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461. Noob-shooting the MCC: Noobishness or Genius?? - in General Discussions [original thread]
unfortunatly i just tested and it does nothing, no damage whatsoever at any range
- by Chances Ghost - at 2013.09.04 03:13:00
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462. Noob-shooting the MCC: Noobishness or Genius?? - in General Discussions [original thread]
well i definatly know what im going to try to test once the servers come back up
- by Chances Ghost - at 2013.09.04 02:24:00
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463. The Official "We love the new maps" Thread - in General Discussions [original thread]
Synbot wrote: Uggh.. does anyone have screenshots, other than the ones in the dev blog, or videos of these maps? I'm still downloading the patch.. pictures cant do it justice, theres so many little nooks and crannys that you just have to get...
- by Chances Ghost - at 2013.09.04 02:23:00
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464. Noob-shooting the MCC: Noobishness or Genius?? - in General Discussions [original thread]
were going to have legions of rail tanks shooting the MCC again arnt we..... i wonder just how much damage a railtank could do to the MCC during a game if this is true
- by Chances Ghost - at 2013.09.04 02:12:00
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465. Announcement:Player server issues 2013-09-04 - in General Discussions [original thread]
STABBEY wrote: xxwhitedevilxx M wrote: Nick nugg3t wrote: Hurry up and get this fixed so I can PLAY THOSE FREAKING GORGEOUS MAPS YOU GAVE US! :D I think, before you can even think about a new map, you'll have to wait for Scotty for abo...
- by Chances Ghost - at 2013.09.04 02:05:00
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466. The Official "We love the new maps" Thread - in General Discussions [original thread]
Jimbo1337 wrote: Are you serious? The new maps are a joke! Please tell me how the Ambush bridge map is "great". You fall off the bridge and you can never get back up. Or how about a domination match where the objective is near the redline? Fall...
- by Chances Ghost - at 2013.09.04 02:00:00
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467. The Official "We love the new maps" Thread - in General Discussions [original thread]
Llast 326 wrote: Chances Ghost wrote: i finally feel like im fighting in 3d, it gives me the feel of old necromunda tabletop action where you fight on levels and every capture point feels like its seperate and distinct theres so many option...
- by Chances Ghost - at 2013.09.04 01:56:00
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468. The Official "We love the new maps" Thread - in General Discussions [original thread]
the swirling vortexes of doom also hurt dropships that try to land on them, i learned that lesson today as well :P
- by Chances Ghost - at 2013.09.04 01:37:00
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469. The Official "We love the new maps" Thread - in General Discussions [original thread]
leave comments about your love of the new level design guys, they need the fuel go get through the other 11 varients to complete the set (racial varients of the research lab we have + 4 each racials of the cargo hub and whatever the 3rd is called...
- by Chances Ghost - at 2013.09.04 01:12:00
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470. The Official "We love the new maps" Thread - in General Discussions [original thread]
CCP LogicLoop wrote: I will let Team Daddies know you guys like the new terrain and gameplay areas. I will let the rest of my Team Knee 101 you like the sockets and outpost. Thanks for the love. We appreciate it. you can really tell tha...
- by Chances Ghost - at 2013.09.04 00:31:00
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471. I dont want to hear any complaints about wait times - in General Discussions [original thread]
Foley Jones wrote: Aikuchi Tomaru wrote: LT SHANKS wrote: Everyone who has complained thus far is too impatient and has yet to realize that 90% or so of the players have yet to actually download the update. *I won't be able to download a...
- by Chances Ghost - at 2013.09.03 22:47:00
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472. CCP is incompetent - in General Discussions [original thread]
complain abou thte awesome new maps and SI i dare you. CCP did that right, and so your argument is invalad
- by Chances Ghost - at 2013.09.03 22:42:00
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473. The Official "We love the new maps" Thread - in General Discussions [original thread]
i finally feel like im fighting in 3d, it gives me the feel of old necromunda tabletop action where you fight on levels and every capture point feels like its seperate and distinct theres so many options for attack and defence ont he new SI that ...
- by Chances Ghost - at 2013.09.03 21:08:00
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474. The Official "We love the new maps" Thread - in General Discussions [original thread]
lets show the team that did all the wonderful work on the new SI and map terrains some love folks, CCP did something incredable with this one and i think we need to have a LOVE thread in amungst all the hate its safe to say we love the new artwo...
- by Chances Ghost - at 2013.09.03 20:47:00
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475. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
matchmaking is also throwing people into 10-16 vs 0 games the "cannot join a squad in battle" bug is back for squads that arnt in battle (usually has had either someone dropped from squad or left game to initiate the bug)
- by Chances Ghost - at 2013.09.03 19:13:00
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476. Are there any new racial armors? - in General Discussions [original thread]
no
- by Chances Ghost - at 2013.09.03 18:31:00
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477. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
Takahiro Kashuken wrote: Forlorn Destrier wrote: Takahiro Kashuken wrote: If you did matchmaking by gear it would have been simpler tbh Basic vs basic for example Just my 2 pennies This wouldn't work - I have fittings ranging from...
- by Chances Ghost - at 2013.09.03 17:03:00
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478. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Draco Cerberus wrote: AR (Burst and Tactical versions), Scrambler, Laser Rifle, Shotgun, Mass Driver, Sniper Rifle , Forge Gun, Flaylock Pistols Did I forget any? The grenades too thats right. you forgot SMGs, nova knives, pistols, vehicl...
- by Chances Ghost - at 2013.09.03 15:18:00
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479. Nova Knife hit detection - in Technical Support/Bugs [original thread]
i stabbed a heavy in the face 8 times.... no damage he eventually killed me after i resorted to trying to melee him instead
- by Chances Ghost - at 2013.09.03 15:16:00
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480. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
this problem is even worse now just joined a scrim and my missle turret had a visual range of less than 50m there wasnt a such thing as a visable swarm, all were invisable had to practically run over infantry to see them
- by Chances Ghost - at 2013.09.03 15:08:00
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