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101. Suggested Balancing for Diminishing Returns/Casual v Hardcore players. - in Feedback/Requests [original thread]
Avenger 245 wrote: Almost tl;dr just to give this thread a bit of a point I have a question. How would this reward people who put the time and effort into the game? where shpuld the line be drawn for people who put effort in, people who cant ...
- by Cerebral Wolf Jr - at 2012.09.21 13:06:00
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102. Nerf the militia equipment - in Feedback/Requests [original thread]
I use an advanced suit, it's got less HP/Shield than the Type-II, They actually have the best stats right now tank wise, but i know where you're coming from. With the CPU/PG i get on the advanced suits i can fit quite a lot on there to allow me to...
- by Cerebral Wolf Jr - at 2012.09.21 03:31:00
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103. Suggested Balancing for Diminishing Returns/Casual v Hardcore players. - in Feedback/Requests [original thread]
Bumping this the whole 6 threads that are above it to stop people starting a new thread again.
- by Cerebral Wolf Jr - at 2012.09.21 03:15:00
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104. [Feedback] Skill point Diminishing returns - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: Well I know CCP has talked about revamping it because it rewards the people who play all the time. Now I do agree with this. If I play for 6 hours a day I will do better then the average player that gets 2-3 hours when t...
- by Cerebral Wolf Jr - at 2012.09.21 03:05:00
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105. Nerf the militia equipment - in Feedback/Requests [original thread]
Militia equipment is not going to be free in the future, you're going to have to buy it.
- by Cerebral Wolf Jr - at 2012.09.21 02:37:00
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106. Nerf the militia equipment - in Feedback/Requests [original thread]
Blame hit detection, they may also have all the assault rifle skills maxed, it makes a bit impact on the militia rifle and makes it act like a high level rifle being used by someone with very little SP invested. Also chill the **** out.
- by Cerebral Wolf Jr - at 2012.09.21 02:08:00
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107. Suggested Balancing for Diminishing Returns/Casual v Hardcore players. - in Feedback/Requests [original thread]
I've been thinking a lot recently about the diminishing returns issues, the complaints on the forums and also the issue of casual v hardcore players and i think i have a solution. The main issues raised with the casual v hardcore players have al...
- by Cerebral Wolf Jr - at 2012.09.21 01:56:00
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108. Why choose between KDR and Points, let's have both! - in Feedback/Requests [original thread]
Already been confirmed to be in the next build.
- by Cerebral Wolf Jr - at 2012.09.17 22:21:00
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109. [Request] Rename Gunlogi - in Feedback/Requests [original thread]
We could have an actual goon rush then...
- by Cerebral Wolf Jr - at 2012.09.16 16:11:00
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110. [Request] Rename Gunlogi - in Feedback/Requests [original thread]
Can we please rename the Gunlogi to the Goonlogi?...
- by Cerebral Wolf Jr - at 2012.09.16 10:27:00
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111. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Avenger 245 wrote: I will explain some of my opinions on balancing that make me support this 1. missile should fly faster than their target 2. missile flight paths need to be rethink 3 missile need to do less damage 4. dropship need a new...
- by Cerebral Wolf Jr - at 2012.09.16 09:45:00
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112. Tanks revised: swarms - in Feedback/Requests [original thread]
Swarms are still not one shot one kill weapons against tanks like people are saying, i run a proto swarm launcher and it can still take a LOT of work to take down a good tank player, with a well fit out tank.
- by Cerebral Wolf Jr - at 2012.09.15 10:40:00
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113. CCP Request - Several things needed to fix Swarm Launchers (from an AV Swarm La... - in Feedback/Requests [original thread]
I've just skilled into SL's and i've noticed a lot of issues while using them but i think you've got the majority of them sorted. I'd suggest dropping the multiple locking ones like you suggested but change them for a higher damage SL. Swarms u...
- by Cerebral Wolf Jr - at 2012.09.14 00:10:00
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114. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
This is a brilliant idea, I'd like to suggest separating the skills though so people can specialist in driving tanks or shooting in them.
- by Cerebral Wolf Jr - at 2012.09.14 00:07:00
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115. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Also, just trying to join the Osmon V Villore US event and the game's hanging on the "Battle Initializing" screen, i've had to do a hard reset 3 times now, i won't be trying to get in that match again. Everything's worked fine for Osmon the last...
- by Cerebral Wolf Jr - at 2012.09.08 21:32:00
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116. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Both EU Osmon Battles today was not full and people couldnt join them due to a bug. We'd like a rematch.
- by Cerebral Wolf Jr - at 2012.09.08 20:20:00
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117. Passive sp gain decay over time - in Feedback/Requests [original thread]
Raynor Ragna wrote: The point of passive SP it to make it so you don't need to play the game all the time in order to keep up. I think active SP needs to be dropped to be in line with passive SP. I totally agree.
- by Cerebral Wolf Jr - at 2012.09.07 21:21:00
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118. The cb it's closed?? - in Feedback/Requests [original thread]
Ten-Sidhe wrote: CCP's Italian must be bad. CCP's english is bad.
- by Cerebral Wolf Jr - at 2012.09.07 12:22:00
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119. Passive sp gain decay over time - in Feedback/Requests [original thread]
It will never happen.
- by Cerebral Wolf Jr - at 2012.09.07 12:21:00
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120. AUR to ISK - in Feedback/Requests [original thread]
I'm actually buying AUR tokens in Jita ready for Dust.
- by Cerebral Wolf Jr - at 2012.09.05 11:52:00
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