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        101. Suggested Balancing for Diminishing Returns/Casual v Hardcore players. - in Feedback/Requests [original thread] 
            Avenger 245 wrote:  Almost tl;dr just to give this thread a bit of a point I have a question.  How would this reward people who put the time and effort into the game?  where shpuld the line be drawn for people who put effort in, people who cant ... 
          - by Cerebral Wolf Jr - at 2012.09.21 13:06:00 
          
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        102. Nerf the militia equipment - in Feedback/Requests [original thread] 
          I use an advanced suit, it's got less HP/Shield than the Type-II, They actually have the best stats right now tank wise, but i know where you're coming from. With the CPU/PG i get on the advanced suits i can fit quite a lot on there to allow me to... 
          - by Cerebral Wolf Jr - at 2012.09.21 03:31:00 
          
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        103. Suggested Balancing for Diminishing Returns/Casual v Hardcore players. - in Feedback/Requests [original thread] 
          Bumping this the whole 6 threads that are above it to stop people starting a new thread again. 
          - by Cerebral Wolf Jr - at 2012.09.21 03:15:00 
          
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        104. [Feedback] Skill point Diminishing returns - in Feedback/Requests [original thread] 
            Sin3 DeusNomine wrote:  Well I know CCP has talked about revamping it because it rewards the people who play all the time.  Now I do agree with this. If I play for 6 hours a day I will do better then the average player that gets 2-3 hours when t... 
          - by Cerebral Wolf Jr - at 2012.09.21 03:05:00 
          
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        105. Nerf the militia equipment - in Feedback/Requests [original thread] 
          Militia equipment is not going to be free in the future, you're going to have to buy it. 
          - by Cerebral Wolf Jr - at 2012.09.21 02:37:00 
          
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        106. Nerf the militia equipment - in Feedback/Requests [original thread] 
          Blame hit detection, they may also have all the assault rifle skills maxed, it makes a bit impact on the militia rifle and makes it act like a high level rifle being used by someone with very little SP invested.  Also chill the **** out. 
          - by Cerebral Wolf Jr - at 2012.09.21 02:08:00 
          
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        107. Suggested Balancing for Diminishing Returns/Casual v Hardcore players. - in Feedback/Requests [original thread] 
          I've been thinking a lot recently about the diminishing returns issues, the complaints on the forums and also the issue of casual v hardcore players and i think i have a solution.   The main issues raised with the casual v hardcore players have al... 
          - by Cerebral Wolf Jr - at 2012.09.21 01:56:00 
          
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        108. Why choose between KDR and Points, let's have both! - in Feedback/Requests [original thread] 
          Already been confirmed to be in the next build. 
          - by Cerebral Wolf Jr - at 2012.09.17 22:21:00 
          
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        109. [Request] Rename Gunlogi - in Feedback/Requests [original thread] 
          We could have an actual goon rush then... 
          - by Cerebral Wolf Jr - at 2012.09.16 16:11:00 
          
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        110. [Request] Rename Gunlogi - in Feedback/Requests [original thread] 
          Can we please rename the Gunlogi to the Goonlogi?... 
          - by Cerebral Wolf Jr - at 2012.09.16 10:27:00 
          
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        111. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread] 
            Avenger 245 wrote:  I will explain some of my opinions on balancing that make me support this  1. missile should fly faster than their target  2. missile flight paths need to be rethink   3 missile need to do less damage   4. dropship need a new... 
          - by Cerebral Wolf Jr - at 2012.09.16 09:45:00 
          
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        112. Tanks revised: swarms - in Feedback/Requests [original thread] 
          Swarms are still not one shot one kill weapons against tanks like people are saying, i run a proto swarm launcher and it can still take a LOT of work to take down a good tank player, with a well fit out tank. 
          - by Cerebral Wolf Jr - at 2012.09.15 10:40:00 
          
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        113. CCP Request - Several things needed to fix Swarm Launchers (from an AV Swarm La... - in Feedback/Requests [original thread] 
          I've just skilled into SL's and i've noticed a lot of issues while using them but i think you've got the majority of them sorted.  I'd suggest dropping the multiple locking ones like you suggested but change them for a higher damage SL.   Swarms u... 
          - by Cerebral Wolf Jr - at 2012.09.14 00:10:00 
          
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        114. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread] 
          This is a brilliant idea, I'd like to suggest separating the skills though so people can specialist in driving tanks or shooting in them. 
          - by Cerebral Wolf Jr - at 2012.09.14 00:07:00 
          
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        115. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread] 
          Also, just trying to join the Osmon V Villore US event and the game's hanging on the "Battle Initializing" screen, i've had to do a hard reset 3 times now, i won't be trying to get in that match again.   Everything's worked fine for Osmon the last... 
          - by Cerebral Wolf Jr - at 2012.09.08 21:32:00 
          
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        116. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread] 
          Both EU Osmon Battles today was not full and people couldnt join them due to a bug.  We'd like a rematch. 
          - by Cerebral Wolf Jr - at 2012.09.08 20:20:00 
          
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        117. Passive sp gain decay over time - in Feedback/Requests [original thread] 
            Raynor Ragna wrote:  The point of passive SP it to make it so you don't need to play the game all the time in order to keep up. I think active SP needs to be dropped to be in line with passive SP.   I totally agree. 
          - by Cerebral Wolf Jr - at 2012.09.07 21:21:00 
          
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        118. The cb it's closed?? - in Feedback/Requests [original thread] 
            Ten-Sidhe wrote:  CCP's Italian must be bad.    CCP's english is bad. 
          - by Cerebral Wolf Jr - at 2012.09.07 12:22:00 
          
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        119. Passive sp gain decay over time - in Feedback/Requests [original thread] 
          It will never happen. 
          - by Cerebral Wolf Jr - at 2012.09.07 12:21:00 
          
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        120. AUR to ISK - in Feedback/Requests [original thread] 
          I'm actually buying AUR tokens in Jita ready for Dust. 
          - by Cerebral Wolf Jr - at 2012.09.05 11:52:00 
          
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