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11241. [Idea] Exclusive racial modules - in Feedback/Requests [original thread]
ChromeBreaker wrote: Cat Merc wrote: ChromeBreaker wrote: So Faction modules, the presidant exists in eve... wouldnGÇÖt be surprised if that isnt tied into FW somehow... dont expect a huge advantage over existing complex mods, maybe plat...
- by Cat Merc - at 2013.07.22 10:12:00
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11242. [Idea]To combat grenade spam - in Feedback/Requests [original thread]
Bendtner92 wrote: I've always wanted the Locus nades to do 300/400/500 damage across the tiers, but no one agrees with me. If they did that kind of damage the Contact nades (if CCP insist on keeping them in the game) could do 200/300/400 damage...
- by Cat Merc - at 2013.07.22 10:10:00
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11243. CCP can you remove the splash radius buff on Mass Drivers? - in General Discussions [original thread]
Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius...
- by Cat Merc - at 2013.07.22 10:09:00
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11244. [Idea]To combat grenade spam - in Feedback/Requests [original thread]
I think that the main problems of grenades are: 1. They're too good 2. They're too plentiful So here are my fixes: 1. Reduce splash radius from 6/6.6/7.2 to 5/5.5/6. 2. Only allow to carry 2 grenades. 3. Can't restore grenades from nanohives, onl...
- by Cat Merc - at 2013.07.22 09:59:00
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11245. [Idea] Exclusive racial modules - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: They say they don't want to lock players out of any content based on there choices so I'm not sure if this would ever get implemented. Not a bad idea though TBH. +1 That statement... I don't think it means what you thi...
- by Cat Merc - at 2013.07.22 09:52:00
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11246. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Armarr need 25% efficancy towards extenders and plates 25% would be too much. Caldari logi 2.0 much? They don't NEED it, the Amarr assault suit is a fine suit, it's the whiners that confuse the Amarr Logi, a terrib...
- by Cat Merc - at 2013.07.22 09:50:00
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11247. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Yea, by that logic Amarr suits need 6-10hp/sec inherent repair. Get real. Amarr suits are the dual tankers of Dust. So no, they don't.
- by Cat Merc - at 2013.07.22 09:47:00
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11248. [Idea] Exclusive racial modules - in Feedback/Requests [original thread]
ChromeBreaker wrote: So Faction modules, the presidant exists in eve... wouldnGÇÖt be surprised if that isnt tied into FW somehow... dont expect a huge advantage over existing complex mods, maybe plates with less penelties, mods that are easie...
- by Cat Merc - at 2013.07.22 09:36:00
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11249. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: From a dev perspective, I'd probably hate to be roped in to a thread this long.. From they said, they are watching, they just don't want to interfere. Thing is, after 30 pages it's just a repeat of what is being sa...
- by Cat Merc - at 2013.07.22 09:34:00
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11250. Request - CCP, y u hate Gallente? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1086242#post1086242
- by Cat Merc - at 2013.07.22 09:29:00
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11251. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
A response to this: https://forums.dust514.com/default.aspx?g=posts&m=1082617#post1082617 Give Gallente suits inherent 3-5hp/s regen + add 0.1 m/s to all suits. (To stay true with EVE. In EVE Gallente are the second fastest after Minmatar t...
- by Cat Merc - at 2013.07.22 09:26:00
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11252. [Request] Sniper rifle bullet drop - in Feedback/Requests [original thread]
lol at the people above ^ Do you have any clue why other games added bullet drop? BECAUSE SNIPERS ARE AMAZINGLY POWERFUL OTHERWISE! Amazing range, amazing damage, very safe, stay at long range in the red line and enjoy collecting free WP >_&g...
- by Cat Merc - at 2013.07.22 09:04:00
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11253. [Idea] Exclusive racial modules - in Feedback/Requests [original thread]
What if the current shield extenders and armor plates (for example) are lesser versions that both armor tankers and shield tankers can use, while there are all around better versions of those that are specific to races? Gallente + Amarr = Special...
- by Cat Merc - at 2013.07.22 08:52:00
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11254. Place your bets - in General Discussions [original thread]
I said it the second they announced the release at Fanfest. People laughed at me, called me an idiot, and look where the game is at? Terrible release, at least 6 months before the game is half good, reviewers bash the hell out of it and player re...
- by Cat Merc - at 2013.07.22 08:38:00
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11255. Damage modifiers, why??? - in General Discussions [original thread]
Martin0 Brancaleone wrote: shaman oga wrote: This is why FOR THE MOMENT, they should not be in the game. They are the only modifier for weapons
There are no resistance modules for dropsuit
They have not any sort of malus, despite g...
- by Cat Merc - at 2013.07.22 08:22:00
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11256. Damage modifiers, why??? - in General Discussions [original thread]
Cosgar wrote: DJINN leukoplast wrote: Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. You're an armor tanker, so that ma...
- by Cat Merc - at 2013.07.22 08:18:00
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11257. Damage modifiers, why??? - in General Discussions [original thread]
Sgt Kirk wrote: Yeah that's the one cool thing about armor tanking is that I can have a damage mod with no sacrifice to my main defense. Although having two damage modifiers isn't worth it to be honest. Yeah, you would think having two com...
- by Cat Merc - at 2013.07.22 08:14:00
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11258. Wiyrkomi swarms vs madrugar - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Cat Merc wrote: It's not unebelieveable. I saw a tanker survive three people with proto swarms trying to take him down. I really think tanks being underpowered is exaggerated. were they shooting armor or shield...
- by Cat Merc - at 2013.07.22 08:09:00
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11259. Make AV grenades "compliment" AV weapons. - in General Discussions [original thread]
Delta 749 wrote: Everything you have suggested would make tank drivers kick and scream like a child that doesnt want to go to the dentist I support your ideas Tank drivers tend to do that, ignore them :P
- by Cat Merc - at 2013.07.21 22:04:00
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11260. Make AV grenades "compliment" AV weapons. - in General Discussions [original thread]
gbghg wrote: Nay, what you speak of is the roles EWAR will fill, AV nades need to be a deterrent, enough to stop tanks and LAV's from getting too close. They should not be as effective as swarm launcher. The only real way to deter an LAV is t...
- by Cat Merc - at 2013.07.21 22:01:00
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