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6741. Some changes I would like to see in 1.8 - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Cat Merc wrote: 1. Caldari base shield regen upped to 31hp/s. Why: The assault bonus really makes this suit, and it would be a grave loss IMHO to simply remove it unless the base regen was upped to be like a 1.7 bonu...
- by Cat Merc - at 2014.01.16 13:19:00
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6742. Some changes I would like to see in 1.8 - in General Discussions [original thread]
Delta90212 wrote: And already gimped Minmatar assaults get nothing useful? While everything else gets buffed? Hell naw Well, you too got buffed. I'm making these with the new bonuses in mind :P
- by Cat Merc - at 2014.01.16 13:06:00
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6743. Some changes I would like to see in 1.8 - in General Discussions [original thread]
Rogue Saint wrote: I'm slowly moving to shield tanking for a change of game play. I want the regen delay to be zero, then I can be more actively tanked as per EvE! Well then, better stack those regulators!
- by Cat Merc - at 2014.01.16 13:03:00
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6744. Some changes I would like to see in 1.8 - in General Discussions [original thread]
RuckingFetard wrote: Cat Merc wrote: 1. Caldari base shield regen upped to 31hp/s. Why: The assault bonus really makes this suit, and it would be a grave loss IMHO to simply remove it unless the base regen was upped to be like a 1.7 bonused ...
- by Cat Merc - at 2014.01.16 13:00:00
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6745. Some changes I would like to see in 1.8 - in General Discussions [original thread]
1. Caldari base shield regen upped to 31hp/s. Why: The assault bonus really makes this suit, and it would be a grave loss IMHO to simply remove it unless the base regen was upped to be like a 1.7 bonused assault. 2. Minmatar base shield regen upp...
- by Cat Merc - at 2014.01.16 12:56:00
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6746. Give dropsuit Armor Repair System the current logi bonus. - in General Discussions [original thread]
Anoko Destrolock wrote: Id say give a built in base armor repair to suits. For Assault suits: gallente 4 reps/sec amarr 2 minmatar 1 caldari 1 Honestly, and I'm saying that as a Gallente, 4hp/s would be kind of OP. 3 would be the max I would...
- by Cat Merc - at 2014.01.16 12:50:00
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6747. ccp foruns em portugues br - in General Discussions [original thread]
Que?
- by Cat Merc - at 2014.01.16 12:18:00
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6748. [CCP] ARMOR TANKING - in General Discussions [original thread]
Would also like to point out that you keep saying stuff in 1v1 terms. That regen REALLY helps when you need to get into consecutive fights quickly, letting you push forward. On a Gallente Assault if you're wounded, you're out of the fight for a w...
- by Cat Merc - at 2014.01.16 06:06:00
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6749. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: KING CHECKMATE wrote: Cat Merc wrote: That's where you're wrong. IF you have 50% more HP, THEN YOUR SPEED IS MUCH MORE LOW! Even with HP matching the average proto caldari suit, my speed is notic...
- by Cat Merc - at 2014.01.16 06:04:00
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6750. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: 2- Look above for my exprience in a PC match in a slow ass Gallente assault >>>>>>>> You think thats slow ass because you never ran a 500hp Commando XD Still too fast for the ...
- by Cat Merc - at 2014.01.16 06:03:00
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6751. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: That's where you're wrong. IF you have 50% more HP, THEN YOUR SPEED IS MUCH MORE LOW! Even with HP matching the average proto caldari suit, my speed is noticeably lower, slowing me down a lot. In fact...
- by Cat Merc - at 2014.01.16 05:41:00
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6752. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: Cat Merc wrote: 2- I do, my shields recharge freakishly fast on my Caldari Assault, I don't even care about that extra HP. Plus I like the speed on my Caldari assault, the difference is very noticeable between my Galle...
- by Cat Merc - at 2014.01.16 05:39:00
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6753. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: BL4CKST4R wrote: 1 point of armor HP =/= 1 point of shield HP. Shields are slightly more resistant to damage than armor since most weapons are made to kill armor. On top of that armor is slower so it's more susceptibl...
- by Cat Merc - at 2014.01.16 05:24:00
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6754. [CCP] ARMOR TANKING - in General Discussions [original thread]
KING CHECKMATE wrote: KAGEHOSHI Horned Wolf wrote: (1) Shield depleted delay is so tiny that it's barely a factor, and just one basic regulator usually covers it.(2) It incentivizes the use of regulators instead of dual tanking both shields...
- by Cat Merc - at 2014.01.16 05:11:00
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6755. [Leaked!] Early 1.8 patch notes got leaked! Expansion name is Reclamation! - SEE... - in General Discussions [original thread]
Fluffy mittens
- by Cat Merc - at 2014.01.15 20:13:00
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6756. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Aeon Amadi wrote: Cat Merc wrote: So let me get this straight, if I put on a couple of precision enhancers, I get an active scanner with 75m range on to whatever I'm looking in the direction of? Even through walls? O_O Guy above me prett...
- by Cat Merc - at 2014.01.15 20:12:00
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6757. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: People think Im trying to make armor equivalent to shields, but Im really not. I'm simply stating that I feel the difference between armor plates and repairers feels TOO polarized. It should be more polarized than shields o...
- by Cat Merc - at 2014.01.15 20:11:00
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6758. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Ghost Kaisar wrote: I've always thought of shields and armor like this. Shields should idealistically have around 85% of the HP compared to an armor tank. They make up for this due to their ability repair themselves at almost 2-3x the rate of...
- by Cat Merc - at 2014.01.15 19:56:00
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6759. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: The concept I was going for was to make the difference in shield and armor on dropsuits similar to the way it operates on vehicles. CURRENT Shield HP |||||||||||||||||||||| Shield Recharge |||||||||||||||||||| Armor HP ...
- by Cat Merc - at 2014.01.15 19:55:00
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6760. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
So basically, make armor and shields the same ****? Why not have one big health pool in this case?
- by Cat Merc - at 2014.01.15 19:29:00
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