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6521. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
Mordecai Sanguine wrote: Cody Sietz wrote: As it is, armour plates provide too much for a small sacrifice. For just 10 CPU and 1 PG, you get a extra 80 hp and only lose 2 percent to movement speed. It's gotten to the point that almost every...
- by Cat Merc - at 2014.01.25 22:06:00
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6522. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
BL4CKST4R wrote: Cat Merc wrote: I would never use a complex plate ever again if the penalty came back to 10. How do you armor tank? I use a complex plate, an enhanced plate, a complex repairer and a dampener.
- by Cat Merc - at 2014.01.25 22:05:00
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6523. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
OverIord Ulath wrote: Henchmen21 wrote: So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea. No less so than shield extenders. It would mean you actually have serious drawbacks ...
- by Cat Merc - at 2014.01.25 22:04:00
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6524. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
I would never use a complex plate ever again if the penalty came back to 10.
- by Cat Merc - at 2014.01.25 22:01:00
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6525. Do people want to nerf the assault Rail Rifle too? - in General Discussions [original thread]
Probably. It still has higher range than AR, so DPS should be slightly lower. But it shouldn't be hit as hard with the nerfhammer, since assault variants are supposed to be effective in CQC.
- by Cat Merc - at 2014.01.25 20:10:00
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6526. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Michael Arck wrote: Seriously how many times you going to make this type of thread? Just bump the old thread. These threads crying for the nerf of RR are highly self centered. It's rail technology and its expected to have a high rate of DPS. ...
- by Cat Merc - at 2014.01.25 20:05:00
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6527. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Soldiersaint wrote: Cat Merc wrote: High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder. Its a caldari weapon. all caldari weapo...
- by Cat Merc - at 2014.01.25 20:03:00
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6528. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Bethhy wrote: Cat Merc wrote: Bethhy wrote: Cat Merc wrote: High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder. How doe...
- by Cat Merc - at 2014.01.25 15:50:00
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6529. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
bolsh lee wrote: Cat Merc wrote: bolsh lee wrote: Akdhar Saif wrote: The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQ...
- by Cat Merc - at 2014.01.25 15:49:00
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6530. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
OliX PRZESMIEWCA wrote: Akdhar Saif wrote: The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Most people in CQC don't strafe, they just walk straight at me and my RR. Th...
- by Cat Merc - at 2014.01.25 15:40:00
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6531. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Bethhy wrote: Cat Merc wrote: High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder. How does a gun in logic do less damage in c...
- by Cat Merc - at 2014.01.25 15:34:00
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6532. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
M McManus wrote: And the CR is fine ? You're pathetic first you claim shields are OP now you claim RR is OP.... You got something against Caldari suits/tech in general... ? Shields OP? When did I say that? Stop protecting your crutch, Rail R...
- by Cat Merc - at 2014.01.25 15:33:00
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6533. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
bolsh lee wrote: Akdhar Saif wrote: The only nerf it needs is a minimum range effectiveness nerf. Getting killed by one in CQC just doesn't make any sense. Why doesnt it ? That means you're bad at CQC like Bethhy just said if you lose a f...
- by Cat Merc - at 2014.01.25 15:32:00
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6534. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder.
- by Cat Merc - at 2014.01.25 14:49:00
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6535. extra SP was refreshingly head clearing - in General Discussions [original thread]
k
- by Cat Merc - at 2014.01.25 10:14:00
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6536. Weapon mods - in General Discussions [original thread]
NoxMort3m wrote: Cat Merc wrote: Alena Ventrallis wrote: JL3Eleven wrote: Nope. Glass cannon vs. Tank argument here. Pick a side. So armor stacking the lows and damage mods in the highs isn't having your cake and eating it too? Mov...
- by Cat Merc - at 2014.01.25 05:26:00
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6537. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Faquira Bleuetta wrote: Cat Merc wrote: Faquira Bleuetta wrote: Cat Merc wrote: Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina. And the on...
- by Cat Merc - at 2014.01.24 22:03:00
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6538. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Faquira Bleuetta wrote: Cat Merc wrote: Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina. And the only downside is slower speed. I'm sorry but I d...
- by Cat Merc - at 2014.01.24 21:28:00
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6539. Weapon mods - in General Discussions [original thread]
Alena Ventrallis wrote: JL3Eleven wrote: Nope. Glass cannon vs. Tank argument here. Pick a side. So armor stacking the lows and damage mods in the highs isn't having your cake and eating it too? Move damage mods to lows. Shield tankers g...
- by Cat Merc - at 2014.01.24 20:55:00
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6540. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
GVGMODE wrote: Gallente is just better at everything, some might argue that Caldari shields are still good but armor repping nanohives are all you need. Caldari is easily neglected by flux, shields have a fixed depleted recharge delay ( plus a...
- by Cat Merc - at 2014.01.24 20:37:00
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