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5841. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Bendtner92 wrote: Cat Merc wrote: Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Skill bonus is 15% I believe. You a...
- by Cat Merc - at 2014.03.04 16:42:00
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5842. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Bendtner92 wrote: I believe your numbers are a bit of. A Complex Energizer adds 69% more shield recharge 60% base * 1.15 skill bonus). So 40 base * 1.69 * approx 1.6 = approx 108 shield recharge. That's still a lot, but you're sacrificing a l...
- by Cat Merc - at 2014.03.04 16:41:00
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5843. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Spectral Clone wrote: Yeah, this is about right. ~ 74 hp/s on caldari assault with 1 complex energizer. Maybe the caldari assaults will have a clear role soon? Especially if TTK is fixed, and something is done about regulators. They alrea...
- by Cat Merc - at 2014.03.04 16:40:00
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5844. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Crimson ShieId wrote: I think you're numbers are a bit off. Even with two and 40 on the regen, you're only getting about 80. It take's three to even get close to that 115 and then you're still a few points away from it... unless shield rechar...
- by Cat Merc - at 2014.03.04 16:39:00
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5845. Uink nerf - in General Discussions [original thread]
It better NOT be. Uplinks should be the second most inferior way to spawn, right after point spawning.
- by Cat Merc - at 2014.03.04 16:28:00
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5846. the SR will be dominant rifle in 1.8 - in General Discussions [original thread]
Don't want to burst your bubble but ALL rifles have been nerfed. + the SMG
- by Cat Merc - at 2014.03.04 16:26:00
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5847. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
ads alt wrote: Cat Merc wrote: ads alt wrote: Cat Merc wrote: Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to.... 115hp/s. Couple that with one or two regs (And the fact that d...
- by Cat Merc - at 2014.03.04 16:19:00
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5848. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Takahiro Kashuken wrote: Nevermind thought you ment it was the tank 115 a second is pretty good on a dropsuit but you dont regen through damage like you do in EVE so if you dont take cover your ****** anyways They reduced the delays. Couple...
- by Cat Merc - at 2014.03.04 16:18:00
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5849. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
ads alt wrote: Cat Merc wrote: Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to.... 115hp/s. Couple that with one or two regs (And the fact that delays are being lowered accross the b...
- by Cat Merc - at 2014.03.04 16:14:00
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5850. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to.... 115hp/s. Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8) Be afraid. Be very afr...
- by Cat Merc - at 2014.03.04 16:05:00
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5851. Tinfoil Hat Time:CCP still breaking things - in General Discussions [original thread]
Tin foil hats, tin foil hats everywhere! It's very apparent how much players lost faith in CCP when they're making conspiracy theories like these.
- by Cat Merc - at 2014.03.04 11:18:00
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5852. Haven't seen a "nerf AR" thread in months... - in General Discussions [original thread]
AR isn't BAD like the laser or PLC, just that there are much better options.
- by Cat Merc - at 2014.03.04 11:06:00
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5853. Video: I'm done with the heavy event so I made a tribute - in General Discussions [original thread]
Hah, nice!
- by Cat Merc - at 2014.03.04 08:10:00
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5854. DUST 514514 - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Dust 514 is OP? Yes. You can't play DUST without it!
- by Cat Merc - at 2014.03.04 07:29:00
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5855. DUST 514514 - in General Discussions [original thread]
You know, everybody talks about how one thing or another is OP, saying stuff like "TANK514!". But there's one thing EVERYBODY HERE uses! It's the ultimate thing! DUST 514 You can't play DUST without DUST 514! DUST 514514!
- by Cat Merc - at 2014.03.04 07:27:00
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5856. Stop liking me - in General Discussions [original thread]
Like me, this is my main.
- by Cat Merc - at 2014.03.04 07:22:00
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5857. I can live with all the brokeness in Dust - in General Discussions [original thread]
Nein, ain't happening. The designer of the Gallente outpost got fired, he was also working on the Caldari one. Which is a shame, he was very communicative, he even said "you have a glitch on one of the maps, tell me and I'll go there to fix it o...
- by Cat Merc - at 2014.03.04 07:19:00
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5858. How to be OP in a STD medium frame - in General Discussions [original thread]
1.Put a CR/RR on any suit 2.??? 3. PROFIT!
- by Cat Merc - at 2014.03.04 07:16:00
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5859. Enemies should be color-coded by danger level - in General Discussions [original thread]
LT SHANKS wrote: Onesimus Tarsus wrote: ... or something like that.Because until your sharing shadows with them, most of these wet-suits look exactly alike, but can be everything from a paper-thin scout with flimsy lil knives to a whirling-d...
- by Cat Merc - at 2014.03.04 07:11:00
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5860. Dust Feels...Not As Good As Candycrush - in General Discussions [original thread]
Honestly, we should move to 100% passive SP. We should grind for ISK, nothing more nothing less.
- by Cat Merc - at 2014.03.04 07:09:00
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