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2721. Long range weapons (80m+) have an inherent advantage... - in General Discussions [original thread]
LUGMOS wrote: Cat Merc wrote: Darrius Smithmage wrote: Sorry I'm not seeing the issue explain more please if you can? I'm not saying it's an issue, it's just a fact. Long range weapons have a short range backup. Close range weapons don'...
- by Cat Merc - at 2014.11.06 23:42:00
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2722. An observation - in General Discussions [original thread]
Well according to Rattati's PC statistics, they don't.
- by Cat Merc - at 2014.11.06 23:25:00
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2723. Long range weapons (80m+) have an inherent advantage... - in General Discussions [original thread]
Leadfoot10 wrote: No, Cat, I'm completely ignorant of the maps. Sure the RR has an inherrent advantage -- and so does the sniper rifle and LR -- but the RRs also have a huge disadvantage that was just made quite a bit worse with the hotfix t...
- by Cat Merc - at 2014.11.06 21:18:00
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2724. Long range weapons (80m+) have an inherent advantage... - in General Discussions [original thread]
Jack 3enimble wrote: All i'm reading is some RR QQ again... it's getting quite boring actually Cat Merc wrote: -Just an observation, take from this what you will.
- by Cat Merc - at 2014.11.06 21:17:00
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2725. Long range weapons (80m+) have an inherent advantage... - in General Discussions [original thread]
Leadfoot10 wrote: I'll tell you what: You keep your RR and SMG (or whatever sidearm you choose). I'll take a BAR or CR, simply evade you at long range, and kill you at medium to short ranges. Good luck using that sidearm -- I won't even need it...
- by Cat Merc - at 2014.11.06 20:20:00
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2726. Long range weapons (80m+) have an inherent advantage... - in General Discussions [original thread]
Darrius Smithmage wrote: Sorry I'm not seeing the issue explain more please if you can? I'm not saying it's an issue, it's just a fact. Long range weapons have a short range backup. Close range weapons don't have a long range backup. Long ra...
- by Cat Merc - at 2014.11.06 19:40:00
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2727. Long range weapons (80m+) have an inherent advantage... - in General Discussions [original thread]
Spectral Clone wrote: Use TAC AR and stop QQing damnit, gallente is OP and you know it ;) Gallente is OP unless you look at statistics and math :)
- by Cat Merc - at 2014.11.06 19:39:00
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2728. Long range weapons (80m+) have an inherent advantage... - in General Discussions [original thread]
...Due to sidearms. There are no sidearms with a range longer than 60m, meaning that there is no sidearm to cover for the Plasma Rifle's weakness, while pretty much all the sidearms are built to operate within short-medium ranges. This means tha...
- by Cat Merc - at 2014.11.06 18:16:00
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2729. Best suit of each class - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: The worst in each class: Assault: Caldari HAHAHAHAHAHA Rate the Gallente Assault above the Caldari, love it.
- by Cat Merc - at 2014.11.06 10:57:00
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2730. Rail rifles and recoil: why it makes zero sense - in General Discussions [original thread]
To anyone still arguing this, I would like to question your education. I could answer you why this is stupid from my 7th grade physics classes. Heck, I could tell something is fishy even before that, I just couldn't explain it.
- by Cat Merc - at 2014.11.06 10:51:00
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2731. I don't think you've noticed, but... - in General Discussions [original thread]
Hahaha...
- by Cat Merc - at 2014.11.06 10:37:00
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2732. I don't think you've noticed, but... - in General Discussions [original thread]
sir RAVEN WING wrote: Really, the range is the problem as the AR TAR and BAR are all short to medium range, but can melt a proto from around 75m away, that's RR territory so that means BAR = RR before patch. At 75m the BAR does less than 30%...
- by Cat Merc - at 2014.11.06 10:37:00
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2733. Never will I use a light weapon on a logi suit AGAIN - in General Discussions [original thread]
With their nerf to charge up time, it became a sharpshooter's weapon. Not everyone can use them to full effect, and I already figured out some pretty easy counters. So go ahead.
- by Cat Merc - at 2014.11.06 09:20:00
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2734. RATTATI I DEMAND A DUEL - in General Discussions [original thread]
I demand that Quafe suits come back even shinier! So shiny, that they will effectively be cloaked on bright maps.
- by Cat Merc - at 2014.11.05 18:57:00
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2735. RATTATI I DEMAND A DUEL - in General Discussions [original thread]
If Rattati is too scared of this duel, I am willing to play on his side... as long as team killing is enabled.
- by Cat Merc - at 2014.11.05 18:53:00
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2736. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Thanks for clearing it up Rattati. As a note, is it possible to change how boosters work with a hotfix? So you could put the cap at 750k, and boosters wouldn't allow you to get 6m? lol
- by Cat Merc - at 2014.11.05 18:11:00
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2737. incase you're wondering why there is no 750k SP cap - in General Discussions [original thread]
Really believable. No sauce?
- by Cat Merc - at 2014.11.05 17:35:00
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2738. So umm, about the cap - in General Discussions [original thread]
sabre prime wrote: Early adopters curse. Couldn't people have waited a week before activating boosters on the 750K cap? New releases are always buggy, things go wrong with updates. Especially in Dust. Are you all that desperate for the SP? Now...
- by Cat Merc - at 2014.11.05 14:16:00
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2739. So umm, about the cap - in General Discussions [original thread]
Spkr4theDead wrote: Cat Merc wrote: I activated 3 of the 7 day omega boosters. If the cap isn't fixed by the end of the week I am going to have a litter of kittens, then send them to Rattati and have them destroy items with an equal monetary...
- by Cat Merc - at 2014.11.05 13:37:00
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2740. So umm, about the cap - in General Discussions [original thread]
I activated 3 of the 7 day omega boosters. If the cap isn't fixed by the end of the week I am going to have a litter of kittens, then send them to Rattati and have them destroy items with an equal monetary value to triple 7 day omega boosters. Kt...
- by Cat Merc - at 2014.11.05 12:59:00
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