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161. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Scan profile would have been, then they nerfed everyone's scan range to a measly 10 meters.
- by Cass Barr - at 2013.06.12 08:16:00
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162. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
BL4CKST4R wrote: ISuperstar wrote: Using these stats I've come up with a build using this fitting tool Caldari Logistics CK.0: CPU: 480 / 487 PG: 87 / 97 Shields: 390 Armor: 647 Total HP: 1,037 Armor Repair Rate: 11hp/s Speed Penalt...
- by Cass Barr - at 2013.06.12 07:36:00
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163. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: Again, one hundred times ovr - Armor should be first and foremost a resistance type of tanking - not a raw HP type of tanking. If you're just going to copy paste what makes shield tanking shield tanking ov...
- by Cass Barr - at 2013.06.12 03:03:00
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164. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
The new plates are meh, and verging on useless. But that has more to do with the inherent issues in shields vs. armor. The Ferroscale would be nice, but 60 hp at the complex level is bad, should be 80-85. Having lower HP than Shield Extenders whi...
- by Cass Barr - at 2013.06.12 02:50:00
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165. Petition: Remove all hand thrown Detination upon Impact Grenades - in General Discussions [original thread]
Bump
- by Cass Barr - at 2013.06.11 23:20:00
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166. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Oh wow nice edit, so your answer to armor tanking being inferior to shield tanking is that people just shouldn't use armor suits? I guess a game in which we all use Cal Logis would be balanced. Great idea let's do it.
- by Cass Barr - at 2013.06.11 22:23:00
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167. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Bones McGavins wrote: Cass Barr wrote: These plates are more useful to shield tankers than armor tankers, that's why you have all these scrubs without a clue about the problems with armor tanking, and how these don't address them, coming in ...
- by Cass Barr - at 2013.06.11 22:18:00
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168. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
These plates are more useful to shield tankers than armor tankers, that's why you have all these scrubs without a clue about the problems with armor tanking, and how these don't address them, coming in here saying how awesome these new plates are....
- by Cass Barr - at 2013.06.11 22:03:00
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169. What is PC? And, there aren't any Corp battles on my list. - in General Discussions [original thread]
I'm going to assume you're new, judging by your questions. You probably only have two real options for getting into a PC match any time soon. You can join one of the training corps, Dust University or Bojo's School, and hope you're able to get int...
- by Cass Barr - at 2013.06.11 12:55:00
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170. PC is a Failure: Can players make it fun some how? - in General Discussions [original thread]
First, in the long run I agree that Dust corps shouldn't be holding land, that's for Eve. We're just hired to attack, defend, and sabotage stuff. That being said, in the current iteration I agree that clone pack spamming is detrimental, but I don...
- by Cass Barr - at 2013.06.11 05:48:00
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171. Contact Genades - Sacrificing everything that balances grenades for what? - in General Discussions [original thread]
Colonel Killar wrote: Kane Fyea, you have a good point DMG and Blast radius need to go down especially the AUR ones they aren't super deadly but they are twice as effective at killing than are regular locuses Run an armor suit for a little w...
- by Cass Barr - at 2013.06.11 03:18:00
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172. Contact Genades - Sacrificing everything that balances grenades for what? - in General Discussions [original thread]
Kane Fyea wrote: Cass Barr wrote: Kane Fyea wrote: They just need to make contact grenades have a tight blast radius and lower damage then regular grenades. Like 2.0 blast radius for std 2.4 for advanced and 2.8 or 3.0 for complex. The ...
- by Cass Barr - at 2013.06.11 00:09:00
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173. Contact Genades - Sacrificing everything that balances grenades for what? - in General Discussions [original thread]
Kane Fyea wrote: They just need to make contact grenades have a tight blast radius and lower damage then regular grenades. Like 2.0 blast radius for std 2.4 for advanced and 2.8 or 3.0 for complex. The damage should be like 350 std, 425 adv, ...
- by Cass Barr - at 2013.06.10 23:56:00
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174. Debate: SP Cap (for or against) - in General Discussions [original thread]
Of course versatility is useful, but killing a proto suit with an AR on it isn't significantly different or harder than killing one with a SCR on it. Or a MD, or (if they worked) a LR, or Swarms. Or they can go in completely different directions a...
- by Cass Barr - at 2013.06.10 15:42:00
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175. Who Else Uses the Burst Assault Rifle? - in General Discussions [original thread]
Tried it, but I found the scope an unnecessary liability because of the **** poor range. That gun is just begging for a Reflex type sight.
- by Cass Barr - at 2013.06.10 15:07:00
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176. Debate: SP Cap (for or against) - in General Discussions [original thread]
I've always been against it but it's not going away. And frankly I'd prefer CCP to be selling boosters as their primary products than more P2W gear. So I've made my peace with it.
- by Cass Barr - at 2013.06.10 14:50:00
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177. Dude - in General Discussions [original thread]
Dude, your **** got moved dude.
- by Cass Barr - at 2013.06.10 11:54:00
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178. Was Small hybrid turret operation always a plus 1 percent skill? - in General Discussions [original thread]
Cody Sietz wrote: I don't get the nerf for small turrets though. Cause small turrets were OP. They killed people on rare occasions.
- by Cass Barr - at 2013.06.10 08:28:00
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179. Uploading a 34-0 Flaylock pistol gameplay! to my channel, - in General Discussions [original thread]
My only concern with FP's are their high ROF, it blows MD's away. Running an armor suit, I'm usually dead before I even know I'm being shot at.
- by Cass Barr - at 2013.06.10 07:01:00
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180. All heavies! CCP have made a proper heavy suit! - in General Discussions [original thread]
People would rather complain than use Flux Grenades, simple as that. Never mind that the large majority of suits in use are shield tanked and that landing a flux on them makes them all nice and squishy.
- by Cass Barr - at 2013.06.10 05:37:00
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