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21. I want a Commander suit of CCP Rouge - in General Discussions [original thread]
Dont-be-a-D1CK wrote: "Rouge's Modified Scout Mk.0" Never will there be a greater back stabber in Dust 514 But my Rougmander Jk.0 with $up3r 1337 h@x ski11z(apparently)
- by Carmine Lotte - at 2015.09.02 22:59:00
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22. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
zzZaXxx wrote: The meta's set as it can be now. It's high time for another round of tweaks, the object being to make rifles a bit more versatile in general, and to buff ARs and sidearms other than SMG. RR - Slight reduction to Aim down sights ...
- by Carmine Lotte - at 2015.09.02 16:51:00
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23. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
No need for removal of EWAR on AmScout just replace biotics with falloff penalties reduction. in needs to passive scan damped scouts at least 20 meters any less and any scout with a kinkat will be within range of a shotgun blast or Nova knife-by.
- by Carmine Lotte - at 2015.09.02 16:36:00
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24. I want a Commander suit of CCP Rouge - in General Discussions [original thread]
Make is a basic Medium Jk.0 no bounus skills just all slots open with 2 light weapons and High stat's. First Jove Suit
- by Carmine Lotte - at 2015.09.02 14:54:00
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25. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Just replace AmScout biotics bounus for a EWAR falloff bounus So it does not interfere with CalScout bounus.
- by Carmine Lotte - at 2015.09.02 14:29:00
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26. CCP & GM names please - in General Discussions [original thread]
Aoena Rays wrote: https://forums.dust514.com/default.aspx?g=search&search=developer+spotlight&devbadge=1 not that hard to use search Did not know that..... Thanks....
- by Carmine Lotte - at 2015.09.02 01:52:00
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27. CCP & GM names please - in General Discussions [original thread]
I want to thank them all as they have(with help from the community) improved the game but embarrassingly I only know of CCP- Rattati, Frame, Wolf, and GM- Archduke Can I get the others on the team if you know?
- by Carmine Lotte - at 2015.09.02 01:37:00
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28. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
saxonmish wrote: Carmine Lotte wrote: Why not extend points needed by half of current needed and add an extra node having two objectives forces your team to split up due to the short time, making fire squads more valuable. At least it does i...
- by Carmine Lotte - at 2015.09.01 22:07:00
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29. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Why not extend points needed by half of current needed and add an extra node having two objectives forces your team to split up due to the short time, making fire squads more valuable. At least it does in my head.[/quote]
- by Carmine Lotte - at 2015.09.01 12:20:00
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30. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
- by Carmine Lotte - at 2015.09.01 12:18:00
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31. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Just wondering(since I'm skilling into AmScout) what about removing the bio bonus and give it a EWAR falloff bonus instead? 5% or 8% per level?
- by Carmine Lotte - at 2015.09.01 04:00:00
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32. Top 3 weapons that need attention... - in General Discussions [original thread]
I get more kills and less deaths with Breach shotgun than Vanilla. Magsex is love Magsex is life. AR needs a scope and a effective percentage increase.
- by Carmine Lotte - at 2015.08.31 22:49:00
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33. GunGame feels weaker...... - in General Discussions [original thread]
A somewhat related question the Assault Railrifle it's weird in ads, it doesn't always shoot where I aim.
- by Carmine Lotte - at 2015.08.31 21:38:00
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34. GunGame feels weaker...... - in General Discussions [original thread]
In the heat of battle, will remind myself as much as possible and test out sensitive starting at 80 vertical & horizontal .
- by Carmine Lotte - at 2015.08.31 21:01:00
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35. GunGame feels weaker...... - in General Discussions [original thread]
My gungame feels weaker I have difficulty aiming and such I use AR and RR (All variants) Even with targets standing still I miss with Sniper rifle T^T halp plz
- by Carmine Lotte - at 2015.08.31 13:52:00
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36. Are we dying faster than usual? - in General Discussions [original thread]
maybe deadcatz wrote: Dude. Stop inhaling the fumesnfrom the assault rifle magazines. They steal your helmet for a reason. And just because it's a flux grenade don't mean it doesn't cook your brain a little every time. Anyone wanna buy a genu...
- by Carmine Lotte - at 2015.08.29 03:02:00
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37. Are we dying faster than usual? - in General Discussions [original thread]
I seem to remember not dying as quickly in a suit as I did when I first started. TTK is to low. Replace warbarge damage boost with a defense boost.
- by Carmine Lotte - at 2015.08.29 02:56:00
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38. Well guys - in General Discussions [original thread]
Jacques Cayton II wrote: Ahkhomi Cypher wrote: PSN support is gonna be here for a long time. With PSnow, digital sales and major developers still pushing product to the ps3 it would be bad business for Sony to hit the PS3 users service with ...
- by Carmine Lotte - at 2015.08.27 21:41:00
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39. ARR needs a buff - in General Discussions [original thread]
Alcina Nektaria wrote: Listen, the Forge Gun and Plasma cannon need an instant auto lock on infantry and vehicles with a clip size of 200 and no charge up. For balance reasons I would add that their entire ammo capacity is held in their clip ...
- by Carmine Lotte - at 2015.08.27 21:37:00
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40. ARR needs a buff - in General Discussions [original thread]
I propose we give a slight buff to the AR like 100,000,000 in DPS 0 recoil And so it doesn't have problems with lag, it shoots through walls.
- by Carmine Lotte - at 2015.08.27 13:15:00
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