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2281. Revivable mercs lack revival icon. - in General Discussions [original thread]
i still have yet to be revived in to be revived in this new build.... the revive system needs a better rework as i cant tell whos bleeding out and whos a dead body have the time... although by greatest concern on the battle field is AMMO!!!! na...
- by CLONE117 - at 2013.05.11 01:41:00
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2282. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
Talos Alomar wrote: I've never been quiet on my dislike of the Tac AR, but it fills a niche that many people love - the marksman. It's no sniper rifle, but it's able to take out reds at a great distance. The problem with the Tac AR is that it i...
- by CLONE117 - at 2013.05.11 01:29:00
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2283. Can we remove Orbitals from Ambush?? - in Feedback/Requests [original thread]
i think u forgot about the bigger picture... tanks.... lavs rnt much of a problem but must ambush matches i have played involved a tank slaughtering my team if i could gain enough wp to call an orbital down on that tank i would or the other pr...
- by CLONE117 - at 2013.05.11 01:16:00
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2284. DUST 514 is not Fun - in General Discussions [original thread]
Draco Dustflier wrote: Alabastor 'TheBlaster' Alcar wrote: tooo bad for you, there are plenty of people who like tbis game and we wont miss you. and dust is connected to over 500,000 psn accounts whats one less??? ppl will always cry abo...
- by CLONE117 - at 2013.05.11 01:06:00
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2285. Warbarge: Future enhancements - in Feedback/Requests [original thread]
as any else noticed that all the planets in the war barge look exactly like earth? only a different color.... any ways i think it would be nice to have more access in the war barge as in having a larger area to walk around in instead of being co...
- by CLONE117 - at 2013.05.11 01:02:00
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2286. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
i think i forgot to mention that a few of them had hmgs they guy was running really fast i dont understand y y wasnt taking hardly any damage i landed a few hits on him but then he hid behind a metal box thing and thats when he was ran over by th...
- by CLONE117 - at 2013.05.11 00:54:00
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2287. How to fix the HAV problem - in Feedback/Requests [original thread]
Tankin Tarkus wrote: ppl aalready have enough access to av... EX-0 av grenades can destroy tanks way too easy for their price and skill reqs..... if they wanna balance it either tanks need to be cheaper or AV needs to be more expencive to have...
- by CLONE117 - at 2013.05.11 00:47:00
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2288. How to fix the HAV problem - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Aegis Scientiafide wrote: Currently, HAVs are in a weird place right now where they're both very powerful yet overpriced isk-wise. There's no doubt that a tank is more powerful than infantry; in fact, come PC tank...
- by CLONE117 - at 2013.05.11 00:45:00
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2289. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
all this talk of skills only makes my miss the broad ranged skills even more... primarily light weapon reload light weapon ammo capacity and that other one wich increased damage by 2% per level... i also miss field mechanics and shield control...
- by CLONE117 - at 2013.05.11 00:41:00
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2290. alot of u r sick of AFK farmers. - in Feedback/Requests [original thread]
im serious about being kicked for being too good on the game. i was obliterating everything and the other ppl weren't getting many kills and they were not happy about it either... ud think they would have been happy that they were winning. but ...
- by CLONE117 - at 2013.05.11 00:36:00
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2291. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
anys my thread is to try to find probs with current game play issues and come up of ways to fix them my nova knive prob i come across was jumping all over the place it took about 7 diffrent players to kill him. we all knew where he was we were al...
- by CLONE117 - at 2013.05.11 00:31:00
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2292. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
well if the re could stand out with a bright color instead of blending into the dark back ground they would be easier to spot. and the other problem is disarming them. are u going to shoot it until it blows up waste a grenade on it?. im normall...
- by CLONE117 - at 2013.05.11 00:27:00
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2293. alot of u r sick of AFK farmers. - in Feedback/Requests [original thread]
the problem with the kick system is ppl abusing it. i cant tell you how many times ive been kicked from a match for being...... to good at the game... although kicking afkers would be nice i think it would be better to have some sort of report s...
- by CLONE117 - at 2013.05.11 00:11:00
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2294. Destructible Environments - in Feedback/Requests [original thread]
i remember the bf3 beta. i hated it i kept getting killed across the map by some1 with a pistol.. any ways im not sure what to say about your idea if we could blow away the enemies cover that means they can blow away our cover. this sounds like...
- by CLONE117 - at 2013.05.11 00:03:00
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2295. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
there dont seem to be any effective counter tactics at the moment since every wep is too weak currently with all the nerfs.. so shut up about the re and knives. aim assist needs fixing aiming in general needs fixing as it seems to be rather slow...
- by CLONE117 - at 2013.05.10 23:47:00
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2296. How to fix the HAV problem - in Feedback/Requests [original thread]
y not just make an artillery vehicle? although the big threat with tanks is the higher leveled tanks. they r too powerful from my point of view u never really see militia or std tanks u mainly only see proto and adv tanks that have the abillity...
- by CLONE117 - at 2013.05.10 23:36:00
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2297. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
RINON114 wrote: Let's face it, a 6x multiplier for rapid reload is kind of ridiculous. So are many of the skills in this game which is why I propose more variety like we had in Chromosone, but better . My proposal is that we have basic skills...
- by CLONE117 - at 2013.05.10 23:29:00
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2298. [REQUEST] Squads...aka no squads - in Feedback/Requests [original thread]
id rather play a no proto or adv gear match and a milita gear only match now that would be perfect for newbies... of course a restrications on what can be taken into a battle would be better than this... and higher sp ppl rnt neccessarily better...
- by CLONE117 - at 2013.05.10 23:25:00
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2299. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
R'adeh Hunt wrote: CLONE117 wrote: ... didnt i mention something about the aiming system being screwed up some how and u just stupidly ignore it? So you claim to be "on top of most leaderboards for most games" yet you have trouble aiming...
- by CLONE117 - at 2013.05.10 23:16:00
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2300. R P G ! ! ! - in Feedback/Requests [original thread]
CaoticFox wrote: SCOUT: HP & make it PICK a range (SR or SG) LOGI: slower, NO side-arm, limited weapons selection HVY: speed, turn speed, RANGE ( make it USE cover, if itssurrounded its suppose to die) MAKE THEM PLAY A ROLE ... MAKE TH...
- by CLONE117 - at 2013.05.10 23:06:00
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