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421. What is the purpose of the SP Cap? - in General Discussions [original thread]
GOTDUST wrote: CHICAGOCUBS4EVER wrote: KING SALASI wrote: CHICAGOCUBS4EVER wrote: to keep me from maxing the skill tree in 3 months.... if there was no cap I would have about 50 million SP by now.. 6 months later. that is why there i...
- by CHICAGOCUBS4EVER - at 2013.06.20 05:25:00
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422. What is the purpose of the SP Cap? - in General Discussions [original thread]
Zahle Undt wrote: Zatara Rought wrote: Zahle Undt wrote: BL4CKST4R wrote: Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning y...
- by CHICAGOCUBS4EVER - at 2013.06.19 17:52:00
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423. What is the purpose of the SP Cap? - in General Discussions [original thread]
KING SALASI wrote: CHICAGOCUBS4EVER wrote: to keep me from maxing the skill tree in 3 months.... if there was no cap I would have about 50 million SP by now.. 6 months later. that is why there is a SP cap. cause these kind of games will al...
- by CHICAGOCUBS4EVER - at 2013.06.18 17:09:00
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424. What is the purpose of the SP Cap? - in General Discussions [original thread]
to keep me from maxing the skill tree in 3 months.... if there was no cap I would have about 50 million SP by now.. 6 months later. that is why there is a SP cap. cause these kind of games will always have people like me ;P
- by CHICAGOCUBS4EVER - at 2013.06.18 16:39:00
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425. Severe Lag In Planetary Conquest Causes Corps to Lose.... - in General Discussions [original thread]
Faith Opper wrote: Moochie Cricket wrote: My python feels like its trying to fly through molassas Edit: only in pc My LAV gets stuck in mid air so whats worse? :D driving around in an LAV...
- by CHICAGOCUBS4EVER - at 2013.06.18 15:23:00
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426. Severe Lag In Planetary Conquest Causes Corps to Lose.... - in General Discussions [original thread]
Faith Opper wrote: I don't know what the deal is with this but I am tired of the lag that I get in instant battles and even worst lag from PC battles. If anyone has experienced this issues please put your thoughts on this and express yourself. ...
- by CHICAGOCUBS4EVER - at 2013.06.18 15:22:00
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427. CCP an Dusties - in General Discussions [original thread]
u know they say.... 60% of the time, it works EVERY time
- by CHICAGOCUBS4EVER - at 2013.06.18 15:17:00
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428. I took a break for a few days and came back . . . - in General Discussions [original thread]
ReGnYuM wrote: Kain Spero wrote: The thing is I really enjoyed myself. Despite what problems Dust has I still have a lot of fun. Everything may not be rosy, but in the end I think that Dust 514 is still something worth putting time into, inv...
- by CHICAGOCUBS4EVER - at 2013.06.18 15:16:00
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429. Guess what guys! - in General Discussions [original thread]
is it noodie magazine day already? 'balance' weapons that cant hit anything. fix aiming after said 'balance' has been implemented so hopefully when aiming is 'fixed' we can give accurate feedback on the 'balance' makes perfect sense
- by CHICAGOCUBS4EVER - at 2013.06.18 15:14:00
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430. The stars on the connection screen - in General Discussions [original thread]
damn OP stars in the loading screen...
- by CHICAGOCUBS4EVER - at 2013.06.18 13:51:00
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431. I took a break for a few days and came back . . . - in General Discussions [original thread]
I just hope the dictionary where CCP gets their definition of 'rapid' is not the same meaning as the Lincoln Park Zoo where 'rapid' is in regard to the gestational period of a marmoset in relation to humans... hillbilly 4th grader translation: 5 ...
- by CHICAGOCUBS4EVER - at 2013.06.18 13:50:00
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432. Planetary Conquest Battles [All PC Vets please read] - in General Discussions [original thread]
I see framerate getting boggy in the clustered areas... when the fight is in the city on a map this is very prevalent. Lag, not so much aside from when playing against opponents from other servers, and even then only when the match is hosted on t...
- by CHICAGOCUBS4EVER - at 2013.06.18 13:40:00
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433. Why Enforcer Are Pointless - in General Discussions [original thread]
JW v Weingarten wrote: hey, luckily we have some vehicle experts on the CPM that can give great feedback Yet another build where CCP fails to balance tanks, you start to wonder if they even test their own stuff. This current build it is all ...
- by CHICAGOCUBS4EVER - at 2013.06.17 13:09:00
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434. Announcement:Tranquility Connectivity Issues - 23:15 UTC - June 15, 2013 - in General Discussions [original thread]
Please lock and just update and keep us informed And stop tripping over the plug
- by CHICAGOCUBS4EVER - at 2013.06.15 23:45:00
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435. Do you have faith in FoxFour? - in General Discussions [original thread]
I see foxfour as a medium between the community and the devs. He is 1 that relays information and tries to keep us informed of what is going on behind closed doors. The perception of him 'failing' is likely due to lack of information he is being p...
- by CHICAGOCUBS4EVER - at 2013.06.14 21:03:00
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436. A new discussion to Make PC more enjoyable - in General Discussions [original thread]
Once latency, hit detection and core gameplay are addresses, I think the addition of different maps and even a 'capital' on each planet would be cool. This 'capital' would be a game in which the defender had a distinct advantage, whether it be mo...
- by CHICAGOCUBS4EVER - at 2013.06.14 20:57:00
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437. Why does no one use drop ships as drop ships? - in General Discussions [original thread]
DUST Fiend wrote: CHICAGOCUBS4EVER wrote: we are finding more and more uses for them all the time, working within the current limits of their hull made of flammable confetti. but yes you need someone that has received their piloting certif...
- by CHICAGOCUBS4EVER - at 2013.06.14 19:38:00
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438. Why does no one use drop ships as drop ships? - in General Discussions [original thread]
TEBOW BAGGINS wrote: by the time the RDV arrives (usually around 1.5 - 2 minutes) the blues have already ran to the furthest point. it's also very hard to talk rungungame kids into it. air assaults/drops/extracts are just not fun for them. ...
- by CHICAGOCUBS4EVER - at 2013.06.14 17:31:00
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439. Why does no one use drop ships as drop ships? - in General Discussions [original thread]
Scheneighnay McBob wrote: No WP for transport roles, no matter how useful you are agreed this is the hardest thing about DS is however much they contribute to positioning, havoc, etc, you have to account for the fact that on a WP or even ki...
- by CHICAGOCUBS4EVER - at 2013.06.14 17:29:00
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440. Why does no one use drop ships as drop ships? - in General Discussions [original thread]
Felix Faraday wrote: CHICAGOCUBS4EVER wrote: do dropships need love? absolutely. are they completely useless? absolutely NOT. How are these pilots avoiding railgun fire? take out the railguns....
- by CHICAGOCUBS4EVER - at 2013.06.14 17:27:00
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