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21. Any chance we'll see a multi-stage attack/defend Skirmish this year? - in Skirmish Gamemode [original thread]
I do not know.
- by CCP LogicLoop - at 2013.09.10 00:17:00
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22. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Love how this map looks like a giant crater - flows really nicely for it's shape too. It IS a crater. The terrain is called Craters.
- by CCP LogicLoop - at 2013.09.06 06:34:00
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23. Invisible walls Ashland(video) - in Skirmish Gamemode [original thread]
Vin Vicious wrote: Seeing Its pointless to even use KBM I decided to make a video of the walls in Ashland Enjoy http://youtu.be/JMSpImAivzM This is a known issue. Thank you for taking the time to report it however. We appreciate it.
- by CCP LogicLoop - at 2013.09.06 06:33:00
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24. New maps top-down view sticky? - in Skirmish Gamemode [original thread]
Alabastor 'TheBlaster' Alcar wrote: so when will we be getting top-down view threads for these 3 new maps? Community team is on it.
- by CCP LogicLoop - at 2013.09.04 00:15:00
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25. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of g...
- by CCP LogicLoop - at 2013.09.02 03:02:00
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26. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of getting some Anti-Aliasing added into the game...
- by CCP LogicLoop - at 2013.09.02 02:14:00
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27. Are these maps current? - in Skirmish Gamemode [original thread]
Jean afer Salpun wrote: When do we get the new zones in the map feedback section? We handed off the images to the community team last week. So they will post them most likely when the update goes live.
- by CCP LogicLoop - at 2013.09.02 00:48:00
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28. Are these maps current? - in Skirmish Gamemode [original thread]
Tupni wrote: I've noticed that most of these maps don't seem to quite match up with the current common setups I see. In fact, as far as I can tell almost all of these are now slightly off considering yellow and team installations. Pretty sure...
- by CCP LogicLoop - at 2013.09.02 00:26:00
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29. Question for CCP LogicLoop (Maybe) - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: Not really sure who to ask this but being as LogicLoop is so responsive on the forums I figured I'd ask xD What is the possibility of getting some Anti-Aliasing added into the game? Would it be too much of a performance cost?...
- by CCP LogicLoop - at 2013.09.02 00:25:00
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30. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
crazy space 1 wrote: CCP LogicLoop wrote: At this time red lines are not changing. I am not sure where you got the impression that we are changing red lines. CCP LogicLoop wrote: Cross Atu wrote: I've seen countless threads relat...
- by CCP LogicLoop - at 2013.08.30 02:31:00
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31. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
At this time red lines are not changing. I am not sure where you got the impression that we are changing red lines. As for the nerfing. Those are "design" decisions made by the game design team. It's not a bad idea. But to implement this would ...
- by CCP LogicLoop - at 2013.08.30 01:38:00
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32. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, drop uplinks. We won't use ladders a lot. However, we are trying to get su...
- by CCP LogicLoop - at 2013.08.27 07:42:00
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33. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
True Adamance wrote: CCP LogicLoop wrote: True Adamance wrote: FROM ALASKA wrote: CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, d...
- by CCP LogicLoop - at 2013.08.27 05:58:00
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34. Game modes - in Skirmish Gamemode [original thread]
So the response I got was that those numbers have not been touched in a very long time. They are currently tasked to investigate it and possibly make some changes for 1.5 / 1.6 (note: possibly). It was suggested that it could currently possibly be...
- by CCP LogicLoop - at 2013.08.27 05:56:00
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35. Game modes - in Skirmish Gamemode [original thread]
Uravm0d groundforce wrote: I'm wondering why no matter what game mode you play the isk reward always seems to stay around the same. Think about the difference in time it takes to play a full skirmish compared to play a 50 clone ambush it doesn'...
- by CCP LogicLoop - at 2013.08.27 00:31:00
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36. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
True Adamance wrote: FROM ALASKA wrote: CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, drop uplinks. We won't use ladders a lot. However...
- by CCP LogicLoop - at 2013.08.26 06:00:00
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37. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
True Adamance wrote: CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, drop uplinks. We won't use ladders a lot. However, we are trying to get...
- by CCP LogicLoop - at 2013.08.26 03:45:00
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38. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, drop uplinks. We won't use ladders a lot. However, we are trying to get support for something like "lifts". Or another ...
- by CCP LogicLoop - at 2013.08.26 02:25:00
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39. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
True Adamance wrote: By this I mean the possibility of creating more urban style sockets, interactable that we as mercs can scale, traverse, and fight over. The incorporation of NULL cannons into such structures, being surrounded by such struc...
- by CCP LogicLoop - at 2013.08.23 00:53:00
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40. Starter Turrets: What's the point? - in Skirmish Gamemode [original thread]
Beren Hurin wrote: A lot of turrets that your team starts with are pretty useless. A lot of their LOS is very obstructed, and it usually seems like many missile turrets are utterly useless. Any input as to their intent when in the redline? T...
- by CCP LogicLoop - at 2013.08.22 01:06:00
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