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61. Hole in map *IRON DELTA* - in Skirmish Gamemode [original thread]
Should be 1.2. Since it is a terrain it is a rather large file. I believe we keep those to major patch releases since the hotfix's happen more often and tend to be as little amount of data as possible. We are planning more rapid releases as well...
- by CCP LogicLoop - at 2013.06.26 05:11:00
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62. Hole in map *IRON DELTA* - in Skirmish Gamemode [original thread]
Medic 1879 wrote: So playing a skirmish game on this map today and I got hit by a sniper, I guessed where the sniper was and went to hunt them however whilst heading over I found a hole in the map that was deeper than the character is tall and ...
- by CCP LogicLoop - at 2013.06.25 01:46:00
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63. 3D/2D/Birds Eye View map downloads - in Skirmish Gamemode [original thread]
DeeJay One wrote: CCP LogicLoop wrote: Dynnen Vvardenfell wrote: Some other ones than that I meant, lol More interactive and better resolution Nothing like that planned. Though you can open those images with a direct link and get a lar...
- by CCP LogicLoop - at 2013.06.20 01:19:00
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64. Rooftops and vertical design - in Skirmish Gamemode [original thread]
crazy space 1 wrote: ZDub 303 wrote: Come on, this is like 20000 years into the future isnt it? Where are the teleport pads!? Or clone jumps. Walk up to a supply depot, and jump to any nearby spwan pad or supply depot. The idea being you...
- by CCP LogicLoop - at 2013.06.18 09:20:00
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65. 3D/2D/Birds Eye View map downloads - in Skirmish Gamemode [original thread]
Dynnen Vvardenfell wrote: Some other ones than that I meant, lol More interactive and better resolution Nothing like that planned. Though you can open those images with a direct link and get a larger version. They are scaled down in the foru...
- by CCP LogicLoop - at 2013.06.18 05:03:00
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66. Rooftops and vertical design - in Skirmish Gamemode [original thread]
Shotty GoBang wrote: CCP LogicLoop wrote: Were playing around with more vertical gameplay in the sockets now. The one I am currently doing has a lot of it, and is much different than our typical large socket designs. Also the Research outpo...
- by CCP LogicLoop - at 2013.06.18 02:35:00
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67. Rooftops and vertical design - in Skirmish Gamemode [original thread]
From Costa Rica wrote: How about several points of entry to the roofs? That all depends on the how high the roof is. We used ladders, which was not our ideal choice in the past. Were discussing other options sort of like the good old "lift...
- by CCP LogicLoop - at 2013.06.17 08:38:00
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68. Grenade fail - in Skirmish Gamemode [original thread]
XtoTheS wrote: CCP LogicLoop wrote: XtoTheS wrote: I tossed a grenade into the C beacon. It bounces off of the inside part where a red was, hits the ground right behind him and it blows up on the other side of the wall protecting the red...
- by CCP LogicLoop - at 2013.06.17 03:47:00
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69. Grenade fail - in Skirmish Gamemode [original thread]
XtoTheS wrote: I tossed a grenade into the C beacon. It bounces off of the inside part where a red was, hits the ground right behind him and it blows up on the other side of the wall protecting the red hacking the objective. I still killed h...
- by CCP LogicLoop - at 2013.06.17 01:41:00
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70. Rooftops and vertical design - in Skirmish Gamemode [original thread]
shaman oga wrote: I'm talking about the the one in Line Harvest especially. There is no way to go there, only with a DS.
We have no mortar like weapon to prevent roof abusing.
We can't destroy the enviroments.
I love the vertical d...
- by CCP LogicLoop - at 2013.06.16 04:11:00
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71. [Feedback] Great gameplay area (medium SI) underused. - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: That is what we currently call the Consolidation Matrix. We are making more things kind of like that in terms of game play. Interior, but not quite interior, more vertical gameplay, etc. ...
- by CCP LogicLoop - at 2013.06.16 03:57:00
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72. [Feedback] Great gameplay area (medium SI) underused. - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: Would really be great to see medium structures (like 4 of these things) used to take the place of an outpost, or "city". They could mix and match different combinations of medium structures also. There are a cou...
- by CCP LogicLoop - at 2013.06.16 03:42:00
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73. [Feedback] Great gameplay area (medium SI) underused. - in Skirmish Gamemode [original thread]
That is what we currently call the Consolidation Matrix. We are making more things kind of like that in terms of game play. Interior, but not quite interior, more vertical gameplay, etc.
- by CCP LogicLoop - at 2013.06.16 03:37:00
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74. Extremely unfair advantage on Skim Junction Skirmish - in Skirmish Gamemode [original thread]
We are aware of this problem at this location. We had fixed it at one point and then re-adjusted the sizes of the playable areas. It was most likely an oversight on our part to ensure it didn't stay a problem.
- by CCP LogicLoop - at 2013.05.30 07:26:00
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75. Map Icons - in Skirmish Gamemode [original thread]
This is actually a UI topic. It would probably get proper attention in the feedback/requests forum.
- by CCP LogicLoop - at 2013.05.29 03:19:00
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76. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have o...
- by CCP LogicLoop - at 2013.05.29 01:32:00
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77. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have other priorities / tasks right now, but as I have stated ...
- by CCP LogicLoop - at 2013.05.28 03:50:00
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78. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have other priorities / tasks right now, but as I have stated in the past, it is our intentions to have it return.
- by CCP LogicLoop - at 2013.05.27 07:22:00
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79. 4 or 5 point Manus Peak skirmish mode? - in Skirmish Gamemode [original thread]
Adstellarum wrote: is there any chance we could get a 4 or 5 point Manus peak as I would like to see this map in PC battles We are loosely discussing retooling Manus Peak entirely. Mind you this is not a final decision, but we are discussing...
- by CCP LogicLoop - at 2013.05.27 07:20:00
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80. Surface Infrastructure on Manus Peak & Line Harvest - in Skirmish Gamemode [original thread]
Bling Blaine wrote: I am having a difficult time recognizing any of the SI for Manus and Line, or are they just outpost -SI only maps? Thanks Their are currently no SI's in those game mode areas.
- by CCP LogicLoop - at 2013.05.27 02:28:00
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