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21. Sticky:Line Harvest Ambush Feedback - in Ambush Gamemode [original thread]
blue skink wrote: Hello CCP LogicLoop, Would you please give the scale in terms of meters for these maps. It seems that I am not the only person who wnats to know the scale. See Alan's post above. For what its worth, I used the maps in this a...
- by CCP LogicLoop - at 2013.06.25 01:53:00
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22. Lets talk Ambush - in Ambush Gamemode [original thread]
Fred Laurentson wrote: SponkSponkSponk wrote: Confirming that hitting default when uplinks are available sometimes makes it look like you're spawning on that uplink anyway. Whether you actually do is another thing entirely, and something tha...
- by CCP LogicLoop - at 2013.06.17 02:29:00
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23. Lets talk Ambush - in Ambush Gamemode [original thread]
matsumoto yuichi san wrote: on that note i think that the random spawn needs to flip around instead of trying so hard to spawn near blues try harder to spawn not near reds :P it would also help the issue of getting trapped for a long time i...
- by CCP LogicLoop - at 2013.06.16 04:43:00
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24. Lets talk Ambush - in Ambush Gamemode [original thread]
Driftward wrote: CCP LogicLoop wrote: Scheneighnay McBob wrote: A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway. Can you specify how to replicate this issue? When there are uplinks...
- by CCP LogicLoop - at 2013.06.14 03:15:00
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25. Lets talk Ambush - in Ambush Gamemode [original thread]
Scheneighnay McBob wrote: A big spawn bug that nobody ever talks about is when the default spawn puts you on an uplink anyway. Can you specify how to replicate this issue?
- by CCP LogicLoop - at 2013.06.13 02:24:00
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26. Sticky:Line Harvest Ambush Feedback - in Ambush Gamemode [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Do those grid marks represent a particular scale, e.g. each grid is x m^2 or something? Is this constant across all the maps in this section? No. It is merely there for you the community to pinpoint areas for ...
- by CCP LogicLoop - at 2013.05.30 01:34:00
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27. Lets talk Ambush - in Ambush Gamemode [original thread]
Lycuo wrote: Pros: -Fast paced and teaches a team how to push together and work as one cohesive unit (assuming ur teaming up). -When against unfair odds (aka two or three squads on other team and just yours on your team) its short enough to be...
- by CCP LogicLoop - at 2013.05.29 04:53:00
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28. Lets talk Ambush - in Ambush Gamemode [original thread]
Mode specific pros and cons are welcome in this section and encouraged.
- by CCP LogicLoop - at 2013.05.28 03:57:00
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29. Sticky:Manus Peak Ambush Feedback - in Ambush Gamemode [original thread]
Sontie wrote: Almost every hill and change in elevation in this map has something you will get stuck on. Also, on the modular structures, the ramps often have areas you will get stuck on. G6, right under the rock peak is a particularly glarin...
- by CCP LogicLoop - at 2013.05.28 03:55:00
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