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81. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Trading NEEDS to be in Uprising. Corp Armory would be nice as well if not then all this loot would be pointless ISK transfers between players or open market needed as well tbh that way ur idea we can actually sell off th...
- by CCP FoxFour - at 2013.04.03 13:29:00
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82. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Bendtner92 wrote: I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1 million+ ISK for a ma...
- by CCP FoxFour - at 2013.04.03 13:28:00
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83. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Mavado V Noriega wrote: I like the fact that CCP wants ppl to attack that is all well an good but one of my main concerns for PC is what happens when u say u reach the "limit" of ur ability to HOLD districts? It would be nice if there was some...
- by CCP FoxFour - at 2013.04.03 13:25:00
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84. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
5Y5T3M 3RR0R wrote: How about this for an idea ? Ditch the whole minimum 150 clone loss and instead have something similar to the following: Attacker wins by MCC Attacker gets upto 50 clones (lore, the MCC takes the CRUs and their stock with ...
- by CCP FoxFour - at 2013.04.02 18:53:00
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85. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson Atreides wrote: Maybe I don't know what you mean by blue donut. If planets provide bonuses for controlling the entire thing, you're always going to have people either attacking your districts to prevent you from getting the bonus (or to ...
- by CCP FoxFour - at 2013.04.02 18:50:00
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86. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Raze Minhaven wrote: CCP FoxFour wrote: Lets try another. In this example the attacker sends 150 clones, uses 100 clones in combat, and loses to the defender. The attacker sends 150 clones. The attacker loses 100 in combat. 50 more clones...
- by CCP FoxFour - at 2013.04.02 18:32:00
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87. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Brush Master wrote: Orca Amsel wrote: If you are going to allow the attacker to steal clones there should be some piece of surface infrastructure that they have to capture like the production facility. If the attacker does not have control o...
- by CCP FoxFour - at 2013.04.02 17:35:00
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88. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
M4D DOG'S DUSTBUNNIE wrote: What will the game mode look like? I was thinking the old conquest mode would be nice. Also can this thread get a sticky? I will attempt to get the next post like this stickied. :) For now it will be the same skr...
- by CCP FoxFour - at 2013.04.02 15:15:00
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89. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Garrett Blacknova wrote: 1. Attacker buys Genolution Clone Pack (200 clones). 1.a) Attacker wins by MCC destruction. In this scenario, the attackers don't have a district to return to. They get their 50% of clones currently in production, but...
- by CCP FoxFour - at 2013.04.02 15:14:00
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90. Renaming controlled districts and or planets? - in Feedback/Requests [original thread]
Vaerana Myshtana is correct. This is something we want to do, but are not there yet. I think we would like to see it tied to something that indicates you control the planet. Renaming all districts might be a bit much, but if taking control of a wh...
- by CCP FoxFour - at 2013.04.02 13:08:00
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91. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
Brush Master wrote: CCP FoxFour wrote: slypie11 wrote: There should be some way to make permanent squads so when someone you fight well with comes on, your automatically put in the same squad. Custom chat channels are probably your bes...
- by CCP FoxFour - at 2013.04.02 13:03:00
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92. [SUGGESTION]: PC: Multiple simultaneous matches for one purpose - in Feedback/Requests [original thread]
If you have not seen it I highly suggest taking a look at this video: http://www.youtube.com/watch?feature=player_detailpage&v=pNmCRti9dFM#t=1316s The whole thing is really awesome, but I linked directly to the section maybe most interestin...
- by CCP FoxFour - at 2013.04.02 12:11:00
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93. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
slypie11 wrote: There should be some way to make permanent squads so when someone you fight well with comes on, your automatically put in the same squad. Custom chat channels are probably your best bet for this. What happens for people alrea...
- by CCP FoxFour - at 2013.04.02 11:02:00
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94. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
:D Yes, this is something we very much want to do and is on our minds. We also want to see one of those roles add the ability to kick players from corporation matches. I will keep an eye on this thread for a bit (and probably bookmark it) since w...
- by CCP FoxFour - at 2013.04.01 13:40:00
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95. [Request] Troll, Raid and Pillage Corps in Planetary Conquest - in Feedback/Requests [original thread]
If you attack a district and win you will not only stop their production of clones for the next day, but steal half their next days production. See this post for a bit more details on the stealing of clones: https://forums.dust514.com/default.asp...
- by CCP FoxFour - at 2013.04.01 13:10:00
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96. [SUGGESTION] - More Control over Corp Battles - in Feedback/Requests [original thread]
Hey, We agree there needs to be a way for the CEO and directors of a corporation to control who is in a match. We won't be brining any changes to this for Uprising, but we are looking at things we can do after Uprising at some point. We are curre...
- by CCP FoxFour - at 2013.03.29 23:47:00
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97. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
What the hell is this doing on the second page? :P The discussion has been really good so far. I actually took today, which is a holiday, off and so should hopefully be responding to this thread tomorrow or Sunday. Just want to let the discussion...
- by CCP FoxFour - at 2013.03.29 23:33:00
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98. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Bojo The Mighty wrote: CCP FoxFour wrote: Bojo The Mighty wrote: So this makes clone reserve depletion much easier as an attacker, because you walk off with 50% of their regeneration for (one?) resupply of clones right? Thus taking a dist...
- by CCP FoxFour - at 2013.03.28 22:40:00
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99. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Just to clarify, is the attacker only "stealing" from the clones in production? So using that example with the PF and 300 clones, if the defender lost 270 clones, meaning there are only 30 left, the attacker DOESN'T ta...
- by CCP FoxFour - at 2013.03.28 22:25:00
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100. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Do you keep losing clones ie the movement penalty each time you attack? Winning clones from the defender should then be "positioned" at the point of attack and not subject to movement penalty. You do. We may look ...
- by CCP FoxFour - at 2013.03.28 22:13:00
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