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301. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: The problem is that you'll probably be repairing more HP than you will get wp for. Why do you say that? Sorry for my inability to follow along, I am a bit slow. :(
- by CCP FoxFour - at 2013.07.18 19:45:00
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302. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Note: If we know the # of clusters used / nanohive for resupply/triage, then you can start to estimate wp/hive. That was part of the intention of this post too. WP/hive??? What do you mean? The Warpoints you could get for ...
- by CCP FoxFour - at 2013.07.18 19:17:00
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303. Tourney registration - in General Discussions [original thread]
Heimdallr69 wrote: What's the winners get? Better question is can we get them what we promise them...
- by CCP FoxFour - at 2013.07.18 19:15:00
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304. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: CCP FoxFour wrote: ZDub 303 wrote: With nanohives the devs have a set number for HP/cluster, ammo/cluster, and clusters/grenade, and then the higher rep rate actually depletes the nanite clusters faster, so that proto n...
- by CCP FoxFour - at 2013.07.18 19:07:00
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305. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ZDub 303 wrote: With nanohives the devs have a set number for HP/cluster, ammo/cluster, and clusters/grenade, and then the higher rep rate actually depletes the nanite clusters faster, so that proto nanohives deplete their max number of cluster...
- by CCP FoxFour - at 2013.07.18 18:54:00
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306. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Aero Yassavi wrote: CCP FoxFour wrote: Comparing my numbers to yours (mine, yours, delta): Compact: 416.67, 350, -66.67 K17/D: 480, 480, 0 Allotek: 960, 950, -10 Wiyrkomi: 2,300, 2,300, 0 Don't mind me, just pointing out that 2,300 is no...
- by CCP FoxFour - at 2013.07.18 18:51:00
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307. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
For the compact 72/3 is 8.33333333333 (maybe it requires 3 nanites and won't do a partial?) if we round it down to 8 we get 400 total repaired armor and a delta of -50 instead of -66.67 (which is rounded but yea). Still a variance, but a closer on...
- by CCP FoxFour - at 2013.07.18 18:41:00
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308. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
So I will poke some of the game designers in Shanghai that work on this stuff but taking a look at the data it appears there may be an attribute associated with nanohives that is along the lines of "it takes this many nanites per cycle of armor re...
- by CCP FoxFour - at 2013.07.18 18:38:00
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309. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: CCP FoxFour wrote: Beren Hurin wrote: Compact: 350/hive in testing; 25 max clusters/hive ( 350 HP per module ) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive ( 960 HP per module ) @ 20 HP/s Allotek: 950/hive...
- by CCP FoxFour - at 2013.07.18 18:16:00
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310. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Ah talking to others your first number is a "in practice" type thing. So while the Wiyrkomi could potentially give out 7,070 HP of armor it generally gives out 2,300 because it is also replenishing ammo and grenades.
- by CCP FoxFour - at 2013.07.18 18:13:00
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311. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Compact: 350/hive in testing; 25 max clusters/hive ( 350 HP per module ) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive ( 960 HP per module ) @ 20 HP/s Allotek: 950/hive in testing; 72 max clusters/hive ( 2850 HP ...
- by CCP FoxFour - at 2013.07.18 18:08:00
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312. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
Cy Clone1 wrote: CCP FoxFour wrote: So um..... yea.... what do I say to this? you say yes! if this man wants to ride a cheetah you say yes Oh, well if you say so. Yes. I will see what I can do about getting you a cheetah to ride.
- by CCP FoxFour - at 2013.07.16 22:00:00
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313. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
So um..... yea.... what do I say to this?
- by CCP FoxFour - at 2013.07.16 21:51:00
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314. I demand that CCP FoxFour would be put at the balancing team! - in General Discussions [original thread]
I already am; I work on balancing planetary conquest.
- by CCP FoxFour - at 2013.07.16 11:52:00
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315. Factional Warefare Idea - in General Discussions [original thread]
Razor Signal wrote: This part. "Editing to add; once you unlock a faction, fighting on the opposing side would not gain you any faction points whatsoever." So you are suggesting picking a side in advance and only ever fighting for that side?...
- by CCP FoxFour - at 2013.07.16 11:18:00
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316. Factional Warefare Idea - in General Discussions [original thread]
Razor Signal wrote: CCP FoxFour wrote: Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them. I am personally not a fan of loyalty points for a couple reasons; that doe...
- by CCP FoxFour - at 2013.07.16 11:15:00
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317. CCP Mintchip why you not make Dust 514 videos? - in General Discussions [original thread]
DJINN leukoplast wrote: CCP FoxFour wrote: Another Heavy SOB wrote: If she actually played Dust it would violate the terms of employment. This is wrong. I play DUST. I actually for the first time ever hit the weekly skillpoint cap . S...
- by CCP FoxFour - at 2013.07.16 11:11:00
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318. CCP Mintchip why you not make Dust 514 videos? - in General Discussions [original thread]
Crimson Judgment wrote: Ok foxfour you can't tell us your character name directly BUT can you tell us what suit weapon sidearm equipment and maybe even only the first character in your name lol then the community can play a game where ...
- by CCP FoxFour - at 2013.07.16 11:05:00
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319. CCP Mintchip why you not make Dust 514 videos? - in General Discussions [original thread]
EternalRMG wrote: CCP FoxFour wrote: Another Heavy SOB wrote: If she actually played Dust it would violate the terms of employment. This is wrong. I play DUST. I actually for the first time ever hit the weekly skillpoint cap. Stupid ga...
- by CCP FoxFour - at 2013.07.16 11:03:00
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320. Factional Warefare Idea - in General Discussions [original thread]
Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them. I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot o...
- by CCP FoxFour - at 2013.07.16 10:56:00
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