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61. Drop ships and snipers requests. - in Feedback/Requests [original thread]
In the last build I had a lot of fun with snipers. With the addition of militia level drop ships, in the new build, I have had a lot of fun with them. I'm a real big fan of landing on the enemy, but that puts snipers who aren't able to cloak, or o...
- by Bzeer - at 2012.06.30 18:38:00
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62. Module use in vehicles - in Technical Support/Bugs [original thread]
It requires a lot coordination to get right, timing wise. If you release one button too soon, it doesn't work. If you repeat again and agai to make sure you got it right it cancels the operation, and there is absolutely zero benefit to canceling b...
- by Bzeer - at 2012.06.30 18:25:00
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63. Feedback: mass driver - in Feedback/Requests [original thread]
The smg to maime and cripple... If only it could... Would love to see a drop suit slow to a crawl after continuous fire. But as is I'm glad it can kill.
- by Bzeer - at 2012.06.30 18:19:00
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64. A different way of spawning!!! - in Feedback/Requests [original thread]
Mobillinks, and vehicle cling vats are in the game already. People should use them all the time, but they don't. Teleportation of a person would require a wormhole gate too big even for a mcc. Stargates in eve are Huge. And the people alive in the...
- by Bzeer - at 2012.06.30 18:15:00
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65. defenders can't win, and a few other issues. - in Technical Support/Bugs [original thread]
I continue to win frequently on both sides of the line as long as these 3 conditions are met. 1 my team is organized and communicates about the situation, without spending too much time being assholes to each other, or without b.s.ing about rl stu...
- by Bzeer - at 2012.06.30 17:58:00
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66. Spawn Campers - in Feedback/Requests [original thread]
This is a known issue and is being worked on. Till then you have many alternatives. 1spawn from drop ships. 2. Spawn from a nearby rcu. 3. Spawn at a Mobilelink set up by your team. There is so many alternative that once you realize it's being cam...
- by Bzeer - at 2012.06.30 17:38:00
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67. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
There is already a skill that reduces the sway time. Sniper profenency. Perhaps in the future they will add mods to decrease sway as well. There is a benefit to the way dust is doing it. Once you have steadied the weapon it stays steady till you m...
- by Bzeer - at 2012.06.30 17:23:00
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68. Forge Gun hit detection - in Technical Support/Bugs [original thread]
hit detection seems to be an ongoing issue for every weapon. Though it's more pronounced or snipers, and forge gunners because they are the closest to one shot one kill weapons. I'm thinking a lot of it is caused by latency, in that it appears to ...
- by Bzeer - at 2012.06.30 02:23:00
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69. vehicle controls - in Technical Support/Bugs [original thread]
I am getting used to the control layout. I find the layout on the drop-ships to be just right. And pretty much the same for the tank. I like your idea for the lav's, but I would prefer one stick to be the steering wheel (the one that controls ever...
- by Bzeer - at 2012.06.30 02:08:00
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70. Name already taken - in Technical Support/Bugs [original thread]
I was able to use my previous character name, perhaps someone took yours before you updated?
- by Bzeer - at 2012.06.30 02:04:00
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71. [Bug] Jumping/Falling and Nades - in Technical Support/Bugs [original thread]
also if you are falling from a great distance (a distance requiring inertial dampening), you loose control of the camera, and it forces you to an elevation perspective. (I don't know about you guys, but I much prefer to get my eyes on the ground a...
- by Bzeer - at 2012.06.30 01:59:00
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72. [BUG] MARKET FITTINGS / Large TURRETS / damage mods fitting, dead horses. - in Technical Support/Bugs [original thread]
I've noticed that large blasters and large missile turrets do not get progressively better as the isk price goes up. Indeed, most are identical except the more you pay the more the cpu and pg they require for the same level of kick-ass. A lot of t...
- by Bzeer - at 2012.06.30 01:55:00
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73. Voicecom oddities - in Technical Support/Bugs [original thread]
This happened to me a lot yesterday, but haven't noticed it today. It almost fills like cheating when I can hear what the attackers are doing. Almost. ;~]
- by Bzeer - at 2012.06.29 20:10:00
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74. Knife wont cut anyone. - in Technical Support/Bugs [original thread]
I agree. Even if you get a knife hit the shields and armor of most players is enough to counter it. Because there isn't additional blade equipment and because of the pace of dust, and the difficulty of getting a knife hit to register Ii decided ea...
- by Bzeer - at 2012.06.27 16:26:00
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