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1. Will Toons be reset for next build? - in Technical Support/Bugs [original thread]
I imagine we will get wiped again, as we've been informed that frequent wipes will occur. It's a drag to retrain the same core skills over and over, but I'm willing to pay that price in order to get access to laser rifles, so I hope that makes it ...
- by Bzeer - at 2012.07.22 15:59:00
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2. Dropship cant fly after surviving 0ish armor - in Technical Support/Bugs [original thread]
I just assume the flight controls get destroyed after 0 armor... And appreciate the bailout time. I think they should have structure buffer before system failures, like they do in eve, but don't terribly mind how it's working right now.
- by Bzeer - at 2012.07.22 15:53:00
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3. damage modifiers - in Technical Support/Bugs [original thread]
I've been noticing and posting on this subject sinice the last build.... But don't think it's been acknowledged.
- by Bzeer - at 2012.07.22 15:45:00
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4. calling in vehicles. - in Technical Support/Bugs [original thread]
I like this thread, agree with all posters. RDVs work better mow than previous build, but still need some path finding love.
- by Bzeer - at 2012.07.22 15:42:00
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5. Unlimited non-militia HAVs ? - in Technical Support/Bugs [original thread]
I think the free HAV's (militia stock) will continue in all future builds. I think where the difference for vehicles comes into play is whether or not a player has enough warpoints to call down his equipment from the dropships. We currently aren't...
- by Bzeer - at 2012.07.15 06:39:00
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6. bug] remote explosives won't explode when thrown. - in Technical Support/Bugs [original thread]
they don't explode when you toss them, they explode when you push the detonate button. I'm hoping you haven't overlooked that, but the way you described the issue, I honestly couldn't tell.
- by Bzeer - at 2012.07.15 06:33:00
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7. GRRR - in Technical Support/Bugs [original thread]
that's quite and impresive toss for remote explosives, but since scouts can jump pretty high, and get a lot of momentum in some direction, it's not unlikely they can get a good toss like that... since I dont' play with that stuff right now, I can'...
- by Bzeer - at 2012.07.15 06:21:00
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8. Stayed alive with Shields and Suit at 0 - in Technical Support/Bugs [original thread]
you have 1 structure point, after shield, it represents your vital organs, you can loose all your shields, and armor and still be alive... but if you loose that all important structure point you DIE.
- by Bzeer - at 2012.07.15 06:05:00
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9. First Person in quarters - in Technical Support/Bugs [original thread]
had this happen to me once; as soon as I decided to start shooting up my quarters, the game crashed, and instructed me to uninstall and reinstall. (That my game was corrupted.) Being a person that isn't hasty about drastic measures like that, I si...
- by Bzeer - at 2012.07.15 06:03:00
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10. [BUG] I die to ? - in Technical Support/Bugs [original thread]
I agree, kill notifications in game could be really useful. I don't particularlly like BF3's method of actually camera spotting the enemy player for you (because it's like giving away intel) but, a pop-up of what will be put in the log as a "killm...
- by Bzeer - at 2012.07.15 06:00:00
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11. spawn campers - in Technical Support/Bugs [original thread]
I wonder how people who complain most about spawn camping, are going to handle their own team-mates accepting bribes to hide in the hills. (A form of point-shaving.) I know if a battle is important enough in eve, spies are readily employed, so I'm...
- by Bzeer - at 2012.07.07 09:02:00
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12. spawn campers - in Technical Support/Bugs [original thread]
... I could keep saying use mobil links and vehicle cru's, but it's getting old. Here's some advice, don't spawn at any place that beings with the letter's A, B, and C, and you'll do fine--unless of course, you've been pushed all the way back to t...
- by Bzeer - at 2012.07.07 08:25:00
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13. Module use in vehicles - in Technical Support/Bugs [original thread]
It requires a lot coordination to get right, timing wise. If you release one button too soon, it doesn't work. If you repeat again and agai to make sure you got it right it cancels the operation, and there is absolutely zero benefit to canceling b...
- by Bzeer - at 2012.06.30 18:25:00
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14. defenders can't win, and a few other issues. - in Technical Support/Bugs [original thread]
I continue to win frequently on both sides of the line as long as these 3 conditions are met. 1 my team is organized and communicates about the situation, without spending too much time being assholes to each other, or without b.s.ing about rl stu...
- by Bzeer - at 2012.06.30 17:58:00
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15. Forge Gun hit detection - in Technical Support/Bugs [original thread]
hit detection seems to be an ongoing issue for every weapon. Though it's more pronounced or snipers, and forge gunners because they are the closest to one shot one kill weapons. I'm thinking a lot of it is caused by latency, in that it appears to ...
- by Bzeer - at 2012.06.30 02:23:00
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16. vehicle controls - in Technical Support/Bugs [original thread]
I am getting used to the control layout. I find the layout on the drop-ships to be just right. And pretty much the same for the tank. I like your idea for the lav's, but I would prefer one stick to be the steering wheel (the one that controls ever...
- by Bzeer - at 2012.06.30 02:08:00
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17. Name already taken - in Technical Support/Bugs [original thread]
I was able to use my previous character name, perhaps someone took yours before you updated?
- by Bzeer - at 2012.06.30 02:04:00
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18. [Bug] Jumping/Falling and Nades - in Technical Support/Bugs [original thread]
also if you are falling from a great distance (a distance requiring inertial dampening), you loose control of the camera, and it forces you to an elevation perspective. (I don't know about you guys, but I much prefer to get my eyes on the ground a...
- by Bzeer - at 2012.06.30 01:59:00
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19. [BUG] MARKET FITTINGS / Large TURRETS / damage mods fitting, dead horses. - in Technical Support/Bugs [original thread]
I've noticed that large blasters and large missile turrets do not get progressively better as the isk price goes up. Indeed, most are identical except the more you pay the more the cpu and pg they require for the same level of kick-ass. A lot of t...
- by Bzeer - at 2012.06.30 01:55:00
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20. Voicecom oddities - in Technical Support/Bugs [original thread]
This happened to me a lot yesterday, but haven't noticed it today. It almost fills like cheating when I can hear what the attackers are doing. Almost. ;~]
- by Bzeer - at 2012.06.29 20:10:00
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