Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
701. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
deezy dabest wrote: Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot. Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of ...
- by Buwaro Draemon - at 2014.09.03 02:02:00
|
702. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
deezy dabest wrote: Buwaro Draemon wrote: Deployed equipment needs to pop whenver you switch suits on a supply depot. Sure this is a great idea. Now 4 out of the 16 man team can drop equipment and hide in the corner so that the rest of ...
- by Buwaro Draemon - at 2014.09.03 01:53:00
|
703. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
deezy dabest wrote: Those that say lag is a reason to attempt to dictate game play are foolish and have some extremely backwards logic. In fact we actually tested earlier and placed over 50 pieces of equipment in the sup dep on the infamous lag...
- by Buwaro Draemon - at 2014.09.03 01:45:00
|
704. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
LegacyofTable wrote: Buwaro Draemon wrote: danthrax martin wrote: More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man... And to quote the 2 guys against the whole fixing uplinks ideas. "Get a flux and des...
- by Buwaro Draemon - at 2014.09.03 01:33:00
|
705. Vehicle Buffs - in General Discussions [original thread]
ACT1ON BASTARD wrote: Buwaro Draemon wrote: Vehicles are pretty balanced right now. Ads's are fine the way they are. (I agree hat the Python needs a collision check) The only OP thing vehicles have now is that an Ads can zip out of danger d...
- by Buwaro Draemon - at 2014.09.03 01:29:00
|
706. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
Derpty Derp wrote: Buwaro Draemon wrote: Kalante Schiffer wrote: there needs to be a cap in uplinks This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then ...
- by Buwaro Draemon - at 2014.09.02 23:16:00
|
707. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
danthrax martin wrote: More annoying than lag is the noise... MAKE IT STOP! They mess with awareness, man... And to quote the 2 guys against the whole fixing uplinks ideas. "Get a flux and destroy them u scrub" Yeah, they support something ...
- by Buwaro Draemon - at 2014.09.02 22:55:00
|
708. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
Kalante Schiffer wrote: there needs to be a cap in uplinks This solution was suggested. But the Uplink spammers cried "Oh but what happens if I want to leave an uplink at a good place and then it pops?"
- by Buwaro Draemon - at 2014.09.02 22:32:00
|
709. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
deezy dabest wrote: How about we worry about things that are actually broken. Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the map to the other. What wa...
- by Buwaro Draemon - at 2014.09.02 20:32:00
|
710. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
Michael Arck wrote: Or just maybe we bring.the warbarge strike back down to 25k since OBs were used to clear rooftip campers If that ever happens again, we'll be having games with 6 OB's per squad again. No thanks.
- by Buwaro Draemon - at 2014.09.02 20:14:00
|
711. Vehicle Buffs - in General Discussions [original thread]
Vehicles are pretty balanced right now. Ads's are fine the way they are. (I agree hat the Python needs a collision check) The only OP thing vehicles have now is that an Ads can zip out of danger do to Afterburners.
- by Buwaro Draemon - at 2014.09.02 20:14:00
|
712. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
Iron Wolf Saber wrote: Buwaro Draemon wrote: I've been here since Mordus Private trials. So I am not "new" or "young" And from Mordus to Chromosome, such issue was never presented. Since almost nobody ran with uplinks back then. And the on...
- by Buwaro Draemon - at 2014.09.02 20:07:00
|
713. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
Apothecary Za'ki wrote: deezy dabest wrote: How about we worry about things that are actually broken. Unbalanced weapons. Random inability to sprint or drop equipment. Getting stuck on flat terrain. Rubber banding from one side of the m...
- by Buwaro Draemon - at 2014.09.02 19:36:00
|
714. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
Iron Wolf Saber wrote: Hello, CPM 1 (and previously 0) has already discussed the issue at great lengths and we are considering various solutions to the problems; some of which are exciting some of which cannot be realized within dust 514. We ...
- by Buwaro Draemon - at 2014.09.02 05:43:00
|
715. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
I think it is time we take a look at equipment spam. Especially the amount of Uplinks that can be deployed in one area. Not only it is a very noobish strategy, but it also makes the game lag. BUt as long as that Logi is getting WP they really won'...
- by Buwaro Draemon - at 2014.09.02 05:04:00
|
716. Why not makes us spawn in vehicles at the beginning of a match? - in General Discussions [original thread]
Since some of you guys think that I am saying that vehicles should spawn in like infantry does. I am going to explain: You are in the spawn menu (or warbarge if FW or PC) You get a special button alowing you to spawn in with a vehicle. (Only HAVs...
- by Buwaro Draemon - at 2014.09.02 02:51:00
|
717. Why not makes us spawn in vehicles at the beginning of a match? - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Buwaro Draemon wrote: Patrlck 56 wrote: so 32 vehicles every match? doesn't sound too fun... There is actually a vehicle limit. And the only vehicles that would be able to spawn this way would be Dropship...
- by Buwaro Draemon - at 2014.09.02 01:57:00
|
718. 12k hp turret - in General Discussions [original thread]
ACT1ON BASTARD wrote: Buwaro Draemon wrote: ACT1ON BASTARD wrote: edguy 111 wrote: Vulpes Dolosus wrote: Yeah, buffed a bit too much. Not that I feel sorry for my tank, I can still kill them in 2 volleys of my XTs. But the infantry ...
- by Buwaro Draemon - at 2014.09.02 01:55:00
|
719. 12k hp turret - in General Discussions [original thread]
ACT1ON BASTARD wrote: edguy 111 wrote: Vulpes Dolosus wrote: Yeah, buffed a bit too much. Not that I feel sorry for my tank, I can still kill them in 2 volleys of my XTs. But the infantry have a hellofa time killing them with AV, especial...
- by Buwaro Draemon - at 2014.09.02 00:55:00
|
720. Why not makes us spawn in vehicles at the beginning of a match? - in General Discussions [original thread]
I don't know how will this bring back the old Murdertaxis. It's just a way to get pilots to spawn with their vehicle. I'm not saying that when I pilot calls in his vehicle he is getting the option to teleport to the vehicle as it is being calle...
- by Buwaro Draemon - at 2014.09.02 00:34:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |