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61. Signature radius? - in General Discussions [original thread]
Blitzkrieg Anarchy wrote: a smaller signature radius means that you have a smaller hitbox, so you're harder to hit wrong, don't lie to the guy, he'll believe that it determines how fast your blip vanishes from the minmap after someone on th...
- by Burger Helper - at 2012.08.24 03:58:00
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62. -This is important- - in General Discussions [original thread]
it was a legitimate beta two builds ago it'd been two builds with no real fixes to the big problems. lots of changes, which are nice, but no real fixes, which is what worries me
- by Burger Helper - at 2012.08.24 03:25:00
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63. bu bu but but but.... its a beta!! - in General Discussions [original thread]
Saiibot wrote: IMO Sony n ccp should have had a dev with a good deal of experience handle the fps side of things, while ccp handled the economy, user interface etc..On top of the whole EvE integration thing ONLY oh man this would have been a...
- by Burger Helper - at 2012.08.24 03:21:00
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64. bu bu but but but.... its a beta!! - in General Discussions [original thread]
Sojuro Ryo wrote: Well why don't you go sit in the corner and cry like the little kid you are and let the grownups test the game. i don't want CCP to **** this game up, i was really looking forward to it! but at the same time i knew in the b...
- by Burger Helper - at 2012.08.24 03:20:00
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65. To all those looking for a xbox shaped controller for the PS3 - in General Discussions [original thread]
Jimbeezy wrote: I am going to start it this weekend and will make a video and take some pic's of it and show and help the others to make one as well. It shouldn't be hard at all. Just need to have a steady hand and some some common sense. ...
- by Burger Helper - at 2012.08.23 18:11:00
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66. To all those looking for a xbox shaped controller for the PS3 - in General Discussions [original thread]
Luna Vuhrast wrote: 360 Gen: A step forward but awkwardly placed buttons and control map with a reduced size only decently functional to avid/diehard microsoft fans, still devoid of quality design. [cheap plastic] sorry bub, but the 360 co...
- by Burger Helper - at 2012.08.23 18:02:00
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67. A BETA ,,,,,,,,,ohhhh a CLOSED BETA,,,,,,can you understand what that is? - in General Discussions [original thread]
"but it's a beta!" is what is cried during the betas of every failed game. this cycle has repeated itself over and over again. now, if CCP was really on the ball for this, and had fixed most of the major bugs from the past few builds while introd...
- by Burger Helper - at 2012.08.23 03:49:00
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68. bugs fixed so far - in General Discussions [original thread]
i'd like to keep a tally of the bugs have have so far been fixed over the past three builds the freeze bug; although i think some people have mentioned getting it still, so this might not be fixed
....and that's all i can think of. no oth...
- by Burger Helper - at 2012.08.23 01:08:00
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69. HAV's overpowered (again) - in General Discussions [original thread]
STB Vermaak Doe wrote: Try setting up a squad with at least two av guys before the match starts well, the whole "comms don't work worth a ****" problem can put a damper on that, unfortunately.
- by Burger Helper - at 2012.08.22 21:24:00
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70. HAV's overpowered (again) - in General Discussions [original thread]
STB Vermaak Doe wrote: Try sneaking up on a tank with a buddy or two with swarm launchers and open fire. Duh Einstein. If you expected to 1v1 a tank your mistaken. Ps was the tank that merked you a blaster tank? oh sure, let me just call...
- by Burger Helper - at 2012.08.22 21:17:00
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71. HAV's overpowered (again) - in General Discussions [original thread]
STB Vermaak Doe wrote: Invest sp into av skills. Nuff SaidGäó and do what? spend 40k isk on a good swarm launcher, only to lose three or four of those fits just trying to get in range of the HAV, only for it to drive out of line of sight aft...
- by Burger Helper - at 2012.08.22 21:00:00
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72. HAV's overpowered (again) - in General Discussions [original thread]
Mobius Wyvern wrote: https://forums.dust514.com/default.aspx?g=posts&m=266211#post266211 HAVs were destroyed in this patch. All you need is AV grenades and a Nanohive and any HAV is a smoking wreck. well, while we're exchanging anecdotal...
- by Burger Helper - at 2012.08.22 20:58:00
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73. HAV's overpowered (again) - in General Discussions [original thread]
well, last build it was mostly marauders that were OP. now it's any tank ever. nobody can afford to attack a tank. running around witha forge gun or swarm launcher is guaranteed death, and you can't afford to ride a dropship to a building top in...
- by Burger Helper - at 2012.08.22 20:53:00
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74. Anyone tried mass drivers since Precursor hit? - in General Discussions [original thread]
you can make them kinda viable on an assault suit with two damage mods (one enhanced, one basic) and a nanohive. use the regular mass driver. the breach one never hits a target (blast radius too small), the assault one hits often but for very lit...
- by Burger Helper - at 2012.08.22 00:47:00
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75. snipers rifles, shotguns, assault rifles, grenades, and scout suits; the game - in General Discussions [original thread]
EnIgMa99 wrote: they made progress we can group up, stuff looks better, more maps, auto aim and more controls. Like with this progress a real november or october release is very ver possible with a winter expansion into nullsec *fingers crossed...
- by Burger Helper - at 2012.08.21 23:41:00
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76. KB and Mouse support SLOW - in General Discussions [original thread]
Ayures II wrote: [quote=Antonius Dacinci] Oh, and I have my controller sensitivity only set to 80 while my mouse is set to 100. holy ****! how do you hit anything? sensitivity that high must be a nightmare to get on target. anything over zer...
- by Burger Helper - at 2012.08.21 23:33:00
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77. KB and Mouse support SLOW - in General Discussions [original thread]
TEBOW BAGGINS wrote: someone stated in other post if you wanna go KBM go long range and dont brawl.. sounds like a pretty decent balance IMO.. we dont want you uber KBM users having full advantage over everyone else and before anyone accuses m...
- by Burger Helper - at 2012.08.21 20:31:00
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78. KB and Mouse support SLOW - in General Discussions [original thread]
KBM is one of the few things done right and well this patch also, you can overcome the rather slow turn speed by moving your mouse at a relatively slow speed; there's a point where moving your reticle in a circle too fast is interpreted by the gam...
- by Burger Helper - at 2012.08.21 20:07:00
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79. explosives screwing up your aim. - in General Discussions [original thread]
"there are no bugs just features" -CCP
- by Burger Helper - at 2012.08.21 20:00:00
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80. snipers rifles, shotguns, assault rifles, grenades, and scout suits; the game - in General Discussions [original thread]
RankRancid wrote: This scrub would last 30 seconds on dome before breaking his controller or mouse and pocket vagina. i thought the whole thing with you people was to avoid call of duty? this sounds like something straight off the call of ...
- by Burger Helper - at 2012.08.21 18:47:00
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