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        | 21. fun new mass DC's - in General Discussions [original thread] i think i need to take a week off and protect my blood pressure.
 - by BullsON Parade - at 2013.08.10 02:18:00
 
 
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        | 22. fun new mass DC's - in General Discussions [original thread] Any word on them fixing this.....I thought they said they had it under controll
 - by BullsON Parade - at 2013.08.10 01:56:00
 
 
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        | 23. DUST NEEDS "ROLLOVER" SP POINTS - in General Discussions [original thread] Source::   https://www.youtube.com/watch?v=xSRcXRkQGOI&feature=youtube_gdata_player
 - by BullsON Parade - at 2013.08.09 18:22:00
 
 
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        | 24. Mass Drivers - Lets try basic math - in General Discussions [original thread] And if there are two heavys standing there with a lodgee... Then who is doing more dps?  Op or not...time will tell. When everyone is using it...then you will know... If not...no harm no fowl.
 - by BullsON Parade - at 2013.08.08 15:24:00
 
 
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        | 25. Respec Petition - in General Discussions [original thread] Add me!!!
 - by BullsON Parade - at 2013.08.04 22:47:00
 
 
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        | 26. Causes of death - 10 matches - in General Discussions [original thread] M1 locus gets me the most.
 - by BullsON Parade - at 2013.08.03 22:48:00
 
 
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        | 27. Logest kill by sniper rifle in Uprising? - in General Discussions [original thread] 553 m and he was driving full speed in an llav....unfortunately he team mate got to his lav before it disinegrated
 - by BullsON Parade - at 2013.08.03 22:30:00
 
 
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        | 28. Can we go back to..... - in General Discussions [original thread] Glori Jinn wrote:  Are drop uplinks still locked to squad use only? (Not played for a little while!  )  Personally that's what stops me trying to randonly squad up in pub matches.  G    I beleave that the hacked uplinks are still team wide hile ...
 - by BullsON Parade - at 2013.08.02 13:35:00
 
 
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        | 29. New Blog: What Dust needs to improve [part 1] - in General Discussions [original thread] Keep fighting the good fight Sir + 1
 - by BullsON Parade - at 2013.08.02 13:13:00
 
 
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        | 30. Can we go back to..... - in General Discussions [original thread] Having squad free is not much of a solution in my opinion. Squads are neccesary. However a squad needs to be diluted by the rest of the team other wise proto squads dominate completely especially when they start bringing in tanks and llav's. I thi...
 - by BullsON Parade - at 2013.08.02 13:06:00
 
 
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        | 31. it detection after 1.3 - in General Discussions [original thread] Vethosis wrote:  Could you change the aiming back to chromosome?    This ^^^^   Easy fix. , but it seems that even though chromozone was the players favorite build, it most certainly seems that ccp was not a fan of it.
 - by BullsON Parade - at 2013.08.02 12:44:00
 
 
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        | 32. Can we go back to..... - in General Discussions [original thread] BullsON Parade wrote:  As well intended going to 6 man squads on ccp's part there is a major flaw in it. By allowing one group of merc to compete with nearly half of the combat group being on comms and potentialy vets it tips the scales a bit to...
 - by BullsON Parade - at 2013.08.02 02:40:00
 
 
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        | 33. Can we go back to..... - in General Discussions [original thread] hackerzilla wrote:  No.   There are 6 slots so a squad can be more versatile. Example: 2 heavys, 2 logis a scout and a AV assault could demolish people IF they were organized enough.   You just got pubstomped so hard that you had to make a post ...
 - by BullsON Parade - at 2013.08.02 02:36:00
 
 
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        | 34. Can we go back to..... - in General Discussions [original thread] Lurchasaurus wrote:  its more of a problem to NOT be able to play with friends. I care more about playing with the guys I am actually in a corp with than the feelings of the blueberries on the other team who won't amount to anything anyway.     ...
 - by BullsON Parade - at 2013.08.02 02:26:00
 
 
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        | 35. Can we go back to..... - in General Discussions [original thread] As well intended going to 6 man squads on ccp's part there is a major flaw in it. By allowing one group of merc to compete with nearly half of the combat group being on comms and potentialy vets it tips the scales a bit too far. Thus people compla...
 - by BullsON Parade - at 2013.08.02 02:20:00
 
 
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        | 36. mmc glitch - in Domination Gamemode [original thread] Loaded up a domination and was still stuck in the side wall of the mcc..... By saying still I mean it is a persistant problem that has happened to me four times starting at 1.2
 - by BullsON Parade - at 2013.08.02 01:56:00
 
 
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        | 37. Scrambler pistol> Everything - in General Discussions [original thread] N I G wrote:  It is absolutely the best weapon ever (if you have skill with getting headshots) It does 400% damage than normal if headshot. so with complex dmg mods = 400 dmg of advanced scrambler assault pistol if head shot- thats more than sni...
 - by BullsON Parade - at 2013.08.02 01:33:00
 
 
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        | 38. it detection after 1.3 - in General Discussions [original thread] 1.3 and its hit detection took my already mangled Tac Rifle and has mad it almost useless compared to the full auto.
 - by BullsON Parade - at 2013.08.01 17:39:00
 
 
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        | 39. AV and Vehicle Balance solution list - in General Discussions [original thread] N I G wrote:  Tell me what you like the best and feel free to add your own suggestions. 1. Reduce the Damage of the forgegun over distance, i dont know if this is right but reduce damage by 100 every 30-50 meters 2. Buff vehicles and especially ...
 - by BullsON Parade - at 2013.08.01 17:16:00
 
 
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        | 40. AV and Vehicle Balance solution list - in General Discussions [original thread] lol..... Anything else?  How about a nuclear weapon for your vehicles or how about we make one and only one av suit with no mod slots and a wooden spoon for their primary weapon. Drop ships are a little week, I will give you that, but to say that ...
 - by BullsON Parade - at 2013.08.01 17:14:00
 
 
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