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341. To balance the Tac AR - in General Discussions [original thread]
Ignatius Crumwald wrote: BuTtHuRtPEepZ wrote: Ignatius Crumwald wrote: Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds. Range and damage ca...
- by BuTtHuRtPEepZ - at 2013.05.23 06:58:00
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342. Sharpshooter skills, anyone feel slighted? - in General Discussions [original thread]
Zero Harpuia wrote: Sleep Deprived Rant post incoming. The AR and SMG have a special Sharpshooter skill. It isn't like the old Sharpshooter, but it still gives these two guns one extra skill over the other weapons. I don't see this as unfair p...
- by BuTtHuRtPEepZ - at 2013.05.23 06:53:00
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343. To balance the Tac AR - in General Discussions [original thread]
Ignatius Crumwald wrote: Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds. Range and damage can stay the same. Keep the damage, Lose the range....
- by BuTtHuRtPEepZ - at 2013.05.23 06:47:00
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344. To balance the Tac AR - in General Discussions [original thread]
Imp Smash wrote: I believe it's an optimum range issue. Not a max range issue. Drop it's optimum a tiny bit, buff other single shot of low ROF weapons optimum slightly. Edit note: on second thought, don't Nerf it. Make appropriate changes to o...
- by BuTtHuRtPEepZ - at 2013.05.23 06:45:00
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345. To balance the Tac AR - in General Discussions [original thread]
Ludvig Enraga wrote: TAR should be in a different class of weapons. It should be an automatic SR with a short range. It would need a smaller clip size to go with it - 10 to 15 rounds. Think about it: every other game has a semiauto SR, why not ...
- by BuTtHuRtPEepZ - at 2013.05.23 06:33:00
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346. To balance the Tac AR - in General Discussions [original thread]
Sloth9230 wrote: Snipers should be useless, because snipers are useless to the team
- by BuTtHuRtPEepZ - at 2013.05.23 02:08:00
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347. To balance the Tac AR - in General Discussions [original thread]
Sontie wrote: It suffers significant range falloff after 60 meters, with a hard max range of 90 meters. Most snipers don't get anywhere near this close. If you ARE one of those rare combat snipers, I love you. A sniper has 2 roles: 1) to ...
- by BuTtHuRtPEepZ - at 2013.05.22 23:42:00
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348. [Request] Market place - in Feedback/Requests [original thread]
+1 I agree
- by BuTtHuRtPEepZ - at 2013.05.22 22:51:00
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349. To balance the Tac AR - in General Discussions [original thread]
TAR makes snipers useless. it needs a range nerf imo
- by BuTtHuRtPEepZ - at 2013.05.22 22:27:00
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350. [Request] Additional War points for completing an objective - in Feedback/Requests [original thread]
Draco Cerberus wrote: Yes. It has been suggested before and I agree that it is a worth while use of ccp's time to add wp for doing these things, also mobile cru spawning needs some attention. ah yes. forgot about that one.
- by BuTtHuRtPEepZ - at 2013.05.22 18:53:00
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351. This free LAV spamming is terrible - in Feedback/Requests [original thread]
Keep abusing LAVS so CCP sees how unbalanced it is to persuade taking out the free ones. Spam LAVs to make it an obvious problem
- by BuTtHuRtPEepZ - at 2013.05.22 18:41:00
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352. [Request] Additional War points for completing an objective - in Feedback/Requests [original thread]
So far we receive war points for the following: 1. hacking 2. kills/assists 3. repair/triage/guardian 4. revive 5. vehicle assist 6. following squad commands However, I feel there are two more objectives that should be added to this list for war...
- by BuTtHuRtPEepZ - at 2013.05.22 18:37:00
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353. Frustrated gathering basic weapon informations and testing adv. variants! - in Feedback/Requests [original thread]
update the wiki
- by BuTtHuRtPEepZ - at 2013.05.22 17:50:00
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354. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I made a thread about this last night to change the SR operation skill to 5% heat reduction. IF not, then at least change it to 5% faster cooldown time after overheating (seriously, have you noticed that recovering from overheating is significantl...
- by BuTtHuRtPEepZ - at 2013.05.22 00:38:00
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355. Requesting Shotgun Pistol - in Feedback/Requests [original thread]
I would like to see a sidearm shotgun, specifically a shotgun pistol. It would add more variety in the game being able to carry a long range weapon + effective short ranged weapon sidearm. I understand that balance would be an issue, however it sh...
- by BuTtHuRtPEepZ - at 2013.05.20 15:26:00
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356. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
Master Jaraiya wrote: BuTtHuRtPEepZ wrote: Master Jaraiya wrote: Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about. While I do realize this is true...
- by BuTtHuRtPEepZ - at 2013.05.14 04:17:00
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357. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
Master Jaraiya wrote: Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about. While I do realize this is true, one must admit to the over abundance of the AR ...
- by BuTtHuRtPEepZ - at 2013.05.14 04:03:00
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358. DROPSUIT BONUSES ARE WRONG - in Feedback/Requests [original thread]
I say remove all bonuses in general.
- by BuTtHuRtPEepZ - at 2013.05.14 03:39:00
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359. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
i prefer this: 1. remove ALL racial bonus 2. remove basic suit, go straight to scout, sentinel, assault or logistic 3. reomove 1 high and one low power mod for EVERY logi class and increase cpu/pg of all equipment AND logi suits so only logis can...
- by BuTtHuRtPEepZ - at 2013.05.14 03:08:00
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360. CCP realease date HEAVY DROPSUITS - in General Discussions [original thread]
Caldari haevy sounds scary. Shield tanking with HMG and stamina boosters? where is your god now?!
- by BuTtHuRtPEepZ - at 2013.05.14 02:50:00
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