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321. Fighting over...resources? - in General Discussions [original thread]
Cody Sietz wrote: I'd like to see a new game mode where one team has to killed researchers/miners/civilians/ VIPs and one side has to defend them. It would be cool if we can have players fill these roles and only get a side arm(maybe) though I...
- by BuTtHuRtPEepZ - at 2013.05.27 18:09:00
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322. Fighting over...resources? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: crazy space 1 wrote: Sigh... there will be. I know that sucks to hear. At fanfest CCP even confrimed harvesters, non combat roles where you can spend your time in the battle gathering ore xD Amarr Nova Pick...
- by BuTtHuRtPEepZ - at 2013.05.27 18:03:00
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323. Fighting over...resources? - in General Discussions [original thread]
So, what exactly are these resource we are fighting for? is it just dirt/planets? thats it? In the lore, are they mining for anything like metals and such?
- by BuTtHuRtPEepZ - at 2013.05.27 17:12:00
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324. [Request] ui changes - in Feedback/Requests [original thread]
Very good points/requests. ALL of them. also, just to add. Make the neocom interface mid-battle similar to the chat and communication interface (as in start brings up the neocom similar to how select brings up chatbox)
- by BuTtHuRtPEepZ - at 2013.05.27 17:10:00
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325. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Blaster rifle
- by BuTtHuRtPEepZ - at 2013.05.27 16:45:00
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326. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Zeylon Rho wrote: Kazeno Rannaa wrote: Zeylon Rho wrote: I don't know about a range increasing skill. I think the optimum range for a pulse-laser should be higher than a blaster, but that seems like it would be a l...
- by BuTtHuRtPEepZ - at 2013.05.27 16:36:00
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327. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
edit: ignore this post
- by BuTtHuRtPEepZ - at 2013.05.27 16:35:00
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328. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
Kaathe wrote: Alaika Arbosa wrote: Kaathe wrote: Minmatars are not necessarily cheap...but they are diverse. 80/80 is hybrid damage output. Kinetic damage output would be 50/150. Such as the Minmatar Submachine Gun. This reminded m...
- by BuTtHuRtPEepZ - at 2013.05.27 16:25:00
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329. Buff Scrambler Rifle - Reduce Heat Buildup... - in Feedback/Requests [original thread]
I think the Charge heat build up should be the same, and the Semi-Auto heat build up lower so I can shoot atleast 20 shots. Or make the heat build up the same as the AUTO version but lower the fire rate of the Semi-Auto so people can't OP it with ...
- by BuTtHuRtPEepZ - at 2013.05.27 15:39:00
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330. [Simple Request] Binoculars - in Feedback/Requests [original thread]
That is what the role of a sniper is for. You scout ahead for you and inform u of whats up ahead. and to pick off future threats to you capturing an objective
- by BuTtHuRtPEepZ - at 2013.05.24 04:15:00
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331. Greater Rewards for Victors - in Feedback/Requests [original thread]
Increase capturing low cannons to 100 warpoints to promote objective play. also base skill points on war point accumulation.
- by BuTtHuRtPEepZ - at 2013.05.24 04:13:00
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332. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
medomai grey wrote: BuTtHuRtPEepZ wrote: while that may be true, going up against a TAC it will mostly be at a disadvantage since the TAC can spam with no punish whereas the SCR will heat up and burn you. I would be okay with the heat up if ...
- by BuTtHuRtPEepZ - at 2013.05.24 04:07:00
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333. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
medomai grey wrote: I do not support this. The harsh heat build up is the balancing factor for the scrambler rifle. If you want to reduce heat build up of your scrambler rifle, skill into Amar assault suits. Any more skills that reduce the heat...
- by BuTtHuRtPEepZ - at 2013.05.24 03:49:00
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334. [Feedbacl] Nerf/Buff Threads - in Feedback/Requests [original thread]
Im willing to wait, however we are not given an expected date of release so being left in confusion leads to nerfs/buffs NOW threads. Give a date and we will be patient. end of story
- by BuTtHuRtPEepZ - at 2013.05.24 02:56:00
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335. Scrambler Rifles - Variants - in Feedback/Requests [original thread]
Instead of adding newer weapon variations, why not fix the currently existing ones first? ie heat reduction? Also make standard scrambler range > or = TAR and assault scrambler range = AR
- by BuTtHuRtPEepZ - at 2013.05.24 02:54:00
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336. Logi support role - in Feedback/Requests [original thread]
A logi is the ammo guy, the alarm clock guy, and the waterboy. He has a gun to protect himself while doing those jobs.
- by BuTtHuRtPEepZ - at 2013.05.23 17:43:00
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337. [Request] Squad members getting war points for orbital strike - in Feedback/Requests [original thread]
Getting an orbital strike requires a team effort and a cummulation of the squad's war points. without the squad members, the leader cannot (sometimes) get the orbital. Therefore i propose squad members getting a little share of the kills dropped b...
- by BuTtHuRtPEepZ - at 2013.05.23 16:44:00
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338. To balance the Tac AR - in General Discussions [original thread]
Cass Barr wrote: Good snipers excel at defending objectives, the points that cater to it at least. Lowering the range of TARs isn't going to change which points those are. Bad snipers are just bad snipers. I can't tell you how many times I've ...
- by BuTtHuRtPEepZ - at 2013.05.23 08:14:00
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339. To balance the Tac AR - in General Discussions [original thread]
Ignatius Crumwald wrote: Cass Barr wrote: BuTtHuRtPEepZ wrote: Ignatius Crumwald wrote: Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds. ...
- by BuTtHuRtPEepZ - at 2013.05.23 07:46:00
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340. To balance the Tac AR - in General Discussions [original thread]
Cass Barr wrote: BuTtHuRtPEepZ wrote: Ignatius Crumwald wrote: Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds. Range and damage can stay t...
- by BuTtHuRtPEepZ - at 2013.05.23 07:00:00
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