Pages: 1 [2] 3 |
21. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
Boot Booter wrote: I think a small buff for the following shield rechargers and energizers is in order. Complex shield recharger 45% - > 55% It makes no sense to have this recharger less than the enhanced shield energizer. They should be e...
- by BrotherofHavok - at 2014.08.20 12:50:00
|
22. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Congrats, you went 18/1 with a basic suit...come back when you go 27/0 in a frontline. I say that the minmitar frontline suit is OP!!! You say that like I haven't done that numerous times before... First off: A front...
- by BrotherofHavok - at 2014.08.20 00:52:00
|
23. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
Adipem Nothi wrote: More food for thought ... You're assuming that all pellets hit the target. This assumption is generally not observed. And don't get me started on blue flare, or the fact that I can kill Heavies faster with a Combat Rifle. ...
- by BrotherofHavok - at 2014.08.20 00:36:00
|
24. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
Adipem Nothi wrote: LOL ... I reject your theoretical "big" numbers and substitute my own: It currently takes 5 seconds to bludgeon shotgun a GA or AM Sentinel to death. How many seconds would you propose it take? Keep in mind ... It takes ...
- by BrotherofHavok - at 2014.08.20 00:33:00
|
25. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: How is 100 more DPS than a full auto fine rifle "too much DPS"? Simple logic here. Are you telling me that a single semi-auto shotgun SHOULD do more damage per second than a full auto blaster? I know that shotguns are t...
- by BrotherofHavok - at 2014.08.20 00:25:00
|
26. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
The dark cloud wrote: and when you are more then 5m away from your target not all pellets hit and you are starting to loose tons of damage due to the dropoff. Shotguns are only slightly better then nova knifes. The shotgun operation skill at ...
- by BrotherofHavok - at 2014.08.20 00:04:00
|
27. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
iKILLu osborne wrote: the shotgun is generally ran with fits under 300 hp, and your bitching over a weapon that has a range of 5~10m ,so yes "pitiful" sums up your entire op "generally ran with fits under 300 hp" At level 5 for armor and sh...
- by BrotherofHavok - at 2014.08.20 00:01:00
|
28. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
Sly Marb0 wrote: I'm going to guess you haven't used the Breach SG. It adds barely any range as you still need to be on top of your target, there is no rate of fire to speak of so that first hit had better kill (you won't because we do -10% to...
- by BrotherofHavok - at 2014.08.18 20:46:00
|
29. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
iKILLu osborne wrote: pitiful You're right. You're inability to use more than one word in a sentence really shows how bad our education system really has become. Or the lack of knowledge of how to use capital letters or punctuation. It truly ...
- by BrotherofHavok - at 2014.08.18 20:16:00
|
30. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
Pokey Dravon wrote: How many shots do you feel is appropriate to kill a tanked Assault suit at 5-10m? More than 1.
- by BrotherofHavok - at 2014.08.18 20:08:00
|
31. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
Breakin Stuff wrote: If the shotgun is close enough to lick your ear, you're dead. If the shotgun stays outside 10 meters, he dies. this is rather binary. It's almost a nova knife made of pain and with slightly more range. And no need for a...
- by BrotherofHavok - at 2014.08.18 20:07:00
|
32. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
Sly Marb0 wrote: I'm going to guess you haven't used the Breach SG. It adds barely any range as you still need to be on top of your target, there is no rate of fire to speak of so that first hit had better kill (you won't because we do -10% to...
- by BrotherofHavok - at 2014.08.18 20:06:00
|
33. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
I'm sure that many people have made arguments for and against Shotguns, but here's mine. Standard Shotgun 36 * 12 = 432 damage per shot 85.7 * 432 = 37022.4 damage per minute 37022.4 / 60 = 617 Damage per second. For an Alpha damage weapon ...
- by BrotherofHavok - at 2014.08.18 18:51:00
|
34. Remove scouts light weapon slot, sidearms only - in Feedback/Requests [original thread]
I'm not opposed to this, BUT! I don't think this would solve everything.
- by BrotherofHavok - at 2014.08.18 18:36:00
|
35. Sniper Scope - in Feedback/Requests [original thread]
Birdseye Bonnie wrote: I agree with the assult slot. But the new scope is not even close to accurate. when your record kills go from 32/0 to half that and you cant do a head shot from 400m because the circle is not that accurate, its really fru...
- by BrotherofHavok - at 2014.08.18 18:34:00
|
36. [Request] Improve Mybrofibril Stimulants - in Feedback/Requests [original thread]
Jace Silencerwolf wrote: BrotherofHavok wrote: You are incorrect good sir. If that were the case then a basic nova knife would be dealing 300 or so damage each regular non-charged hit (as long as you don't have proficiency or damage mods). ...
- by BrotherofHavok - at 2014.07.21 03:52:00
|
37. [Request] Improve Mybrofibril Stimulants - in Feedback/Requests [original thread]
jace silencerww wrote: Cyrius Li-Moody wrote: Myro's only effect melee. They have no affect on knives. Knives are side arms. Sidearm damage mods increase side arm damage. lol yes it does. each swing with knives count as (melee plus knife ...
- by BrotherofHavok - at 2014.07.18 14:27:00
|
38. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Meee One wrote: Right after logistics gets a much needed buff to it's base stats. I don't think Logi's should be getting any kind of base stat buff. Which particular stat are you referring to? My reasoning is that the logis have too many sl...
- by BrotherofHavok - at 2014.07.18 14:23:00
|
39. [Request] Improve Mybrofibril Stimulants - in Feedback/Requests [original thread]
Atiim wrote: The Problem Melee Damage is Too Low Myrofibrils yield % values to values which are far too low to have any reasonable effect. For example, look at the Logis. They have a Melee Damage of 110HP. Even a Complex Myrofibril (50%) wo...
- by BrotherofHavok - at 2014.07.18 02:47:00
|
40. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
So, you want to change up the slot layout? Pull up a chair! I've got some GREAT ideas! I like the proposed slots so far except for one thing. These "specialized" suits (logi, commando, sentinel, scout, assault) should not have so many slots....
- by BrotherofHavok - at 2014.07.18 02:17:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |