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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.17 14:34:00 -
[61] - Quote
Commander Noctus wrote:Bright Cloud wrote:I suggest that dropsuit fits will become invalid if you try to use damage mods and rate of fire enhancers at the same time. Simply to prevent insta melting fits. I counter that comment with this: We should have "insta melting fits" because we ourselves will become glass cannons. Very shiny glass cannons as well, since almost everyone will be able to see us. Really, stacking both leaves you with default armor/shield/ewar/biotic values. As soon as you start killing one or two people, the survivors will turn on you and blap you faster than you blap them. Consider they also have some sort of RoF/+Dmg Yes but sniper rifles and forgeguns could become a problem. having a tactical sniper with 3 damage mods and 2 ROF mods on a cal.mando might be a bit too powerfull setup or a min sentinel with the same setup and a forgegun. Or a minmando with a massdriver standing up high and spamming massdrivers like crazy.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Commander Noctus
Gallente Loyalist
247
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Posted - 2015.07.17 16:30:00 -
[62] - Quote
Bright Cloud wrote: Yes but sniper rifles and forgeguns could become a problem. having a tactical sniper with 3 damage mods and 2 ROF mods on a cal.mando might be a bit too powerfull setup or a min sentinel with the same setup and a forgegun. Or a minmando with a massdriver standing up high and spamming massdrivers like crazy.
Ah, but then wouldn't the issue with those weapons be the RoF boost? The+dmg would be icing on the cake. Even w/o +dmg, the mass driver spam would be ludicrous, especially since they already kill effectively at their base rof. Imagine the standard variant firing as fast as the Assault.
Sniper as well. It's already possible to nail someone twice with a Tac Sniper. I could potentially hit them 3 times now-headshots not withstanding-for a kill.
*grumble* now I'm reconsidering RoF mods altogether...
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.17 16:33:00 -
[63] - Quote
Commander Noctus wrote:Bright Cloud wrote: Yes but sniper rifles and forgeguns could become a problem. having a tactical sniper with 3 damage mods and 2 ROF mods on a cal.mando might be a bit too powerfull setup or a min sentinel with the same setup and a forgegun. Or a minmando with a massdriver standing up high and spamming massdrivers like crazy.
Ah, but then wouldn't the issue with those weapons be the RoF boost? The+dmg would be icing on the cake. Even w/o +dmg, the mass driver spam would be ludicrous, especially since they already kill effectively at their base rof. Imagine the standard variant firing as fast as the Assault. Sniper as well. It's already possible to nail someone twice with a Tac Sniper. I could potentially hit them 3 times now-headshots not withstanding-for a kill. *grumble* now I'm reconsidering RoF mods altogether... Thats why i want that you have to choose to either fit damage or rate of fire mods. Having a rack full with one kind of module is ok but filling both sides with DPS enhancing modules is a no go espacially since this would be bypassing stacking penalty.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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