| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
2581. Tanker Tourny 1v1 - in General Discussions [original thread]
Poncho Polous wrote: I've always thought that one of my corps tankers who I've played with for ever, Lafayette Adair was one of the better tankers in the game. However, I'm pretty sure that most corps think that of their #1 tankers too. There's...
- by Breakin Stuff - at 2015.01.15 09:19:00
|
2582. Swarm Launcher Observations - in General Discussions [original thread]
Stupid Blueberry wrote: AV knights incoming. No, not this time. Swarms have DPS sufficient in my estimation to hunt chromosome marauders. It's why in my HAV proposal they are the only AV option unchanged from today's stats.
- by Breakin Stuff - at 2015.01.15 09:16:00
|
2583. What is the best suit for solo? - in General Discussions [original thread]
Are you an utter badass? If yes, calassault is the breakfast of Champions. If not: see entry for logi.
- by Breakin Stuff - at 2015.01.15 09:12:00
|
2584. What is the best suit for solo? - in General Discussions [original thread]
Sentinel: Caldari or minmatar. More skill intensive, painful to use for new players. Scout: not the amarr. Logi: take barrel of rifle, place in mouth, pull trigger. Repeat until squadded. Assault: Gallente or minmatar. You can spike the speed o...
- by Breakin Stuff - at 2015.01.15 09:07:00
|
2585. Dont do this EVER - in General Discussions [original thread]
give me isk and i will double it and send it back
- by Breakin Stuff - at 2015.01.14 19:14:00
|
2586. quality of life fixes. - in General Discussions [original thread]
uprising 1.0 marked the time when running better died
- by Breakin Stuff - at 2015.01.14 19:10:00
|
2587. quality of life fixes. - in General Discussions [original thread]
Csikszent Mihalyi wrote: This has long been resolved conclusively. The root cause of all the control issues is low framerates. Low framerates in DUST are not caused by network lag (which is almost impossible, and not something Unreal Engine is ...
- by Breakin Stuff - at 2015.01.14 18:34:00
|
2588. HAV revamp proposal - in General Discussions [original thread]
Thaddeus Reynolds wrote: Any chance you would be in favor of adding shield regen to the extenders (not a whole lot, just divide the hp by the regen time on the base hulls) just enough to maintain a shield recharge time, to provide a resemblance...
- by Breakin Stuff - at 2015.01.14 15:01:00
|
2589. Hello there Rattati: "to what end" - in General Discussions [original thread]
Ripley Riley wrote: Also, found the logi tourist! Please cry directly into the bucket. Oh look, my new sig has been found!
- by Breakin Stuff - at 2015.01.14 14:31:00
|
2590. HAV revamp proposal - in General Discussions [original thread]
passive regen will not be buffed to current numbers. The 20 second recovery from on fire needs to go away. the AV theorycrafting section actually has the swarm numbers I would use. I.E. the ones we have now.
- by Breakin Stuff - at 2015.01.14 14:27:00
|
2591. HAV revamp proposal - in General Discussions [original thread]
shaman oga wrote: A note on plates: i would give movement penalties based on weight and not on level, this would allow light armored vehicles to suffer less of movement penalty, at the same time people will be encouraged to skill better plates...
- by Breakin Stuff - at 2015.01.14 13:15:00
|
2592. HAV revamp proposal - in General Discussions [original thread]
Thaddeus Reynolds wrote: Anyway...for helping out the Derpships...expand their PG/CPU to be near HAV levels, this will allow them to fit heavy eHP mods no problem, and largely address their survivabiltiy problems (their slot layout should be f...
- by Breakin Stuff - at 2015.01.14 12:54:00
|
2593. HAV revamp proposal - in General Discussions [original thread]
shaman oga wrote: I'm not the best with numbers all toghether, my suggestion is to work before on vehicles only and then balance AV on them, since AV primary function is to counter vehicles and when we have fixed vehicles number it will be rath...
- by Breakin Stuff - at 2015.01.14 12:46:00
|
2594. HAV revamp proposal - in General Discussions [original thread]
Jack McReady wrote: Breakin Stuff wrote: Part of the problem in Chrome was there was a cultural inertia where everyone REFUSED to load swarms or forges. "refused" is the wrong word. I remember it like it was yesterday when I had my trip...
- by Breakin Stuff - at 2015.01.14 12:25:00
|
2595. HAV revamp proposal - in General Discussions [original thread]
Monkey MAC wrote: Relevant things Maddies were dealable. Honesty the concern point I have is the Surya. Part of the problem in Chrome was there was a cultural inertia where everyone REFUSED to load swarms or forges. But all of the non-m...
- by Breakin Stuff - at 2015.01.14 12:04:00
|
2596. Hello there Rattati: "to what end" - in General Discussions [original thread]
deezy dabest wrote: CCP Rattati wrote: Personally, to make Dust 514 a better game because I passionately care about it and the players. Bandwidth is amazing fixed
- by Breakin Stuff - at 2015.01.14 11:30:00
|
2597. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
TIGER SHARK1501 wrote: Soraya Xel wrote: Thread is adorable. A coalescent of all of the worst arguments vehicle users use to justify being overpowered. <3 Um how about some constructive criticism? People may care and listen to what you ...
- by Breakin Stuff - at 2015.01.14 10:56:00
|
2598. Proposal to actually make Sniper Rifles decent - in General Discussions [original thread]
Aeon Amadi wrote: Breakin Stuff wrote: Aeon Amadi wrote: Literally the only issue anyone has presented with Sniper Rifles in this thread are: Can't kill him inside the redline.
Something that is not even the fault of the Sniper, is...
- by Breakin Stuff - at 2015.01.14 08:07:00
|
2599. Hey Rattati - in General Discussions [original thread]
Now i know why balancing is such a pain in the ass. f*ck spreadsheets. still going to finish though
- by Breakin Stuff - at 2015.01.14 07:33:00
|
2600. HAV revamp proposal - in General Discussions [original thread]
Smoke Jaguar Elemental wrote: Breakin Stuff wrote: before skills wiyrkomi swarm is 430 DPS if you include base reloads. Is this also counting the constant 55 EHP regen the Sagaris is accumulating every second of engagement which subracts...
- by Breakin Stuff - at 2015.01.14 07:24:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
| First page | Previous page | Next page | Last page |