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561. Jumpy mods? Why? - in General Discussions [original thread]
Knight Soiaire wrote: BARAGAMOS wrote: Dovallis Martan JenusKoll wrote: It's not really a problem. They can't use it indoors, and they can't use it in open areas without getting blasted down like Swiss cheese. The only place it's useable ...
- by Bradric Banewolf - at 2015.07.17 15:31:00
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562. Scrambler rifle QQ thread - in General Discussions [original thread]
Omg you can't be serious! What part of "overpowered" didn't you guys understand?
- by Bradric Banewolf - at 2015.07.17 08:00:00
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563. AR needs a complete revamp - in General Discussions [original thread]
Not a buff, but a complete overhual! It's like using musket in a carbine fight?! I've got it maxed out, and still get killed super quick when the CR or RR hits?! The AR doesn't even scare them into cover. They seemed more surprised when it hits th...
- by Bradric Banewolf - at 2015.07.17 05:51:00
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564. @CCP Rattati - Question About Matchmaking & Match Types - in General Discussions [original thread]
Ofcourse not?! Do you really think scotty would be so kind? The best I can hope for is not getting matched up against the likes of skill of God so much, OH, NF, etc. It seems as if the match maker just puts me in matches where the blues have no ...
- by Bradric Banewolf - at 2015.07.17 05:18:00
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565. Dropships should be removed. - in General Discussions [original thread]
Technically, they have been. Minmando got 3 high slots?! Thanks ccp.
- by Bradric Banewolf - at 2015.07.17 05:14:00
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566. Gal/Cal Fw - in General Discussions [original thread]
Kirk when you ready i'll fight, but no lie we need more fighters.
- by Bradric Banewolf - at 2015.07.17 04:51:00
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567. Gal/Cal Fw - in General Discussions [original thread]
Until PC puts out again those top tier corps will stack one side.... unless OH or NF fights for gal?
- by Bradric Banewolf - at 2015.07.17 04:49:00
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568. Gal/Cal Fw - in General Discussions [original thread]
Middas Betancore wrote: Caldari is pretty much non stop stomps I'm happy to have turned the tide an put the frog menace down....but... Someone get the Gallente organised an let's make it a real war Please thanks All the gallente loyalist...
- by Bradric Banewolf - at 2015.07.17 03:07:00
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569. Go min, or go home?! - in General Discussions [original thread]
Golden Day wrote: Bradric Banewolf wrote: Golden Day wrote: Halo? No. I guess you don't know that some games like cod aw and borderlands let you jump high but continue to fill my bucket as you cry saying jumping is op Not even that hard...
- by Bradric Banewolf - at 2015.07.17 02:40:00
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570. Why this game is still alive? - in General Discussions [original thread]
Hope
- by Bradric Banewolf - at 2015.07.17 02:27:00
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571. Go min, or go home?! - in General Discussions [original thread]
Lightning35 Delta514 wrote: Remember when the minassaukt was THE WORST DROPSUIT??? Pepperidge farms remembers. Statistically, it still is actually. The difference is a buff in movement made it unbelievably hard to hit.
- by Bradric Banewolf - at 2015.07.17 02:23:00
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572. Go min, or go home?! - in General Discussions [original thread]
Golden Day wrote: Halo? No. I guess you don't know that some games like cod aw and borderlands let you jump high but continue to fill my bucket as you cry saying jumping is op Not even that hard to counter Lol I've seen your counter lol ...
- by Bradric Banewolf - at 2015.07.17 02:21:00
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573. Jumpy mods? Why? - in General Discussions [original thread]
Kierkegaard Soren wrote: The only time jumping gets ****** is when: 1) your target jumps in response to getting shot and bunny hops clean out of your optimal with minimal damage taken. 2) scouts use it to vault over your head and score an aut...
- by Bradric Banewolf - at 2015.07.17 02:18:00
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574. Go min, or go home?! - in General Discussions [original thread]
Golden Day wrote: Just because you can jump high makes it kiddy? Lolk. I remember playing halo also lol!
- by Bradric Banewolf - at 2015.07.17 02:02:00
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575. Needle gets you killed?! - in General Discussions [original thread]
Would just like to pick him up, and he be able to sort out where he is quicker. Also, the glitch of ending up on their heads wasn't always a thing? Why does it happen now?
- by Bradric Banewolf - at 2015.07.17 02:00:00
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576. Go min, or go home?! - in General Discussions [original thread]
This has really gotten one sided quick?! The min assault is good with any weapon, from any position, and dodges everything! Their weapons are the answer to bad gun game, and apparently jump mods were created with the Minmatar in mind?! Seriously...
- by Bradric Banewolf - at 2015.07.17 01:39:00
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577. How do you counter moon jumpers? - in General Discussions [original thread]
LOL KILLZ wrote: Those fits are usually paper thin. Shoot them Hit detection on airborne fits is non existent?!
- by Bradric Banewolf - at 2015.07.17 01:33:00
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578. Needle gets you killed?! - in General Discussions [original thread]
Simply put, picking someone up makes you unbelievably vulnerable even after they're already up?! I don't wanna stand on their heads, get stuck behind them, or wait for them to stop rolling across flat ground!
- by Bradric Banewolf - at 2015.07.17 01:32:00
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579. Jumpy mods? Why? - in General Discussions [original thread]
You could've just made the jumping ability for all suits higher! Which is what we originally asked for! The ability to vault small 2 foot walls, or clear them in a jump. Instead you give us flying ******* commandos!!! Wtf CCP! Newsflash! Any amo...
- by Bradric Banewolf - at 2015.07.17 01:19:00
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580. Just watching sgt kirk deliver gallente justice! - in General Discussions [original thread]
DAAAA BEAST wrote: He is my favorite slayer. That Ion Pistol ownage is hilarious to watch because ... I can't pull it off. With practice, the Ion is dangerous. Again, kirk plays well to gallente lore in close quarters, and from cover to cove...
- by Bradric Banewolf - at 2015.07.15 19:28:00
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