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1281. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Keri Starlight wrote: Detailed post and comprehensive opinions. However, I feel like the limited HP ceiling and the lack of passive resistance will cause a massive amount of tanks to be destroyed by sudden and unexpected long range AV attac...
- by Borne Velvalor - at 2013.10.06 23:53:00
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1282. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
I cannot aid financial support at the moment, however, I noticed there were some negative comments regarding the ill and disabled, as well as euthanasia. It is important to remember that everything in this world requires resources. The ill may con...
- by Borne Velvalor - at 2013.10.06 23:45:00
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1283. 35 per shot is really a lot now when - in General Discussions [original thread]
35 per shot is nothing to rage about. Duvolle + Proficiency + Complex Damage Mods? That's around 50 per shot. It takes one second of fire to erase 600 health with that baby.
- by Borne Velvalor - at 2013.10.06 22:46:00
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1284. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
Cosgar wrote: 5 pages and not a single math is given. What makes it worse is CCP is listening to these BS complaints. I don't have the topic readily available right now since I'm on mobile, but someone did the math and even with the most outla...
- by Borne Velvalor - at 2013.10.06 22:09:00
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1285. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
First off, thanks Zat. I figured you used the militia blasters, as it seemed most logical. Thanks. --- Again, sorry for another obscenely long post no one will read. I have a tendency to ramble on when it comes to game design. Below are just som...
- by Borne Velvalor - at 2013.10.06 21:23:00
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1286. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
As others have pointed out, Logistics suits have too many options. The lack of a sidearm doesn't really hurt that much when you use an Assault or Scrambler Rifle. You get three or more equipment slots which allow you to carry everything including ...
- by Borne Velvalor - at 2013.10.06 06:45:00
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1287. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Zat Earthshatter wrote: Spreadsheets! I'll add new posts if I have comments on the other spreadsheets, but for now i'll focus on the weapons. In general >Blasters: All about RoF! Small blasters will behave like miniguns with very small cl...
- by Borne Velvalor - at 2013.10.06 06:10:00
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1288. Why the vehicle changes are wrong - in General Discussions [original thread]
I actually just posted about the changes in the main thread regarding them a few hours ago. I had done some math and came up with a load out that is essentially the same as Pyrex's Madrugar set. The old set was Polycrystalline plates, an armor rep...
- by Borne Velvalor - at 2013.10.06 05:45:00
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1289. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Jackof All-Trades wrote: Are there no armour resistance plates? My dropship survives off them! I only see active resistance plates.
- by Borne Velvalor - at 2013.10.06 02:56:00
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1290. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Currently, a Madrugar can have multiple 20% Armor Hardeners and activate them both for a nearly 40% reduction in damage, especially after passive resistance. Paired with some plates, a Madrugar can have ~8000 armor, too. Then, you can slap on a re...
- by Borne Velvalor - at 2013.10.06 02:24:00
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