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2921. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
voidfaction wrote: I would have to say i would also like it if they made the G/1 have 3 low but thinking the reason cpp did it the way they did is for one really good reason. If the G/1 had 3 low slots then an advanced suit could be invisible...
- by Bojo The Mighty - at 2013.09.22 21:43:00
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2922. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Django Quik wrote: I wish they would fix this but they said recently it's like this by design, so I can't see them doing it. I said it in the scout thread earlier, that I love having 2 slots for damage mods but with the lack of CPU I have to us...
- by Bojo The Mighty - at 2013.09.22 21:13:00
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2923. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Maken Tosch wrote: I agree that I do find it inconsistent with the pattern. Gallente suits really aren't meant to deal maximum damage for a scout class as that is the job for the Minmatar suits in the same class. Gallente Scouts are best used f...
- by Bojo The Mighty - at 2013.09.22 17:48:00
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2924. Revert back to chromosome. - in General Discussions [original thread]
Revert Standard Dropships to Chromosome,
- by Bojo The Mighty - at 2013.09.22 16:58:00
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2925. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
lrian Locust wrote: As a Gallente scout, I'd rather keep the 2nd high slot. It doesn't make sense that I can use 2 damage mods on a medium suit and only one on a proto. and 1 on standard and militia? The chain is pretty much broken by this su...
- by Bojo The Mighty - at 2013.09.22 16:31:00
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2926. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Order of Suits. with Module Layout Militia Gallente Light Frame 1 High 1 Low Scout G - 1 1 High 2 Lows Scout G/1 Series 2 High <--Problem 2 Lows Scout g.k0 1 High 4 Lows Do you see the issue here? Scout G/1 is a completely incompatible ...
- by Bojo The Mighty - at 2013.09.22 16:22:00
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2927. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Bojo The Mighty wrote: EDIT: Also, does anyone else (like me) think that they'd rather have the G/1 Series with 3 lows and one high? Sure the current 2 highs 2 lows is neat-o for tanking but if I just want to put a damage m...
- by Bojo The Mighty - at 2013.09.22 16:06:00
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2928. Scout Registry / Killboard - in General Discussions [original thread]
Ruthless Lee wrote: So I can see the potential with the GK-13 ... I'm not good with it yet, but at the proper range, it's not too bad at all. I have a corp mate who is wrecking with the thing, but I'm not able to, yet. However ... as a scout...
- by Bojo The Mighty - at 2013.09.22 16:01:00
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2929. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Krom Ganesh wrote: If CCP went with that solution, it shouldn't require the entire duration. That's too much. How about 66%? As a red dot spends more time under your scan cone, they "fade" in on your radar. Once they hit 66% of scan time, the ...
- by Bojo The Mighty - at 2013.09.22 00:44:00
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2930. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Happy Jack SD wrote: Another idea is to have a 'lock time' where a red dot isn't scanned until - say - half a second of scanning aimed at them. Merely sweeping the scanner will not make them visible for the full time, but focusing on a smaller ...
- by Bojo The Mighty - at 2013.09.22 00:37:00
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2931. Players With 10 MILLION + SP - in General Discussions [original thread]
11.5 Mill SP Never A Booster Started playing in October 2012 Yeah they jacked my SP when Tranquility hit. Honestly TQ is probably the worst thing to happen to Dust, considering EVE integration progress is really slow (as expected) and I seem to re...
- by Bojo The Mighty - at 2013.09.22 00:29:00
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2932. Get your a** out of that tank and lets fight!!! - in General Discussions [original thread]
Godin Thekiller wrote: 1: There's never been a PROTO HAV Not technically, but we all remember Sagaris and Surya. They were practically Prototpye Tanks, in relation to dropsuits. There was never really a con to them other than price, just lik...
- by Bojo The Mighty - at 2013.09.22 00:26:00
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2933. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Talos Alomar wrote: I mostly just dislike the boring "extra damage to a certain weight of weapon". It's rather meh considering what else they can do and it doesn't really make a lot of sense if you think about it. I'd rather have mods that enh...
- by Bojo The Mighty - at 2013.09.21 21:29:00
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2934. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
It's called the glass cannon for a reason........
- by Bojo The Mighty - at 2013.09.21 21:28:00
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2935. SP Loan shark? - in Feedback/Requests [original thread]
Um because then you would be short changed, and unable to spec into anything for longer than it would take for you to spec into that one thing
- by Bojo The Mighty - at 2013.09.21 21:26:00
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2936. Get your a** out of that tank and lets fight!!! - in General Discussions [original thread]
MAD MAX 514 wrote: So I recently played against a guy who went 27-0! He wouldn't come out of his tank! So I finally got tired of dying and decided to run around the damn thing and low and behold he came out of that freakin tank! Needless to say...
- by Bojo The Mighty - at 2013.09.21 20:20:00
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2937. New Orbital Stikes - Add your ideas to the list! - in General Discussions [original thread]
The Minmatar Orbital Support Meteorblitzkrieg! EDIT: edited link to the point
- by Bojo The Mighty - at 2013.09.21 20:10:00
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2938. [Suggest A Planet Name] ..NFP won the Dust 514 Prime League EU Tournament - in General Discussions [original thread]
JW v Weingarten wrote: Bojo The Mighty wrote: First Off Congratulations. Secondly I doubt the community will read through the pages other than the first. My Suggestion: RIP Cronos Do it on that planet where Seraphim used to farm Worse ...
- by Bojo The Mighty - at 2013.09.21 19:55:00
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2939. Scout Registry / Killboard - in General Discussions [original thread]
Ruthless Lee wrote: Now, here's something, Bojo ... did you ever have any luck with that Burst AR? I know you were messing with it awhile back. I've only tried it a few times, but I seem unable to get the hang of it so far... When I got my ...
- by Bojo The Mighty - at 2013.09.21 18:50:00
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2940. Hannari's Guide to Scanning - in Rookie Training Grounds [original thread]
Awry Barux wrote: I know it works, I mean *relatively* useless. Compared to 100m radius, 360 degree, 36db precision x 16-second illumination time active scans, which require 1 equip slot and no modules, passive scans are not particularly usef...
- by Bojo The Mighty - at 2013.09.21 18:46:00
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