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101. Elephant Guns - in General Discussions [original thread]
KingBabar wrote: I am naturally sceptical to thisGǪ. http://www.adultswim.com/videos/robot-chicken/celesteville-revolution/
- by Bojo The Mighty - at 2014.12.11 20:58:00
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102. Elephant Guns - in General Discussions [original thread]
Spkr4theDead wrote: Bojo The Mighty wrote: We need an elephant gun for Dust It's called the forge gun. Elephant gun not Fallout 3's Rock-it launcher
- by Bojo The Mighty - at 2014.12.11 17:24:00
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103. Assault Conglomerate - in General Discussions [original thread]
Aeon Amadi wrote: Bojo The Mighty wrote: This doesn't quite work.. You see the barbershop was there before it was cool hipsteresque - by Bojo I'm fully aware. Still worth a shot to try to get some kind of coordinated effort out of ...
- by Bojo The Mighty - at 2014.12.11 16:53:00
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104. Bring back the closed beta maps - in Map Ideas [original thread]
totes
- by Bojo The Mighty - at 2014.12.11 16:49:00
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105. Assault Conglomerate - in General Discussions [original thread]
This doesn't quite work.. You see the barbershop was there before it was cool hipsteresque - by Bojo
- by Bojo The Mighty - at 2014.12.11 16:42:00
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106. Elephant Guns - in General Discussions [original thread]
True Adamance wrote: Bojo The Mighty wrote: We need an elephant gun for Dust Did you just unlock the .700 Nitro in Far Cry 4? meybe
- by Bojo The Mighty - at 2014.12.11 16:37:00
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107. Game Mode Suggestion - in Feedback/Requests [original thread]
How could they camp all 30 something CRUs?
- by Bojo The Mighty - at 2014.12.11 16:36:00
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108. Magsec - Is anyone using it? - in General Discussions [original thread]
Not that good of a gun: Divert assets towards SMG
- by Bojo The Mighty - at 2014.12.11 09:13:00
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109. Elephant Guns - in General Discussions [original thread]
We need an elephant gun for Dust
- by Bojo The Mighty - at 2014.12.11 08:44:00
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110. Game Mode Suggestion - in Feedback/Requests [original thread]
Ambush - CRU Spam CRU's are every 100 meters in an Ambush sized map: 3 supply depots along the middle: no vehicles 250 Clones Chaos ensues
- by Bojo The Mighty - at 2014.12.11 06:58:00
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111. Closed beta vets - in General Discussions [original thread]
Icy Tiger wrote: Poking in to say hi :) It lives....
- by Bojo The Mighty - at 2014.12.09 04:04:00
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112. I want, I need - in General Discussions [original thread]
True Adamance wrote: I want a Tiger Tank. By Tiger Tank I hope you mean a tiger striped tank Because that would be dope
- by Bojo The Mighty - at 2014.12.08 23:05:00
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113. I want, I need - in General Discussions [original thread]
I want, I need; my own private army, a MercMansion and a space yacht
- by Bojo The Mighty - at 2014.12.08 22:50:00
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114. Map Design Suggestions - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Bojo The Mighty wrote: OK let's neglect vehicles and if anything yall should ask CCP for some better roads then. Ok, for the sake of this discussion. I think that a deployable cover piece of equipment would be a...
- by Bojo The Mighty - at 2014.12.08 08:36:00
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115. Map Design Suggestions - in Feedback/Requests [original thread]
OK let's neglect vehicles and if anything yall should ask CCP for some better roads then.
- by Bojo The Mighty - at 2014.12.08 08:16:00
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116. Map Design Suggestions - in Feedback/Requests [original thread]
True Adamance wrote: Lol sorry there was more I meant to suggest. All I'm saying is that on most maps now vehicles do not have access to the objectives themselves..... the more notable being A on Manus Peak in Skirmish and A on Line Harvest...
- by Bojo The Mighty - at 2014.12.07 04:04:00
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117. Amarr and Gallente SMG - in General Discussions [original thread]
Cody Sietz wrote: The Gallente SMG...I got nothing... Honestly the Gallente SMG should have a fat 80 round drum clip, two barrels, and fire so rapidly that it looks like one continuous spew of flame. Iron sights should look like this: [oo] ...
- by Bojo The Mighty - at 2014.12.07 04:03:00
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118. Map Design Suggestions - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Call in vehicles ahead of time, and have them there as support in other roles and to provide mobile cover while crossing small areas, while for larger areas, calling in light transports becomes an option (Such as the B...
- by Bojo The Mighty - at 2014.12.07 03:57:00
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119. Map Design Suggestions - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: But, addressing the OP: The introduction of speeder-bikes (or SLAVs) and MAVs (or HAVs with transport slots) would enable people to move between objectives without being gunned down...vehicles are a part of this game B...
- by Bojo The Mighty - at 2014.12.07 03:43:00
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120. Map Design Suggestions - in Feedback/Requests [original thread]
True Adamance wrote: There are few enough spaces for tanks to operate now. ..... not every stretch of planet will be filled with hard Cover. Let's neglect roads and I'm not saying to all spaces but fuq tanks anyways lol
- by Bojo The Mighty - at 2014.12.07 03:31:00
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