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21. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
OK, there is a lot going on here, and I believe it is a step in the proper direction. 1. Remove red line area's. These were originally to keep us in a general map area, not to create tactical advantage/disadvantage. 2. Remove MCC ship to ship dama...
- by Beyobi - at 2013.05.30 07:25:00
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22. Gallente Heavy - Dropsuit - in Feedback/Requests [original thread]
Lots of speed, slight armor increase, and weapon range..... yup, Gallente will own the Scouting Department.
- by Beyobi - at 2013.03.27 08:46:00
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23. [FeedBack] Fireballs in the sky are AWESOME! - in Feedback/Requests [original thread]
This new effect that you've added into the sky for the Merc battles in Caldari Prime are Spectacular! I literally stopped dead in my tracks in the heat of battle to look up at my newly found visual addition! I've even heard a rumor that you can se...
- by Beyobi - at 2013.03.22 19:36:00
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24. Soft SP Cap modification idea; Bare with me. - in Feedback/Requests [original thread]
This issue has been beat to death worse than a dead horse. GET OVER IT! CCP gave the Community their oppurtunity to Vote on the matter over a month ago. The Majority of the Community Voted and now you are stuck with this decision. There is no 'cat...
- by Beyobi - at 2013.03.18 06:45:00
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25. have a total SP cap instead of weekly caps. - in Feedback/Requests [original thread]
Sorry, but no. I've been grinding my SP for over 2 months and to let someone start a character that would potentially grind out the same SP is 1/3 the time doesn't sit well with me or many other players. The player cap was a very heated argument t...
- by Beyobi - at 2013.03.17 21:13:00
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26. [Request] Remove vehicle abandonment timer - in Feedback/Requests [original thread]
Tectonious Falcon wrote: CCP can't just remove the timer though. What if I call in 5 LAV's and then just leave them all in some hidden spot preventing my team from spawning more things? If you try calling in more than 1 vehicle, the current ...
- by Beyobi - at 2013.03.15 19:04:00
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27. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
I wouldn't mind a 2-5 second increase either, as that is well within the time I usually miss people by. (half a second too late is a bummer) A bleed-out skill is a pretty awesome idea too. +1 for that
- by Beyobi - at 2013.03.15 05:19:00
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28. Give us night maps!! (please) - in Feedback/Requests [original thread]
they already have lights on the maps and vehicles and sometimes the map is a little bit darker than normal, but an darker map would be fun, not pitch black forest dark, maybe more of a Major City Downtown type of dark. Dark, but not too dark to se...
- by Beyobi - at 2013.03.15 05:16:00
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29. [Request] Remove vehicle abandonment timer - in Feedback/Requests [original thread]
I would really like to be able to park my vehicle and come back to it a few minutes later. These vehicles are not cheap enough to be blown up by an abandonment timer. I did not abandon my vehicle, I parked it in a strategic area to retrieve after ...
- by Beyobi - at 2013.03.15 05:13:00
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30. [Request] Moving Red Lines for More Variety - in Feedback/Requests [original thread]
+1 for more variety
- by Beyobi - at 2013.03.11 20:04:00
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31. Ranking System Ideas - in Feedback/Requests [original thread]
bored one day I started playing with numbers and feel this equation yet simple, is worth looking at: Total War Points divided by Kill/Death Ratio divided by Total Kills = Player Difficulty I played with this with people in my contacts along with...
- by Beyobi - at 2013.03.11 07:57:00
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32. [request] Graviton Grenades / mines - in Feedback/Requests [original thread]
everything supposedly comes with time. I've given this game 8 month of my time and counting. I'm not sure if you are aware of 'build fatigue' but I've had it for quite some time now and many of the Soon (tm) promised many months ago have yet to se...
- by Beyobi - at 2013.03.06 08:18:00
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33. [request] Graviton Grenades / mines - in Feedback/Requests [original thread]
I would also like to have some equipment to tackle a tank. It's nice that tankers sacrifice SP and ISK for good tanks, but great tanks with great support need to be tacken down a notch. I ilke the 3 second 'stun' idea. Heavy Armor tanks will hate ...
- by Beyobi - at 2013.03.05 08:42:00
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34. Deployable Bunkers - in Feedback/Requests [original thread]
How about some 2-6 man open/closed bunkers that can be deployed on the map.
- by Beyobi - at 2012.12.08 05:06:00
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35. MAG Suit Merc Pack Weekend Rip-Off - in Feedback/Requests [original thread]
Back in September I believe for approximately 3 days over the course of the weekend, CCP offered and Limited Time offer of get all 3 MAG tribute suits. Multiple CCP notable's can be quoted saying things like "Get out and buy the limited MAG Suit b...
- by Beyobi - at 2012.11.25 04:00:00
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36. Kill Assist for whole Squad - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: Can you make that the whole squad gets kill assist if an OS kills somebody? They have fought hard for it so they should get something for it. Great Idea, I like this. The squad earned WP to activate the OS, for the squ...
- by Beyobi - at 2012.09.03 20:13:00
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