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1. joining matches that might as well be decided. - in Feedback/Requests [original thread]
Contractual Obligations should apply. Leaving a match should induce a 50k isk penalty for breaking the contract, and if that player tries to join another match he should be returned to the same match he previously left if it is still running. Mayb...
- by Beyobi - at 2014.08.09 22:32:00
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2. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
At 50 points per win with a 10 point loss you would have no problem maxing out loyalty for all 4 factions. Unless this is intended, I believe a larger point loss with the opposing faction may be needed. Maybe a loss across all 3 factions you didn'...
- by Beyobi - at 2013.10.19 05:27:00
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3. Blaster Turret Range vs. Blaster Tank Range - in Feedback/Requests [original thread]
Your speculation and conjured skills are terrible. This isn't what I am looking for.
- by Beyobi - at 2013.09.03 20:09:00
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4. Blaster Turret Range vs. Blaster Tank Range - in Feedback/Requests [original thread]
True Adamance wrote: Beyobi wrote: I thought these ranges would be identical, but they are not. Blaster Tanks have a clear range advantage vs. Stationary blaster turrets. Is this intended? IMO the stationary turret should gain the range adva...
- by Beyobi - at 2013.09.03 17:52:00
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5. Blaster Turret Range vs. Blaster Tank Range - in Feedback/Requests [original thread]
I thought these ranges would be identical, but they are not. Blaster Tanks have a clear range advantage vs. Stationary blaster turrets. Is this intended? IMO the stationary turret should gain the range advantage as the tank has mobility. Tanks can...
- by Beyobi - at 2013.09.03 00:16:00
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6. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Has no one at CCP played an fps before? Is developing a simple player tutorial so mind boggling that you feel the need to ask questions? FFS have some gumption and get this simple stuff fleshed out internally. Don't people have fortitude and abili...
- by Beyobi - at 2013.07.30 21:41:00
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7. Outpost's and trimming the fat. - in Feedback/Requests [original thread]
Outposts come in various sizes and designs and are swap able map items to help bring map that alter play. It's a great idea, and I look forward to more outpost variants new map designs, but the current plugins are full of excess fat that never cha...
- by Beyobi - at 2013.07.25 18:01:00
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8. Vehicle Recall Zones - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: There is possibly other things in the work such as having RDVs come down and actually pick them up. If that proves too difficult to accomplish for CCP, perhaps recall zones could become "Plan B"?
- by Beyobi - at 2013.06.28 03:46:00
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9. Vehicle Recall Zones - in Feedback/Requests [original thread]
Vehicle recall was a nice addition to recall vehicles that no longer serve a purpose in battle. Instead it is abused as a way to not lose isk. I suggest having only 1 or 2 recall zones for each team that you must be in to recall a vehicle. Watchin...
- by Beyobi - at 2013.06.27 21:44:00
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10. (request) Faction Warfare Accolades - in Feedback/Requests [original thread]
No mirror to look at the front of your merc. Medals look terrible on the back.
- by Beyobi - at 2013.06.12 17:27:00
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11. (request) Faction Warfare Accolades - in Feedback/Requests [original thread]
I understand to trouble with loyalty points, and I really enjoy FW battles as it fills that "I'm helping something" spot in my brain, but a little acknowledgement of my efforts in the eternal battle would be nice. So I ask for any of the following...
- by Beyobi - at 2013.06.12 08:39:00
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12. (feedback) game mode variations - in Feedback/Requests [original thread]
So what about the star map and Squad Skirmish? Perhaps you can add some kind of factional warfare type of persistence. Maybe it's story driven involvement, like volunteering at a recruitment center to help one force or another push a political age...
- by Beyobi - at 2013.06.12 08:10:00
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13. (feedback) game mode variations - in Feedback/Requests [original thread]
There is already Ambush and Ambush OMS, so why not Skirmish (as it is currently) and Squad Skirmish. The idea behind Squad Skirmish is to volunteer for a role in a squad (logi, scout etc.) CCP can fiddle with the squad combinations on different ma...
- by Beyobi - at 2013.06.12 07:52:00
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14. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
How about making neutral null canons deal damage to both MCCs?
- by Beyobi - at 2013.06.01 16:23:00
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15. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Any thoughts from the weekend warrior crowd?
- by Beyobi - at 2013.06.01 04:28:00
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16. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Drones and other air vehicles aren't enough to support an MCC? I guess the ground troops taking null canons doesn't support the MCC either? What about the small armada in orbit of the planet/district? Maybe the War barge supports the MCC eh? MCC v...
- by Beyobi - at 2013.05.31 07:10:00
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17. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Alternate idea: any player that kills another player inside a "safe zone" is targeted and killed by the MCC. I'd imagine a simple tweak to the auto-turrets could make this a viable option as well.
- by Beyobi - at 2013.05.31 04:55:00
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18. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Thanks for the input. Anyone else think this is a worthy idea? Speak up! With enough support it can happen.
- by Beyobi - at 2013.05.31 04:15:00
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19. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
What happend to the community? We used to talk about things. Nobody has input on this topic? CCP? Anybody?
- by Beyobi - at 2013.05.31 01:39:00
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20. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Anyone else have thoughts on this? Good idea/bad idea?
- by Beyobi - at 2013.05.30 18:20:00
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