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Thread Statistics | Show CCP posts - 1 post(s) |
Banjo Robertson
Random Gunz Rise Of Legion.
760
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Posted - 2015.11.29 17:07:00 -
[1] - Quote
So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot?
Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost?
Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots?
I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot. |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.11.29 17:20:00 -
[2] - Quote
On commandos, the bottom weapon slot gets the boost
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Eros Adonai
Corrosive Synergy
725
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Posted - 2015.11.29 17:43:00 -
[3] - Quote
Leovarian L Lavitz wrote:On commandos, the bottom weapon slot gets the boost
Source?
Director - Corrosive Synergy
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.29 18:41:00 -
[4] - Quote
It's only light weapon I believe.
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
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lamo guys
Corrosive Synergy
128
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Posted - 2015.11.29 21:32:00 -
[5] - Quote
Honesty it always has to be confusing as hell with everything that goes on with this game. But light weapon is a light weapon, I assumed everything that gets thrown into the L box gets a boost!
Don't blink it will be over quick
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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2015.11.29 22:37:00 -
[6] - Quote
Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??
"Bring out mass drivers & jump around goddamit"
Check RND out here
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Twelve Guage
Random Gunz Rise Of Legion.
1
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Posted - 2015.11.29 22:43:00 -
[7] - Quote
Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??
This is true. Sorry I don't have anything to link you to though.
The Mistress of Massdrivers
Buying Council's Modified Repair Tool 4m ea
Check out my thread in player
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Banjo Robertson
Random Gunz Rise Of Legion.
760
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Posted - 2015.11.29 22:57:00 -
[8] - Quote
I suppose one way to test this would be to equip two of the same sidearms in a PC or FW, and shoot them at a friend to see how much damage you deal with the one in the L weapon slot, and then the S weapon slot, see if warbarge % is applied at all. |
Dreis ShadowWeaver
Dead Man's Game
8
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Posted - 2015.11.30 00:51:00 -
[9] - Quote
Well consider, if you put a Sidearm into a Light Weapon slot and you also have a Sidearm Damage Mod equipped, the Sidearm is still affected, even though it is in a Light Weapon slot. What matters is what the weapon is classified as, not which slot you put it in.
Besides, Rattati already clarified early on that the Warbarge Damage Bonus applied to all Light and Heavy weapons, omitting Sidearms.
RIP Nova Knifers United
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Banjo Robertson
Random Gunz Rise Of Legion.
760
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Posted - 2015.11.30 03:54:00 -
[10] - Quote
Dreis ShadowWeaver wrote:Well consider, if you put a Sidearm into a Light Weapon slot and you also have a Sidearm Damage Mod equipped, the Sidearm is still affected, even though it is in a Light Weapon slot. What matters is what the weapon is classified as, not which slot you put it in.
Besides, Rattati already clarified early on that the Warbarge Damage Bonus applied to all Light and Heavy weapons, omitting Sidearms.
I figured by 'main' weapon, it would include a sidearm equipped into the light/heavy weapon slot, hmm. |
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.11.30 05:21:00 -
[11] - Quote
Twelve Guage wrote:Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true?? This is true. Sorry I don't have anything to link you to though.
For what the higher levels cost in cash if that is true then just WOOOOOOOOW.
Show there is a future #CCPSpeakOn514
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.11.30 09:29:00 -
[12] - Quote
It works for ALL weapons and you can upgrade past lvl 5 and get even more damage, Archduke said so.
What... 1.3, when?
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.11.30 11:00:00 -
[13] - Quote
Eros Adonai wrote:Leovarian L Lavitz wrote:On commandos, the bottom weapon slot gets the boost Source? experience, however, you can test yourself by fitting two of the same weapon and seeing how much damage they do. The bottom slot gets the bonus. I've been reverse fitting my commandos ever since testing it.
(I'll put my commando bonused weapon in the top slot with my non-bonused weapon in the lower slot, so both weapons get bonused).
I also put my AV weapons in the bottom slot to make their alpha that much stronger.
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Cesar Geronimo
DUST University Ivy League
167
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Posted - 2015.11.30 13:51:00 -
[14] - Quote
Leovarian L Lavitz wrote:On commandos, the bottom weapon slot gets the boost
Wait......WHAT?!? |
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GM Archduke
Game Masters C C P Alliance
3
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Posted - 2015.12.01 13:31:00 -
[15] - Quote
Banjo Robertson wrote:So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot?
Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost?
Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots?
I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot.
The Augmented Ammunition Facility increases the damage output of primary weapons - this can be any weapon fitted in the primary weapon slot on any Dropsuit. To clarify, this is the weapon that is shown as equipped and in your hands on any Dropsuit when viewed in your loadouts, and the weapon you should have equipped and ready to use when you're spawning in battle
Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??
We can verify that the Augmented Ammunition Facility is working as intended and is providing the appropriate bonuses on higher levels as well - please note however, that damage bonus is rounded down, and on some levels, some weapons may not have a significant and obvious damage bonus from the Subsystem.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.12.01 13:33:00 -
[16] - Quote
GM Archduke wrote:Banjo Robertson wrote:So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot?
Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost?
Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots?
I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot. The Augmented Ammunition Facility increases the damage output of primary weapons - this can be any weapon fitted in the primary weapon slot on any Dropsuit. To clarify, this is the weapon that is shown as equipped and in your hands on any Dropsuit when viewed in your loadouts, and the weapon you should have equipped and ready to use when you're spawning in battle Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true?? We can verify that the Augmented Ammunition Facility is working as intended and is providing the appropriate bonuses on higher levels as well - please note however, that damage bonus is rounded down, and on some levels, some weapons may not have a significant and obvious damage bonus from the Subsystem.
Yay archy to the rescue.
CEO of T-W-L
Gallente Loyalist- basic gear OP!!!
GALLENTE!!! FREEDOM!!! QUAFE!!!
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Union118
TH3 STRUGGL3
1
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Posted - 2015.12.01 13:39:00 -
[17] - Quote
Eros Adonai wrote:Leovarian L Lavitz wrote:On commandos, the bottom weapon slot gets the boost Source? Came straight out of the horses mouth.
Starter Fit Suits are OP :-)
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Union118
TH3 STRUGGL3
1
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Posted - 2015.12.01 13:42:00 -
[18] - Quote
GM Archduke wrote:Banjo Robertson wrote:So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot?
Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost?
Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots?
I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot. The Augmented Ammunition Facility increases the damage output of primary weapons - this can be any weapon fitted in the primary weapon slot on any Dropsuit. To clarify, this is the weapon that is shown as equipped and in your hands on any Dropsuit when viewed in your loadouts, and the weapon you should have equipped and ready to use when you're spawning in battle Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true?? We can verify that the Augmented Ammunition Facility is working as intended and is providing the appropriate bonuses on higher levels as well - please note however, that damage bonus is rounded down, and on some levels, some weapons may not have a significant and obvious damage bonus from the Subsystem. STOP THE PRESSES. DUKE WHERE IS YOUR INTRO? Ahoy and stuff. You are slipping Sir.
Starter Fit Suits are OP :-)
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Banjo Robertson
Random Gunz Rise Of Legion.
762
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Posted - 2015.12.01 20:28:00 -
[19] - Quote
GM Archduke wrote:Banjo Robertson wrote:So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot?
Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost?
Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots?
I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot. The Augmented Ammunition Facility increases the damage output of primary weapons - this can be any weapon fitted in the primary weapon slot on any Dropsuit. To clarify, this is the weapon that is shown as equipped and in your hands on any Dropsuit when viewed in your loadouts, and the weapon you should have equipped and ready to use when you're spawning in battle Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true?? We can verify that the Augmented Ammunition Facility is working as intended and is providing the appropriate bonuses on higher levels as well - please note however, that damage bonus is rounded down, and on some levels, some weapons may not have a significant and obvious damage bonus from the Subsystem.
you are the best, archduke! is there any chance of there being a semi-official wiki for this game where info like this can be updated? stuff we cant easily find in the game and whatnot. Lack of available information is one of the things hurting new and existing players, in my opinion. |
General Mosquito
Fatal Absolution Bleeding Sun Conglomerate
418
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Posted - 2015.12.01 20:35:00 -
[20] - Quote
So the whales can get up to 8% damage buff.
That actually explains a lot.
Never playing on the ground again. God damn pay to win garbage. No surprise this game is sliding ever deeper into the shitter.
The Attorney General - Mr. Hybrid Vayu
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