Pages: [1] 2 3 4 5 |
1. Dust514 Companion App - in Feedback/Requests [original thread]
I know that this daily login crap is part of the free to play model (side note: which I don't like), but it is very annoying. I would appreciate an app or internet access to handle that kind of stuff. Gamers are not only kiddies. Maybe it is ea...
- by Baltazar Pontain - at 2015.07.06 06:12:00
|
2. Supply Depots... - in Feedback/Requests [original thread]
Hehe yes. In some maps designers thought it is cool to deploy ALL supply depots on upper floor of nice looking buildings. A pain for tank drivers. As a dropship I may hover to it but as tank no chance.
- by Baltazar Pontain - at 2015.07.06 06:06:00
|
3. [Idea] No death after needle - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Reallusion GrimSleeper wrote: You have to be dead to be revived. If you die, get revived, and die again, technically it's still dying cause you were brought back FROM the dead, but were no longer dead. No, i...
- by Baltazar Pontain - at 2015.07.05 18:46:00
|
4. [Idea] No death after needle - in Feedback/Requests [original thread]
Krias Thracian wrote: Baltazar Pontain wrote: If you revive someone with needle your team has lost no clone and he has not lost any equipment. Why does the person has a death in his totals? My idea: A person that got picked up has no death...
- by Baltazar Pontain - at 2015.07.05 15:06:00
|
5. [Idea] Needle revive reloaded - in Feedback/Requests [original thread]
Here an idea for proto needles or officer variants. If you revive someone that victim ... aehhh customer is invincible for a (very short!) time. So he can run and take cover. Or if invincible is not so good than maybe a strong rep burst as long ...
- by Baltazar Pontain - at 2015.07.05 15:05:00
|
6. [Idea] No death after needle - in Feedback/Requests [original thread]
If you revive someone with needle your team has lost no clone and he has not lost any equipment. Why does the person has a death in his totals? My idea: A person that got picked up has no death in his logs.
- by Baltazar Pontain - at 2015.07.05 14:59:00
|
7. THE solution for NPE - in Feedback/Requests [original thread]
Someone else thinks NPE = NullPointerException? I need to work less....
- by Baltazar Pontain - at 2015.07.01 16:35:00
|
8. proto tank issue! - in Feedback/Requests [original thread]
You do not have to limit something here, but that is only my opinion. A proto tank is easy toast if you put proper proto AV gear into place. More tanks mean only more targets. I lost a match a day because we had 6 tanks on our side and nobody w...
- by Baltazar Pontain - at 2015.06.30 14:25:00
|
9. [Feature] Uplink Status in HUD - in Feedback/Requests [original thread]
Aeon Amadi wrote: Sorry it took so long! I work very long hours on the weekends =P http://i.imgur.com/vsm2zZ2.png Nice one! Thx!
- by Baltazar Pontain - at 2015.06.22 15:43:00
|
10. [Feature] Uplink Status in HUD - in Feedback/Requests [original thread]
Talos Vagheitan wrote: +1 I have included this and other things in an 'upgrade the HUD' post. Please take a look and offer feedback! Thanks. Ah sorry totally missed that one. +1
- by Baltazar Pontain - at 2015.06.21 05:49:00
|
11. [Feature] Uplink Status in HUD - in Feedback/Requests [original thread]
As amarr logi I am proud of my uplinks. I spent a lot of time running around and look if my uplinks are still up. Where they killed? Are they away because they were empty? Maybe it is possible to put some information in HUD for logis like activ...
- by Baltazar Pontain - at 2015.06.20 16:44:00
|
12. Large Blasters Need Balancing - in Feedback/Requests [original thread]
I think the large blaster is okay at the moment. With its high generation of heat you have to shoot carefully. And its range is limited, rails and rockets have a much longer distance. I see the problem more in rails. If you want to shoot infant...
- by Baltazar Pontain - at 2015.06.20 05:16:00
|
13. Drug injector - in Feedback/Requests [original thread]
Really I want that. Can have the same design as revive needle so nothing new has to be implemented. Boost yourself or comrade. Gives X seconds combat boost (aim, damage or speed; a lot is thinkable) afterwards it gives you penalty for some sec...
- by Baltazar Pontain - at 2015.05.29 14:38:00
|
14. New game mode "League" - in Feedback/Requests [original thread]
Every corp is allowed to place one team. Each week one team is assigned to another team (random?). If the match takes place winner gets 5 points, looser 2 points. In a draw both get 3 points. If the match was not executed both teams will have ze...
- by Baltazar Pontain - at 2015.05.21 15:20:00
|
15. Active Boosters - in Feedback/Requests [original thread]
Absolute fantastic idea and so simple. I really support the idea but for CCP not so profitable. As far as I understand the free to play model all is about getting ppl to login and play. Therefore they added the daily bonus. This idea as much as...
- by Baltazar Pontain - at 2015.05.19 14:15:00
|
16. Remote Explosives - in Feedback/Requests [original thread]
Introduce two variants: * Against infantry * Against vehicle Infantry version needs deploy time to handle throw and forget like it is done at the moment, vehicles are not harmed. Vehicle version needs reduction in blast radius and infantry is no...
- by Baltazar Pontain - at 2015.05.11 17:37:00
|
17. Scan grenade - in Feedback/Requests [original thread]
Bright Cloud wrote: Why should i use that over a regular active scanner which i can use from up to 200m away? Usually when im in grenade throwing range and the enemy team realises that ive thrown that "thing" they will come stright at me cause ...
- by Baltazar Pontain - at 2015.05.03 18:27:00
|
18. Scan grenade - in Feedback/Requests [original thread]
Megaman Trigger wrote: I'd like a decoy grenade and/or equipment; once activated, it sends out fake scan results to the enemy while masking your own. So they expect an attack from one side but then you flank. Yeah nice idea :)
- by Baltazar Pontain - at 2015.05.03 14:20:00
|
19. Scan grenade - in Feedback/Requests [original thread]
Is handled like a normal grenade. When "exploding" it stays on the ground and does a few scan pulses. The scan results stays only for some seconds and is intended to check a room before entering. The scan could be with high resolution. The gren...
- by Baltazar Pontain - at 2015.05.03 12:03:00
|
20. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Here are my thoughts about it: * Sad that it is not deployable by players. But maybe some deployable versions will be implemented later. * Have you thought about introducing mass? So a blob would not be possible. If too much mass transists in shor...
- by Baltazar Pontain - at 2015.03.06 16:38:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |