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61. NDAs must be in place! - in General Discussions [original thread]
Breakin Stuff wrote: Operative 1174 Uuali wrote: http://blogs.ancientfaith.com/glory2godforallthings/wp-content/uploads/sites/15/2014/03/hell_joyce.png Huh. They cleaned up the place. Of course. They got out the good torture implem...
- by Balistyc Farshot - at 2015.09.04 13:43:00
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62. NDAs must be in place! - in General Discussions [original thread]
deezy dabest wrote: Several of the new CPMs have been pretty active over in Features and Ideas holding discussions with the community to find out what they should hold discussions with CCP on. Not everything is about wasting time in GD. T...
- by Balistyc Farshot - at 2015.09.03 19:47:00
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63. NDAs must be in place! - in General Discussions [original thread]
Ripley Riley wrote: In regard to the CPM2 silence: meetings and Skype conversations with CCP can distract them. They will probably be quiet while they acclimate to their new meeting schedules and what not. Either that, or they will develop a cr...
- by Balistyc Farshot - at 2015.09.03 18:53:00
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64. NDAs must be in place! - in General Discussions [original thread]
Non-Disclosure Agreements must be in place on the new CPM2 because all the loud posters that CCP used to listen to out here are now all quiet. Hey CPM2 - tell us when you get the branding! Forums are getting quiet from the usual trouble makers wh...
- by Balistyc Farshot - at 2015.09.03 17:47:00
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65. fair well o7 - in General Discussions [original thread]
May I ask what FPS you are going to? Just wondering because I think everyone is starting to feel the vacuum of great people leaving and the players with skills still stomping to feel good, but not making any big moves in Molden Heath.
- by Balistyc Farshot - at 2015.09.03 17:29:00
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66. How to fix leaving in Pubs! Ratati Wheaton, please answer - in General Discussions [original thread]
deezy dabest wrote: HOWDIDHEKILLME wrote: Remember my other idea... Remove fire team sized squads so pubs have no squads. No squads no stomp. Team chat is still there but no shared passive scans ( enormous advantage if your logi scans at 24...
- by Balistyc Farshot - at 2015.09.03 15:56:00
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67. Heavy Buff :D - in General Discussions [original thread]
CUSE TOWN333 wrote: HOLY PERFECTION wrote: Death Shadow117 wrote: If they get buffed then sg should get one too If you buff one thing, then buff everything else. Whats the point in the buff, and shotguns are fine for now. your fight...
- by Balistyc Farshot - at 2015.09.03 15:20:00
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68. How to fix leaving in Pubs! Ratati Wheaton, please answer - in General Discussions [original thread]
Void Echo wrote: Regardless of the intention of the "fixes" you guys are attempting to pass off. All your really doing is proving that you really don't care how new players are treated as long as your fights aren't boring or as long as you get ...
- by Balistyc Farshot - at 2015.09.02 15:31:00
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69. How to fix leaving in Pubs! Ratati Wheaton, please answer - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Sicerly Yaw wrote: HOWDIDHEKILLME wrote: This solution doesn't remove squads just the main problem with it ( pubs stomping ) while making a mode where solo players/no headset owning people can play on somewhat even t...
- by Balistyc Farshot - at 2015.09.01 19:50:00
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70. How to fix leaving in Pubs! Ratati Wheaton, please answer - in General Discussions [original thread]
CommanderBolt wrote: I'm curious, why Rattati Wheaton? As in Will Wheaton aka "God damn it Wesley!" Someone posted a while ago about how Ratatti looks like Will Wheaton. Search the forums. You will find it.
- by Balistyc Farshot - at 2015.09.01 19:38:00
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71. How to fix leaving in Pubs! Ratati Wheaton, please answer - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Death Shadow117 wrote: Yet you put noting in the op about where he said to REMOVE SQUADS you only talked about leaving battle which as stated won't fix the problem that's only making it worse. Either...
- by Balistyc Farshot - at 2015.09.01 15:23:00
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72. change match making back to no match making - in General Discussions [original thread]
Darken-Sol wrote: Onesimus Tarsus wrote: Darken-Sol wrote: Why do vets still play pubs? Do you need to surround yourself with easy enemies? Are you still practicing after 2 years? Move on buddy. Make a squad of 8 go play FW. You are cry...
- by Balistyc Farshot - at 2015.08.31 22:47:00
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73. How to Curb People Leaving - in General Discussions [original thread]
deezy dabest wrote: Murder Medic wrote: Bring back 1 to 2 minute Warbage pre game Let the leavers leave before the match even starts, and keep filling up slots until the game starts. Most people who drop out of a match do so at the very beg...
- by Balistyc Farshot - at 2015.08.31 21:58:00
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74. change match making back to no match making - in General Discussions [original thread]
Nothing Certain wrote: CUSE TOWN333 wrote: this MU thing can't be working because putting 15 redline snipers on my team or useless window lickers is got to be a scotty troll or something. maybe there just aren't many skilled players in the g...
- by Balistyc Farshot - at 2015.08.31 21:46:00
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75. How to fix leaving in Pubs! Ratati Wheaton, please answer - in General Discussions [original thread]
I saw the below post and I had to scratch my head thinking WTF were they thinking installing a "Leave Battle" button. Originally it wasn't intended to enable these chicken hearts to pull out early. Please read the below post and chirp in whether w...
- by Balistyc Farshot - at 2015.08.31 21:45:00
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76. change match making back to no match making - in General Discussions [original thread]
Cuse - This is why I was raging when I mentioned that we should rethink orbitals as a way to turn fights when you get on a team of useless idgits. I want to just quit the game sometimes when I see the level of players on my team and I can't even y...
- by Balistyc Farshot - at 2015.08.31 20:34:00
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77. Darn ahmg. - in General Discussions [original thread]
deezy dabest wrote: I have thought about making any heavy weapons turret mountable before. This should work by having an empty seat with no weapon mounted. Then another team mate could bring his heavy weapon of choice and enter that seat making...
- by Balistyc Farshot - at 2015.08.28 20:02:00
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78. 4 merc squads and Orbitals - in General Discussions [original thread]
Alcina Nektaria wrote: Adipem Nothi wrote: I've recently witnessed quite a few Ambush and Dom matches turned around at the last minute thanks to a well-timed Orbital. Honestly don't see any problem with current OB frequency or performance, o...
- by Balistyc Farshot - at 2015.08.27 18:39:00
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79. 4 merc squads and Orbitals - in General Discussions [original thread]
Adipem Nothi wrote: Scheneighnay McBob wrote: Personally, I like 4. However, there needs to be a catch I've been asking for for years now: Even in pub matches, orbitals should be able to kill friendlies. Enough of the bullshit of a squad dr...
- by Balistyc Farshot - at 2015.08.27 17:57:00
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80. 4 merc squads and Orbitals - in General Discussions [original thread]
Lightning35 Delta514 wrote: 3200 for a warbarge strike. Like 4K I think for laser warbarge 2k for flux. Idk. I just know that it's 3200 for major warbarge strike. (Not the major laser) 3200 for a major warbarge strike on a 4 merc team means...
- by Balistyc Farshot - at 2015.08.26 21:57:00
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