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101. New Heavy Weapons - in Feedback/Requests [original thread]
I want a Flame/Plasmathrower ......... i posted a similar idea before too but less explained, +1.
- by Balamob - at 2014.04.09 18:22:00
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102. The Sandbox Shooter + 10mil ISK trivia challenge - in Feedback/Requests [original thread]
It would be f****** awesome to see this on the game,i would like to see politic events where you have to pick a side with choices that has consequences..... somemething like dragonage decition/consequence.
- by Balamob - at 2014.04.09 18:16:00
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103. BALANCE =... - in General Discussions [original thread]
m twiggz wrote: Jarlaxle JRXL wrote: m twiggz wrote: Actually the range of a Scout ck.0 suit with max skills and max modules is still less than half that of the range of an active scanner. So yes I would say this provides balance. Not to ...
- by Balamob - at 2014.04.09 17:47:00
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104. Buff assault class. - in General Discussions [original thread]
I think assaults should get passive repair like logis had in the past but less broken. For example, armor 1/sec per tier of assault dropsuit (keeping gallente with its passive reapair to reflect his racial design) ..... passive regen is 1 of the t...
- by Balamob - at 2014.04.09 17:39:00
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105. How to fix the flaylock!!!!! Please Read. - in Feedback/Requests [original thread]
They could also the clip size from 3 to 5
- by Balamob - at 2014.04.02 12:47:00
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106. Overheating like i had not lvl 5 Amarr Assault - in General Discussions [original thread]
I been having this issue since the start of 1.8, is this working as intended?...... also this happens with my min assault, it doesnt get the extra bullets after a while.
- by Balamob - at 2014.04.01 07:57:00
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107. Gallente Heavy Weapon Idea: Flamethrower - in Feedback/Requests [original thread]
- by Balamob - at 2014.04.01 04:57:00
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108. Fanfest build name contest! - in General Discussions [original thread]
Ill try something obvious..... Officer
- by Balamob - at 2014.03.27 22:06:00
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109. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
I think we need to stablish first, the point of reference in order to buff or nerf, as far as i knew assaults were that point of reference cus they were the most balanced class. Problem is that every class has been set apart from the point of refe...
- by Balamob - at 2014.03.27 21:59:00
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110. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
PeOple SaId I was CraZy, i TolD u There wEre HeaVy GodParents.
- by Balamob - at 2014.03.27 05:23:00
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111. New Caldari Assault Bonus - in Feedback/Requests [original thread]
I know someone already posted the idea. Changing its 5% reload speed bonus to rail weponry to 5% (or 10%) reduction to charge time per level would be a better idea, It increases DPS indirectly and would also affect the Charged Sniper Rifle.
- by Balamob - at 2014.03.27 05:11:00
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112. You Choose! - in General Discussions [original thread]
I enjoy playing assault and have tried them all: -min assault is awesome with its new stamina recovery, can run all the time. -amarr assault is bulky and requires skill to master but is worth the time -gallente assault is the most versatile of the...
- by Balamob - at 2014.03.27 05:00:00
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113. A way to fix Tanks!! - in Feedback/Requests [original thread]
Already verifyed the name of the modules, this "hardeners" (that dont increase % by lvl my bad, they reduce cooldown) can be seen as an important problem when you see tankers stacking them. Judge Radamntis has made good videos and explanations abo...
- by Balamob - at 2014.03.23 20:40:00
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114. A way to fix Tanks!! - in Feedback/Requests [original thread]
Is simple, just nerf the DMG prevention modules. The CPU/PG can be increased, the time it lasts can be lowered but mainly i would reduce the DMG% redcution, 60% DMG reduction for militia level is way OP (it increases by skilling).
- by Balamob - at 2014.03.22 19:03:00
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115. to those that think KDR is important - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: It is the only thing to judge one's value on the field. Sad there isnt possible to be shown on the charts when u see some1 got 100+++ KDR
- by Balamob - at 2014.03.21 02:32:00
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116. New Devblog - 1.7 Retrospective - in Feedback/Requests [original thread]
Test server is needed also a survey of could be useful. +1
- by Balamob - at 2014.03.21 02:25:00
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117. Best idea/suggestion ever - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: what if your being shot at and just retreat to redone just before you die? u should get a timer, before u get immune.
- by Balamob - at 2014.03.21 02:21:00
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118. Pre-skill Investment Info - in Feedback/Requests [original thread]
I was wondering if it will be added the posibility to know, how a skill you invest would modify your stats before you spend them. I know you can know the cost of a certain skill grid but would be awesome to know the cost of a chain of skill to get...
- by Balamob - at 2014.03.20 05:50:00
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119. Dust updates - in General Discussions [original thread]
In my opinion, updates should be for new content only and "hotfixes" for balancing the game, while giving partial respecs once a year and/or an event for lots of sp (like the 1 mill clone kill) for the new players.
- by Balamob - at 2014.03.17 17:23:00
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120. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
General12912 wrote: agent caron wrote: General12912 wrote: CCP said such a feature may be added. they said it would be their last focus if so. they want to add everything they primarily want first like all the new guns and the pilot sui...
- by Balamob - at 2014.03.17 16:47:00
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