Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1941. Forge Gun Tracers - in General Discussions [original thread]
XXfootnoteXX wrote: Baal Omniscient wrote: Arbor Viridanus wrote: Baal Omniscient wrote: XXfootnoteXX wrote: How hard is it to spot a heavy with a big sig and a glowing gun. Forge guns dont need to be nerfed or buffed. Leave them a...
- by Baal Omniscient - at 2013.02.26 16:54:00
|
1942. Forge Gun Tracers - in General Discussions [original thread]
GeneralButtNaked wrote: Baal Omniscient wrote: But AV players are supposed to be protected by their squad, so a tracer wouldn't be that bad for people who use them only when in a squad. It would only be a problem to people who are running s...
- by Baal Omniscient - at 2013.02.26 16:48:00
|
1943. Forge Gun Tracers - in General Discussions [original thread]
Arbor Viridanus wrote: Baal Omniscient wrote: XXfootnoteXX wrote: How hard is it to spot a heavy with a big sig and a glowing gun. Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR ...
- by Baal Omniscient - at 2013.02.26 16:42:00
|
1944. Forge Gun Tracers - in General Discussions [original thread]
GeneralButtNaked wrote: I don't think that this would be a good idea. It would seem that having a tracer from a sniper is sensical, because the sniper can relocate rather quickly to avoid counter fire. Having a fat suit be traced back creat...
- by Baal Omniscient - at 2013.02.26 16:36:00
|
1945. Forge Gun Tracers - in General Discussions [original thread]
Vermaak Doe wrote: Baal Omniscient wrote: Vermaak Doe wrote: They're already easy to spot, they glow for crying out loud They glow for the whole 0.06 seconds they are in the air. And the other 4 while charging Agreed, but it's not ...
- by Baal Omniscient - at 2013.02.26 16:29:00
|
1946. Forge Gun Tracers - in General Discussions [original thread]
Spkr4theDead wrote: Baal Omniscient wrote: What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and ...
- by Baal Omniscient - at 2013.02.26 16:16:00
|
1947. Forge Gun Tracers - in General Discussions [original thread]
XXfootnoteXX wrote: How hard is it to spot a heavy with a big sig and a glowing gun. Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner ...
- by Baal Omniscient - at 2013.02.26 16:12:00
|
1948. Forge Gun Tracers - in General Discussions [original thread]
Vermaak Doe wrote: They're already easy to spot, they glow for crying out loud They glow for the whole 0.06 seconds they are in the air.
- by Baal Omniscient - at 2013.02.26 16:10:00
|
1949. My Tank is OP (Legitimately Complaining Here) - in General Discussions [original thread]
Mortal Maximus wrote: Baal Omniscient wrote: Are you aware that YOU can make a Soma Super Tank (militia armor tank for those non-tankers out there) with 2978 shields , 5235 armor , a 10% militia armor damage reduction mod, 2 armor r...
- by Baal Omniscient - at 2013.02.26 16:03:00
|
1950. Forge Gun Tracers - in General Discussions [original thread]
What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for in...
- by Baal Omniscient - at 2013.02.26 15:53:00
|
1951. Hot off the Press, Feb 27th? - in General Discussions [original thread]
Vrain Matari wrote: Olaf the Gutless wrote: Xbox? I thought I was playing on a PS3. Im confused. No worries, the broadcast to Xbox live is just an incredibly cruel tease that must have been secretly orchestrated by an evil genius. This me...
- by Baal Omniscient - at 2013.02.26 15:37:00
|
1952. [Discussion] Fixing tanks - in General Discussions [original thread]
Iron Wolf Saber wrote: Bhor Derri wrote: Thread was long but a good read. My opinions Armor overall needs a major fix (come on CCP this needs to happen EVE side too) Shields needs some improvement on collision damage (though should take a b...
- by Baal Omniscient - at 2013.02.26 15:08:00
|
1953. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
lowratehitman wrote: I throw AV grenades at the enemy. Half the time its a blast watching them duck and dive,than feeling duped I just wish the AV grenades would explode after a set amount of time, even if they only damage a very small area...
- by Baal Omniscient - at 2013.02.26 15:04:00
|
1954. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
Vaerana Myshtana wrote: Baal Omniscient wrote: Vaerana Myshtana wrote: The point of "easy mode" devices like Fused Grenades is that noobs remain a threat to the guy in a Proto suit with 6M SP and a 7.2 KDR. Working As Intended. Or the...
- by Baal Omniscient - at 2013.02.26 14:46:00
|
1955. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
Vaerana Myshtana wrote: QQ about grenades... Again. MOAR DEATH! I'm sick of seeing a /0 after anyone's name on the end game screen. The point of "easy mode" devices like Fused Grenades is that noobs remain a threat to the guy in a Proto sui...
- by Baal Omniscient - at 2013.02.26 14:32:00
|
1956. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
My issue with them isn't their versatility. It's the same thing you were ranting about a month ago, panic grenades. And just because they cost AUR atm doesn't mean that they always will. Obviously those panic grenades from before were a little mor...
- by Baal Omniscient - at 2013.02.26 13:20:00
|
1957. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
Allowing the auto explode grenades in this game in any form allows this game to devolve into a game where grenades are a win button. AUR users have the ability right now to own people with grenades alone. If we allow ISK variants, then auto explod...
- by Baal Omniscient - at 2013.02.26 12:00:00
|
1958. Sniperz are ruining skirmish - in General Discussions [original thread]
Tryhard514 wrote: Elijah Sol' Dzusaki wrote: What ruins skirmish for me is slow spawn times. I barely notice snipers unless they are really good.(which is rare) I never really die from them, they're just annoying as ****. Constantly gett...
- by Baal Omniscient - at 2013.02.26 07:34:00
|
1959. Rep vs. Dual Armor - in General Discussions [original thread]
Reimus Klinsman wrote: 3hp/s vs 2hp/s is a 50% increase. Armor plates have two downsides. 3,5, or 10% reduction to speed AND jump height.. Which will effect you, believe me. I used to run full armor tank... But I can't justify it. You get **** ...
- by Baal Omniscient - at 2013.02.25 23:30:00
|
1960. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
KingBabar wrote: 400 000 aur / 15 = 26 666 ikr?
- by Baal Omniscient - at 2013.02.25 21:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |