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141. Don't Leave A Game Just Because You Are Loosing - in General Discussions [original thread]
I always quit when my game starts getting too loose.
- by Ayures0 - at 2012.07.19 22:45:00
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142. The Recruiting Channel (NOW OPEN 10/9) - in General Discussions [original thread]
FFS, YES. I'm getting tired of all the people on these boards trying to pimp their ****** little corps.
- by Ayures0 - at 2012.07.19 22:43:00
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143. Hacking Objectives - in General Discussions [original thread]
Malachai Tyranos wrote: the minmattar suit will have a 10% hack speed increase and there will be modules/skills that will increase it. according to the devs its on the build they have/are working on atm. (can't find the link so fast ) It's g...
- by Ayures0 - at 2012.07.19 22:16:00
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144. Specials for PS+ maybe? - in General Discussions [original thread]
Crit Zero wrote: Anatoly Gasputin wrote: No. I ain't one of them and granting certain people access to equipment that is not available to the "masses" spells pay-to-win. it would be like paying to get the merc pack. Since when is th...
- by Ayures0 - at 2012.07.19 20:36:00
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145. what does dropsuit command do? - in General Discussions [original thread]
Raynor Ragna wrote: Thats what i was thinking, but I think it might mean that your enemies sensors will be less likely to see you (Less chance of having that red arrow display for them. I could be wrong. It does this and makes you stay on en...
- by Ayures0 - at 2012.07.19 19:52:00
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146. Alliance Tournament X - in General Discussions [original thread]
TEST. We're so terrible that we can't even lose a match properly after almost half our team goes out of bounds.
- by Ayures0 - at 2012.07.18 20:46:00
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147. EVE fiction?? - in General Discussions [original thread]
http://www.dust514.com/media/fiction/ http://community.eveonline.com/background/potw/ http://community.eveonline.com/background/stories.asp http://community.eveonline.com/background/articles.asp http://community.eveonline.com/races/
- by Ayures0 - at 2012.07.18 20:42:00
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148. The FU@# GOONs Song (A small relaps in my Goon bashing) - in General Discussions [original thread]
ITT, haters gonna hate, pubbies gonna pub.
- by Ayures0 - at 2012.07.18 10:39:00
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149. Betrayal How will it work - in General Discussions [original thread]
kellogs27 wrote: Laser point team......call in orbital strike...........team betrayed. DUST awoxing.
- by Ayures0 - at 2012.07.18 01:59:00
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150. Not sure if recruiting here is the right place... - in General Discussions [original thread]
Stop f***ing posting about this.
- by Ayures0 - at 2012.07.18 01:54:00
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151. New DUST corp!! - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: recruitment bump for MLG SUPER PRO CLANS Dammit, PEEEEEEETREEEEEEEEEEEEEE. Don't encourage them.
- by Ayures0 - at 2012.07.18 01:47:00
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152. Dynamic large scale warfare - in General Discussions [original thread]
Sojuro Ryo wrote: The thing is though that you'll need almost 4x the corp members that the maps can handle in order to fill one side of the battle. So if the map cap is 32x32 then you should have about 128 members and this is because not all of...
- by Ayures0 - at 2012.07.18 01:46:00
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153. LETS HAVE A RACE 2 C WHO GETS ON DUST FIRST TOMORROW - in General Discussions [original thread]
No. I have a job. Also, you IGNorant kids might not even be playing this weekend.
- by Ayures0 - at 2012.07.18 01:41:00
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154. Already Set Up Merc factions?! - in General Discussions [original thread]
It's ok. I already have awoxing alts in a couple of them. :D
- by Ayures0 - at 2012.07.18 00:49:00
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155. Dynamic large scale warfare - in General Discussions [original thread]
Leovarian L Lavitz wrote: That's easy, you capture the other undefended districts while they are busy with you. Same way any major alliance will keep its planets. A group of 'l33t' kdr players about 12-24 strong will attack a planet, get stuck ...
- by Ayures0 - at 2012.07.18 00:26:00
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156. Dynamic large scale warfare - in General Discussions [original thread]
Veigar Mordekaiser wrote: Ayures0 wrote: It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ We are talking about CCP here, it may well be possi...
- by Ayures0 - at 2012.07.18 00:13:00
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157. Dynamic large scale warfare - in General Discussions [original thread]
It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ Grit Breather wrote: Veigar Mordekaiser wrote: Oh really? Hmm, I would've thought a feature li...
- by Ayures0 - at 2012.07.17 23:54:00
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158. What are you doing with your 1 mil ISK/SP ? - in General Discussions [original thread]
Logi dropsuit IV. I'd try LLVs like the poster above me, but the light vehicles just get blown up way too easily to play with.
- by Ayures0 - at 2012.07.17 23:26:00
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159. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Sw3RvE wrote: Tony Calif wrote: MAG was full of awoxers. Become member, play a bit become officer, remove all members. The games that never had clan support are in for a horrible shock hohoho yep, people did that in socom. Awoxing is ...
- by Ayures0 - at 2012.07.17 23:07:00
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160. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Tien TheSecond wrote: Ayures0 wrote: This thread is hilarious. Welcome to New Eden. The penalty will be to their reputation (and maybe sec status). A warm welcome to all these new "clans". People WILL get awoxed, it's a crucial part of th...
- by Ayures0 - at 2012.07.17 22:44:00
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