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301. AAAAND IT'S GONE - in General Discussions [original thread]
CCP FoxFour wrote: Delta 749 wrote: Bet you a billion ISK you cant kill me within the next half hour ... sure about that? No DEV hack and no KBM
- by Aythadis Smith - at 2013.05.14 13:15:00
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302. Harder to kill vehicles after downtime. - in General Discussions [original thread]
Martin0 Brancaleone wrote: And dropships are forgotten again! Now lavs have more HP than dropships Read the spread sheet in the stickies. DS is getting buffed. But I suck at math so...... I can't give yah numbers.
- by Aythadis Smith - at 2013.05.14 10:41:00
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303. Harder to kill vehicles after downtime. - in General Discussions [original thread]
EnglishSnake wrote: I doubt it tbh Where the source? ^He who does not read stickies^ So....tanks will be more.....tanky .... if a hair more PG or closer to their old PG. I would feel bad for you guys, if I had a conscience.
- by Aythadis Smith - at 2013.05.14 10:39:00
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304. What happened to Shotgun? - in General Discussions [original thread]
crazy space 1 wrote: update, just went 25/9 with level 3 shotguns, nothing wrong here Ive been there on both ends of the barrel. Just closer range now
- by Aythadis Smith - at 2013.05.14 10:31:00
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305. The Loser Rifle - in General Discussions [original thread]
Might be some form of chemical battery.
- by Aythadis Smith - at 2013.05.13 14:41:00
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306. Officer HAVs and Dropships - in General Discussions [original thread]
LeCuch wrote: I think the officer tank should be 5 high 5 low slots 1500 shield 1500 armor 300 cpu 2000 pg Seems a bit OP, but that's the point of officer gear right? Maybe set it up for a potential of either shield thanking or armor tank...
- by Aythadis Smith - at 2013.05.12 23:01:00
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307. [QUESTION] Who balances the weapons in dust 514??? - in General Discussions [original thread]
Peter Griffin. Family Guy
- by Aythadis Smith - at 2013.05.12 22:59:00
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308. Broken Legs 514 - in General Discussions [original thread]
Knight SoIaire wrote: Aythadis Smith wrote: I have to agree, it sounds like a serious injury. Even tripping over rocks, walking on leaves, bending over to pick up the morning paper. All of them, serious injuries. Well. Since the clones a...
- by Aythadis Smith - at 2013.05.12 22:48:00
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309. Officer HAVs and Dropships - in General Discussions [original thread]
CharCharOdell wrote: I want real advanced and prototype tanks. Also, buff vehicle powergrid 80%. No. well... all of that but the PG. Sure it would be fun ....but...where is the challenge.
- by Aythadis Smith - at 2013.05.12 22:43:00
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310. Broken Legs 514 - in General Discussions [original thread]
I have to agree, it sounds like a serious injury. Even tripping over rocks, walking on leaves, bending over to pick up the morning paper. All of them, serious injuries.
- by Aythadis Smith - at 2013.05.12 22:13:00
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311. Officer HAVs and Dropships - in General Discussions [original thread]
Medic 1879 wrote: Aythadis Smith wrote: Medic 1879 wrote: We also need officer versions of everything. You really sound like you're trolling this idea. Sarcasm is just so hard to get correctly Anyway, with AV getting larger then life p...
- by Aythadis Smith - at 2013.05.12 21:57:00
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312. Miserable - in General Discussions [original thread]
Gone from MD to the shotgun scout. Trying both flavors. Maybe be the knifed, but....I still have a soul and don't want to be on every ones block list. Was going to try vehicles but.... I've been tarnished on how flight works in UT3
- by Aythadis Smith - at 2013.05.12 20:56:00
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313. Officer HAVs and Dropships - in General Discussions [original thread]
Medic 1879 wrote: We also need officer versions of everything. You really sound like you're trolling this idea. Sarcasm is just so hard to get correctly Anyway, with AV getting larger then life proto and officer, vehicles get STD mods and ve...
- by Aythadis Smith - at 2013.05.12 20:45:00
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314. New Player's Impressions: - in General Discussions [original thread]
Balance. Not weapon balance but game. A middle ground for MMO and FPS.
- by Aythadis Smith - at 2013.05.12 06:14:00
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315. New Player's Impressions: - in General Discussions [original thread]
Strange enough, if there were rooms for the new berries, I would have to give this room a limit on gear and war points. SP can be passive. WP you have to earn. Bad idea but..at least a gear limited room, maybe an orbital ambush with out vehicles...
- by Aythadis Smith - at 2013.05.12 05:56:00
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316. Activating Vehicle modules (mouse) - in General Discussions [original thread]
Hot key would give KBM an advantage. I would just make a mix of the controls. I had to adapt and put all important mods in the positions I can hit with better precision
- by Aythadis Smith - at 2013.05.12 04:17:00
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317. Activating Vehicle modules (mouse) - in General Discussions [original thread]
Same. 12, 3, 6, 9 can be done, anything inbetween is impossible. Or...doesn't activate. Some with the objective system. Like defend order.
- by Aythadis Smith - at 2013.05.12 03:42:00
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318. Active Scanners, a first look. - in General Discussions [original thread]
Small idea but, why not a share in war points if a kill is made in a certain time limit. I couldn't tell you what that would be, but, too short and it would only be for close range, but too long, some one could just spam it and collect an orbita...
- by Aythadis Smith - at 2013.05.11 23:52:00
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319. Tanks are completely broken - in General Discussions [original thread]
It originally read an add to PG not a reduction to CPU of a mod that only has 25one cpu. I have 330 (320?) From the factory, what is a reduction of 5a cpu going to mean? Sure, it isn't horrible, I mean, it made me put a scanner mod that doesnt wor...
- by Aythadis Smith - at 2013.05.11 23:38:00
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320. Tanks are completely broken - in General Discussions [original thread]
I should have edited, but yes, I can agree vertical aim is spotty and the range is crap. But if it means a few more feet forward, vs not being able to look up, I'll say good bye to range over vertical.
- by Aythadis Smith - at 2013.05.11 22:05:00
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