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The dark cloud
Seraphim Initiative. CRONOS.
1416
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Posted - 2013.05.14 10:28:00 -
[1] - Quote
Allright CCP appearently are doing a HUGE buff on this downtime. Why you ask? Well mainly due to the fact that they change the skills that gave you +5%HP on armor/shields to +2% on armor/shield resistance per lvl. This means with the upcoming HP buff vehicles apart from the logi LAV's will have inbuild resistance (which was exclusive to them before). so when you maxed that skill you get +10% resistance on every vehicle you have. You might dont think that those 10% is not much but to make it clear to you those extra 10% wont stack with modules. Furthermore logi LAV's will now even be 3 times harder to kill cause for example the charybdis gets a 70% HP buff. The logi LAV skill allready grants 10% resistance on lvl5. Then add another 10% from the relabeled skill and you get 20% resistance on it without even attaching a single module on it. Sure we loose the 5%HP per lvl but who cares? with the new changes the gunnlogi for example will have a natural HP as when you woulda had both armor and shield skills maxed out. Good luck AV players you will need it. |
gbghg
L.O.T.I.S. RISE of LEGION
1609
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Posted - 2013.05.14 10:32:00 -
[2] - Quote
*glares at dark cloud, curses CCP and goes sulk in the corner* |
EnglishSnake
Zumari Force Projection Caldari State
1051
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Posted - 2013.05.14 10:34:00 -
[3] - Quote
I doubt it tbh
Where the source? |
iceyburnz
Crux Special Tasks Group Gallente Federation
444
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Posted - 2013.05.14 10:35:00 -
[4] - Quote
Good.
I like a challenge.
Punking militia LAVs was getting old since everyone was scared to drop tanks. |
Coleman Gray
GunFall Mobilization Covert Intervention
273
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Posted - 2013.05.14 10:38:00 -
[5] - Quote
After all this Hacked Exo and turret nonsense we've had to suffer since uprising started we deserve a huge buff lol |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
281
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Posted - 2013.05.14 10:39:00 -
[6] - Quote
And dropships are forgotten again!
Now lavs have more HP than dropships |
Aythadis Smith
The Generals EoN.
15
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Posted - 2013.05.14 10:39:00 -
[7] - Quote
EnglishSnake wrote:I doubt it tbh
Where the source? ^He who does not read stickies^
So....tanks will be more.....tanky .... if a hair more PG or closer to their old PG.
I would feel bad for you guys, if I had a conscience. |
Aythadis Smith
The Generals EoN.
15
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Posted - 2013.05.14 10:41:00 -
[8] - Quote
Martin0 Brancaleone wrote:And dropships are forgotten again! Now lavs have more HP than dropships Read the spread sheet in the stickies. DS is getting buffed. But I suck at math so...... I can't give yah numbers. |
XXfootnoteXX
DUST University Ivy League
266
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Posted - 2013.05.14 10:43:00 -
[9] - Quote
Eh, if you dont have any skills into AV its your own fault. |
Jason Pearson
Seraphim Initiative. CRONOS.
1071
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Posted - 2013.05.14 10:55:00 -
[10] - Quote
LLAVs are the future of killing. |
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EnglishSnake
Zumari Force Projection Caldari State
1051
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Posted - 2013.05.14 10:57:00 -
[11] - Quote
Aythadis Smith wrote:EnglishSnake wrote:I doubt it tbh
Where the source? ^He who does not read stickies^ So....tanks will be more.....tanky .... if a hair more PG or closer to their old PG. I would feel bad for you guys, if I had a conscience.
Ther is nothing about swapping skills from 5% more HP to 2% more resistances
Plus we have less PG still so the HP buff doesnt matter anyways since AV has a 10% buff so it may take 1 more nade or swarm volley |
Rasatsu
Much Crying Old Experts
696
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Posted - 2013.05.14 10:58:00 -
[12] - Quote
Feel free to go to sleep crying while you hug your militia swarm launcher. |
Jason Pearson
Seraphim Initiative. CRONOS.
1074
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Posted - 2013.05.14 11:00:00 -
[13] - Quote
EnglishSnake wrote:Aythadis Smith wrote:EnglishSnake wrote:I doubt it tbh
Where the source? ^He who does not read stickies^ So....tanks will be more.....tanky .... if a hair more PG or closer to their old PG. I would feel bad for you guys, if I had a conscience. Ther is nothing about swapping skills from 5% more HP to 2% more resistances Plus we have less PG still so the HP buff doesnt matter anyways since AV has a 10% buff so it may take 1 more nade or swarm volley
Go and read the Vehicle Balancing thread -_- Aswell as the Downtime announcement for today confirming the change. |
EnglishSnake
Zumari Force Projection Caldari State
1051
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Posted - 2013.05.14 11:03:00 -
[14] - Quote
Jason Pearson wrote:EnglishSnake wrote:Aythadis Smith wrote:EnglishSnake wrote:I doubt it tbh
Where the source? ^He who does not read stickies^ So....tanks will be more.....tanky .... if a hair more PG or closer to their old PG. I would feel bad for you guys, if I had a conscience. Ther is nothing about swapping skills from 5% more HP to 2% more resistances Plus we have less PG still so the HP buff doesnt matter anyways since AV has a 10% buff so it may take 1 more nade or swarm volley Go and read the Vehicle Balancing thread -_- Aswell as the Downtime announcement for today confirming the change.
Oh yea
When did they put that in?
|
Garrett Blacknova
Codex Troopers
2959
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Posted - 2013.05.14 11:32:00 -
[15] - Quote
As an AV player, I welcome the change.
As a tanker, I look forward to it.
As a Dropship gunner, I'm worried, but hopeful. |
Groza Tragediya
Opus Arcana Orion Empire
118
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Posted - 2013.05.14 11:40:00 -
[16] - Quote
I love you CCP |
RuckingFetard
Better Hide R Die
85
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Posted - 2013.05.14 11:43:00 -
[17] - Quote
Time to respec into Adv. FGs |
Groza Tragediya
Opus Arcana Orion Empire
118
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Posted - 2013.05.14 11:47:00 -
[18] - Quote
Ill still eat you om nom :D |
Ryder Azorria
Amarr Templars Amarr Empire
314
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Posted - 2013.05.14 11:55:00 -
[19] - Quote
FYI, resistance bonuses are super powerful, more so than raw HP bonuses - because of maths.
The quote below is from the EVE forums, but explains it all pretty nicely.
CCP Fozzie wrote:Hey everyone, I know there's been a lot of questions raised by the Abaddon and Rokh changes, sorry for not having this thread ready earlier.
I'd like to chat with you guys a little bit about ship resistance bonuses, their place in the grand picture and what we want to do with them in Odyssey. I've talked in this forum before about our belief that 5% armor/shield resistance bonuses are one of the most powerful bonuses we give to significant numbers of ships. Resistances have the huge advantage of applying equally well as a buffer bonus, a magnifier of local reps, and a magnifier of incoming remote reps. This imbalance was becoming more and more of a problem as we started work on battleships and command ships.
To understand why they are so powerful, we need to start with some quick math. Resistance bonuses are stronger than they first appear for the same reason that rate of fire bonuses are stronger than damage bonuses. This isn't entirely intuitive but it's something that long-time EVE theorycrafters have all gotten used to since it shows up so often in the context of our game.
The key thing to remember is that a 25% bonus that is applied by division (like resistances that divide incoming damage, or RoF which divides the duration between module activations) have a much bigger effect than a 25% bonus that applies by multiplication (like a weapon damage bonus or a bonus to raw hitpoints).
For example a 25% increase in armor hitpoints applies quite intuitively: (Base HP) * 1.25 = a 25% increase in total EHP.
In contrast a resistance bonus actually benefits your ships by decreasing incoming damage. So a ship with 25% resistance bonus takes 25% less damage from hostiles. This ends up applying to their effective hitpoints as: (Base HP) / 0.75 = a 33% increase in total EHP.
So while a 37.5% rep bonus increases effective repping by 37.5%, and a 50% armor hp bonus increases effective hitpoints by 50%, a 25% resistance bonus actually increases both by 33% (not the 25% that might be assumed at first glance). In practice that means that for pure amount repped over time, a 25% resistance bonus is only 3% less powerful than a 37.5% rep bonus.
Resistance bonuses also have several other huge advantages over our other tanking bonuses. At the end of the day what tanking bonuses really do is keep you alive longer. Active bonuses are strongest when the damage you are taking is weaker, while passive EHP bonuses help more when incoming DPS is higher, but both serve to increase the amount of time you can remain on the battlefield under fire. Since it applies to both reps (local or remote) and to passive EHP, a resistance bonus dominates in most situations.
So, while the resistance bonus only gives you 11% (1/(1 - 0.02*5)) more EHP, it also makes both local and remote reps 11% more effective - which is hopefully an effective compromise. |
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