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61. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Conraire wrote: [quote=STB Vermaak Doe]Sp > isk or do stealth bombers not kill battlecruisers and battleships in EVE? Heavy forge gunners are vulnerable to everything. BUULLLL ****
- by Average Joe81 - at 2012.10.20 05:02:00
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62. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
GIZMO2606 wrote: Forge Gun = Anti-Vehicle weapon. Get use to it, players have learned that the best way to take out vehicles is with a Forge Gun. ARs are anti infantry, does that mean it should kill infantry in two hits? if you said yes they ...
- by Average Joe81 - at 2012.10.20 05:00:00
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63. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
I had gunlogi worth 350000 isk and he had aurum advanced worth about 2 U.S, pennies (the proto type equivelent is worth 80000). I dont understand this bs even more because of the skills you have to obtain to get there. Although the AV guy uses a...
- by Average Joe81 - at 2012.10.20 03:20:00
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64. [request]specialize starter fits - in Feedback/Requests [original thread]
Grenwal Hiesenberg wrote: I see what you're saying but, how about just removing all the bells and whistles from each of the suits but still giving each player access to all four. Then players would still have the minimum covered but it would en...
- by Average Joe81 - at 2012.10.08 02:57:00
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65. [request]specialize starter fits - in Feedback/Requests [original thread]
Sinboto Simmons wrote: you don't really have to it gives it to you when you start(it did for me anyway) i mean only that and remove the other starter fits
- by Average Joe81 - at 2012.10.08 02:42:00
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66. [request]specialize starter fits - in Feedback/Requests [original thread]
by that i mean give enforcers an assault suit with only an AR(maby with a side arm but no modules), give arbitrers scout with sniper and smg, etc. i say this because currently it is pointless to buy a malitia assault suit, malitia sniper, mallitia...
- by Average Joe81 - at 2012.10.08 01:31:00
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67. 10 vehicles and 6 dropsuits - in Feedback/Requests [original thread]
am i the only one who doesn't like that ratio?
- by Average Joe81 - at 2012.09.25 22:05:00
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68. TAKE YOUR TIME CCP - in Feedback/Requests [original thread]
i agree with you but hopefully they will have major expansion every now and then so people wont loose interest in dust
- by Average Joe81 - at 2012.09.23 20:46:00
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69. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
i think all of those modules would take up too much space on the PS3... though the idea is good
- by Average Joe81 - at 2012.09.21 23:00:00
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70. eve is brutal and dust... - in Feedback/Requests [original thread]
this is going to become a tank thread probobly although in my opinion it doesn't seem brutal at all for AV because no one(exept snipers and vehicles) feel the need to target them even if they are fireing at a tank that will die unless the person...
- by Average Joe81 - at 2012.09.19 22:49:00
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71. Y oh Y the nurse on tanks - in Feedback/Requests [original thread]
Eternal Technique wrote: In my opinion, tanks are fine now. Keeping you tank alive takes a little more skill now. Most tankers are upset that they are not unkillable anymore, but I have not seen the good tankers complaining. Tank spam has dropp...
- by Average Joe81 - at 2012.09.18 23:49:00
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72. Y oh Y the nurse on tanks - in Feedback/Requests [original thread]
Tarn Adari wrote: Please try using grammar, spelling and punctuation...this makes you sound like a butthurt child whose solopwnmobile just broke... You are supposed to rely on your team to keep you clear of heavies. Snipers, Assaults and espec...
- by Average Joe81 - at 2012.09.18 23:30:00
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73. Not op my *** - in Feedback/Requests [original thread]
i just think they need to add more cover
- by Average Joe81 - at 2012.09.16 23:37:00
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74. tanks weren't OP - in Feedback/Requests [original thread]
Jane DeArc wrote: Average Joe81 wrote: you say it takes you 12 million SP to reach ur proto AV fits. that is the biggest bull**** i've ever heard. only CCP uses proto heavy fits to try and kill a tank, it only takes 1.25 million to get weapo...
- by Average Joe81 - at 2012.09.16 04:42:00
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75. tanks weren't OP - in Feedback/Requests [original thread]
Icy Tiger wrote: I'm cool with it, I can still go at least 14-0, but the LAV is BS now. My Methana is dead to me. here is a story of mine: im drving i gunnlogi, an omnikuma comes up right behind me and shoots ot me. by the time I turn around ...
- by Average Joe81 - at 2012.09.16 04:00:00
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76. tanks weren't OP - in Feedback/Requests [original thread]
pew pew youredead wrote: yes they were op, quit crying now thats why i said the damage they did was a little OP. read first troll later
- by Average Joe81 - at 2012.09.16 03:39:00
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77. tanks weren't OP - in Feedback/Requests [original thread]
they were a little for the damage but only a little. now before you AV fags come in here and make senseless points that you spam likes at eachother for let me just say a few things. I can fight as an infantry and infact Im usually at the top of t...
- by Average Joe81 - at 2012.09.16 03:15:00
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78. av is to strong - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: wathak 514 wrote: I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgu...
- by Average Joe81 - at 2012.09.16 01:57:00
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79. idea for heavies - in Feedback/Requests [original thread]
make them more expensive but give them a buff
- by Average Joe81 - at 2012.09.13 21:04:00
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80. seige tank - in Feedback/Requests [original thread]
in EVE some ships can activate seige mode why not do something similar for tanks.
- by Average Joe81 - at 2012.09.13 01:13:00
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