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6821. Why is Tank TTK so low. - in General Discussions [original thread]
TvT is officially COD Style. With one clip you can kill about 3-4 HAVs without blinking, and Rail vs. Rail comes down to who fires first.
- by Atiim - at 2014.04.07 20:48:00
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6822. the best part of dust 514 - in General Discussions [original thread]
Someone's a bit full of themselves today.
- by Atiim - at 2014.04.07 18:33:00
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6823. The Cost Of AV - in General Discussions [original thread]
True Adamance wrote: Dude your assumptions that any one role in Dust requires any more "skill" than any other, in any FPS game ever made is one full of fallacies. How so? Would you say that the role of a Plasma Cannon user is as easy as the ...
- by Atiim - at 2014.04.07 18:19:00
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6824. The Cost Of AV - in General Discussions [original thread]
The Attorney General wrote: So now you are going to tell me what I need to run on my tank fits? Still, my 51,000,000 beats your SP amount by a huge margin, so your argument is void. Also, my good tanks are more expensive than your good AV fi...
- by Atiim - at 2014.04.07 18:10:00
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6825. Buff Lower Tier swarms - in Feedback/Requests [original thread]
Dauth Jenkins wrote: With the hotfixed hardeners, it entirely likely that this change would make standard swarms very powerful. And if the standard version is as useful as the proto, but at a fraction of the cost, then why use anything else? S...
- by Atiim - at 2014.04.07 15:16:00
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6826. Buff Lower Tier swarms - in Feedback/Requests [original thread]
+1 It allows you to run anything other than PRO Swarm Launchers, and still have a good effect. Just like every other weapon (bar Sniper Rifles) in this game.
- by Atiim - at 2014.04.07 15:07:00
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6827. The Cost Of AV - in General Discussions [original thread]
True Adamance wrote: I am saying that yeah I can take down HAV...but taking down a tank should never be easy, otherwise it would be boring. Are yiy saying you want to be able to break the Vehicle/AV balance by destroying the most expensive, he...
- by Atiim - at 2014.04.06 23:45:00
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6828. The Cost Of AV - in General Discussions [original thread]
Void Echo wrote: I fail to see that, look at the posts by true and echo. Well this thread derailed quickly.
- by Atiim - at 2014.04.06 23:42:00
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6829. The Cost Of AV - in General Discussions [original thread]
Void Echo wrote: because of the fact that adv and proto tank hulls haven't existed in dust since the uprising build came along, standard tanks have had to become the new proto tanks, STD tanks are the highest level of vehicles you can get for ...
- by Atiim - at 2014.04.06 23:40:00
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6830. Tell me this doesn't look fun - in General Discussions [original thread]
This doesn't look fun.
- by Atiim - at 2014.04.06 23:35:00
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6831. gamebreaking insta-kills - in General Discussions [original thread]
Insta-kills are acceptable, just as long as they have downsides to performing it.
- by Atiim - at 2014.04.06 23:28:00
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6832. The Cost Of AV - in General Discussions [original thread]
Void Echo wrote: wow.... due to the replies im reading, id say Atiim has finally overstayed his welcome on the vehicle/av balance situation, so far the community feels that tanks and av are one step away from full balance. *Sigh* This thread...
- by Atiim - at 2014.04.06 23:26:00
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6833. The Cost Of AV - in General Discussions [original thread]
Pvt Numnutz wrote: Hmm interesting, although you could debate the dropsuit command and such because that also applies to other suits so a ground pounder would probably already have a few of these. That aside when I get home I'll pot up how muc...
- by Atiim - at 2014.04.06 23:25:00
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6834. The Cost Of AV - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Except vehicle skills are only for 1 thing, vehicles, but shield mods aren't av restricted Only 1 Thing? Really? Baloch
Onikuma
Methana
Saga
Viper
Gorgon
Grimsnes
Myron
Incubus
Python...
- by Atiim - at 2014.04.06 23:23:00
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6835. The Cost Of AV - in General Discussions [original thread]
True Adamance wrote: I do...but I'm not fool enough to try it solo. If I want an HAV dead it will die, our squad will co-ordinate a small AV team to hunt it down and destroy it. Why else would I play a team based game if I didn't want to wor...
- by Atiim - at 2014.04.06 23:11:00
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6836. The Cost Of AV - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Yea um no, thise arent av, maybe exept damage mods but everything else is for your general drop suits so it doesn't count With that logic just about every Module & Core Skill wouldn't count when tallying up the c...
- by Atiim - at 2014.04.06 22:59:00
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6837. The Cost Of AV - in General Discussions [original thread]
Alpha 443-6732 wrote: Technically (for example) an SMG won't help you be a great AVer, so I think that's the point he's trying to make. Well they do help you fend off against hostile infantry, which does make the job easier.
- by Atiim - at 2014.04.06 22:57:00
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6838. The Cost Of AV - in General Discussions [original thread]
True Adamance wrote: So you can afford to pump up your example with unnecessary skills but when I point out that I can do it as well you simplify my build to the point of actual efficiency......? WTF man I thought we were being ridiculous up ...
- by Atiim - at 2014.04.06 22:38:00
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6839. The Cost Of AV - in General Discussions [original thread]
The Attorney General wrote: 51,015,760 with engineering and electronics maxed out. But that doesn't include the dropsuit needed to carry around proto uplinks, and a core focused rep tool along with a proto weapon and sidearm. You could j...
- by Atiim - at 2014.04.06 22:31:00
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6840. The Cost Of AV - in General Discussions [original thread]
MINA Longstrike wrote: I like how you tossed a bunch of unnecessary crap in there to artificially bloat the SP requirement I also like how you presented a reason as to why any of that stuff is unnecessary.
- by Atiim - at 2014.04.06 22:28:00
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