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461. Current Logi Supply Tactics - Fail - Ideas to increast the skill required to pla... - in General Discussions [original thread]
Fizzer94 wrote: About your barricade idea. I had a similar idea, it would be an installation however. You would buy 1m long segments from the marketplace that could be placed in a wall formation on the battlefield. To place them you would set t...
- by Athena Sentinel - at 2013.09.21 03:10:00
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462. Current Logi Supply Tactics - Fail - Ideas to increast the skill required to pla... - in General Discussions [original thread]
Win TheDay wrote: I would like to see drop links and nano hives of squad mates as green in color. There by ensuring you come out at the right place looking in the right direction and increase your squads war points for orbital strikes. E...
- by Athena Sentinel - at 2013.09.21 03:05:00
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463. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
Sgt Kirk wrote: 21yrOld Knight wrote: Sgt Kirk wrote: 21yrOld Knight wrote: Avallo Kantor wrote: There are no "aliens" in EVE. There is sleeper, etc stuff though, but that would expand us into worm holes, and I'm pretty sure CCP has...
- by Athena Sentinel - at 2013.09.20 15:56:00
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464. Current Logi Supply Tactics - Fail - Ideas to increast the skill required to pla... - in General Discussions [original thread]
I would like to see more tactical use items in Dust. There can be more backline logi tactics, making it a viable playing style to support the frontline. Here are a few of my ideas, please add to the list. 1. Carry Item - barricade, logi could mak...
- by Athena Sentinel - at 2013.09.20 15:48:00
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465. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
SgtDoughnut wrote: Thumb Green wrote: Athena Sentinel wrote: 1. Escort. Fck escort missions, with a barbed rod. The rest of your ideas are great though. Dunno TF2 Payload and Payload race are technically escort type gameplay and t...
- by Athena Sentinel - at 2013.09.20 05:10:00
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466. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
Tank Missile wrote: I remember the game Haze, not really the greatest, but I loved the online P.O.W game mode. You started out either as a prisoner in a cell with a hole in it and tried to escape, or a guard on the catwalks trying to stop the p...
- by Athena Sentinel - at 2013.09.20 05:08:00
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467. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Piraten Hovnoret wrote: Had a brilliant game 0/1 and 3000 SOMTHING WP. Came in late in the game and started to putt down drop uplinks and hives on roofs/ bars any what're that the reds could not get to them easy. I hacked stuff and blow upp i...
- by Athena Sentinel - at 2013.09.20 05:03:00
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468. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
Hellkeizer wrote: Athena Sentinel wrote: Hellkeizer wrote: Some type of industry contracts would be nice, piracy contracts, and possibly a sabotage contract for PvE Factional Warfare !!! Thread was not really about PvE Contracts.. but...
- by Athena Sentinel - at 2013.09.20 03:23:00
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469. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
Hellkeizer wrote: Some type of industry contracts would be nice, piracy contracts, and possibly a sabotage contract for PvE Factional Warfare !!! Thread was not really about PvE Contracts.. but I invite it! Very cool idea also.. I would sug...
- by Athena Sentinel - at 2013.09.20 02:29:00
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470. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
21yrOld Knight wrote: Mining- You use scanners and mining lasers to gather metals. While you have enemies attack your position. Nice.. (growing idea) you have to protect mining bots in the field as they collect and return. Teams win by coll...
- by Athena Sentinel - at 2013.09.20 02:26:00
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471. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
Avallo Kantor wrote: There are no "aliens" in EVE. There is sleeper, etc stuff though, but that would expand us into worm holes, and I'm pretty sure CCP has a bit more planned for Wormhole space than just a game mode... Problem solved... sig...
- by Athena Sentinel - at 2013.09.20 02:22:00
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472. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Blaze Ashra wrote: Athena Sentinel wrote: Blaze Ashra wrote: Athena Sentinel wrote: 1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the j...
- by Athena Sentinel - at 2013.09.20 02:01:00
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473. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
John Demonsbane wrote: Athena Sentinel wrote: Blaze Ashra wrote: Athena Sentinel wrote: 1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop t...
- by Athena Sentinel - at 2013.09.20 01:49:00
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474. New Contract Types - Add your ideas to the list. - in General Discussions [original thread]
1. Escort. A NPC supply train of slow moving vehicles. One team needs to defends its route through the map the other need to destroy all the vehicles. 2. Bomb Threat - One team needs to plant bombs to blow up nodes, the other defuses. (counter st...
- by Athena Sentinel - at 2013.09.20 01:45:00
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475. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Master Jaraiya wrote: Athena Sentinel wrote: Amy Artic wrote: I like the part when he says that it requires no skill. I laughed a little. What skill does your spawn point require? If you drop it and change suits to a starter suit. You...
- by Athena Sentinel - at 2013.09.20 01:31:00
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476. warhammer online bites the dust - in General Discussions [original thread]
Amy Artic wrote: Well this topic degenerated quickly BTW it's probably due to multiple reasons 1. Player base dwindled 2. Game Workshop has absolutely RIDICULOUS restrictions on what can and can't be done with their intellectual property, fo...
- by Athena Sentinel - at 2013.09.20 01:28:00
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477. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Amy Artic wrote: I like the part when he says that it requires no skill. I laughed a little. What skill does your spawn point require? If you drop it and change suits to a starter suit. Your gaining SP with no isk risk. Get my drift?
- by Athena Sentinel - at 2013.09.20 01:19:00
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478. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Blaze Ashra wrote: Athena Sentinel wrote: 1. We don't need logi with the current system, my corp now just use militia Min logi suit, with militia drop spawn and nanohive. We run in drop the junk, back to depot switch to combat and we have ...
- by Athena Sentinel - at 2013.09.20 01:18:00
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479. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Kira Lannister wrote: Athena Sentinel wrote: Quote: Listen, we know that the assaulters are mad that you are going 20-0 and you aren't number 1. Guess what? They get points for doing their job, the same that you get points for killing....
- by Athena Sentinel - at 2013.09.18 22:54:00
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480. Observations on passive vs active scanning - in General Discussions [original thread]
Quil Evrything wrote: Siighhh... I thought that stuff would be obvious. but if we need a "state the obvious" post in here, then let me get it all out of the way now. Active scanner range can be 65, 100, or 150m, depending on the type. (usually...
- by Athena Sentinel - at 2013.09.18 22:50:00
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