Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
621. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Meconium Blue wrote: Asirius Medaius wrote: Meconium Blue wrote: Since its very clear CCP can not manage SP. Can they give a 30 day omega to all who capped on Wednesday? That would make up for the SP missed out on and the possibility to ...
- by Asirius Medaius - at 2013.07.05 21:36:00
|
622. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Promethius Franklin wrote: Asirius Medaius wrote: Meconium Blue wrote: Since its very clear CCP can not manage SP. Can they give a 30 day omega to all who capped on Wednesday? That would make up for the SP missed out on and the possibili...
- by Asirius Medaius - at 2013.07.05 21:33:00
|
623. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Meconium Blue wrote: Since its very clear CCP can not manage SP. Can they give a 30 day omega to all who capped on Wednesday? That would make up for the SP missed out on and the possibility to gain a little extra for the "Overtime" we put in. ...
- by Asirius Medaius - at 2013.07.05 20:45:00
|
624. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Banning Hammer wrote: Asirius Medaius wrote: Banning Hammer wrote: Crap !, I knew i should grinded all my SP yesterday ...a bit of a miscalculation on my part... To be fair, no one (not even CCP, from what I've read) saw this coming. ...
- by Asirius Medaius - at 2013.07.05 08:28:00
|
625. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Banning Hammer wrote: Crap !, I knew i should grinded all my SP yesterday ...a bit of a miscalculation on my part... To be fair, no one (not even CCP, from what I've read) saw this coming. This was pretty spontaneous; you still have time to...
- by Asirius Medaius - at 2013.07.05 08:18:00
|
626. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Emi Love wrote: So if I cap today after down time I will have a whole weeks work of sp to grind again? From what I am reading, I think you may want to cap before downtime. I think your cap (unadjusted) will be put up to 190,400 regardless...
- by Asirius Medaius - at 2013.07.05 08:06:00
|
627. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
This is a very unique chance for players such as I, who waited to play until Thursday. I plan on capping before the downtime (which wont be too long) so I can get the dual-cap event to hit the ground running. If I am correct though, people who di...
- by Asirius Medaius - at 2013.07.05 07:34:00
|
628. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
Baku Amad wrote: ladwar wrote: Baku Amad wrote: I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained withi...
- by Asirius Medaius - at 2013.06.23 11:22:00
|
629. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
Moonracer2000 wrote: I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since ea...
- by Asirius Medaius - at 2013.06.22 17:39:00
|
630. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
Noc Tempre wrote: Asirius Medaius wrote: steadyhand amarr wrote: Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balanc...
- by Asirius Medaius - at 2013.06.22 16:52:00
|
631. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
steadyhand amarr wrote: Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish Took me a bit...
- by Asirius Medaius - at 2013.06.22 16:01:00
|
632. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
InsidiousN wrote: I've read this entire Dev Blog, can someone please tell me what actual information it contains? Not entirely sure, but this information about level design sounds pretty similar to a devblog that was released not even a mont...
- by Asirius Medaius - at 2013.06.21 20:11:00
|
633. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
George Moros wrote: Asirius Medaius wrote: Maken Tosch wrote: Planetside2 OnPS4 wrote: The update couldnt come any sooner. Dust is dying. Ok look, another useless doomsayer. /popcorn Oh look, another person trying to reassure t...
- by Asirius Medaius - at 2013.06.21 20:01:00
|
634. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
Maken Tosch wrote: Planetside2 OnPS4 wrote: The update couldnt come any sooner. Dust is dying. Ok look, another useless doomsayer. /popcorn Oh look, another person trying to reassure the masses that this game will be successful when ...
- by Asirius Medaius - at 2013.06.21 19:05:00
|
635. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
axis alpha wrote: That first screen shot?.... is that a new ship or something???? Not sure if sarcastic/trolling, but no, it isn't a new ship. It's just a view of right behind the thrusters of the Caldari Dropship. If it was a picture of a ...
- by Asirius Medaius - at 2013.06.21 18:47:00
|
636. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
Dao Ferret wrote: Great Dev Blog, and enjoyed the read, but it only talked about things in the past tense. I'm assuming from the lack of "Expect this great new map/feature in Uprising 1.2/1.3" nothing the Level Design team is currently working...
- by Asirius Medaius - at 2013.06.21 17:56:00
|
637. Soft SP Cap modification idea; Bare with me. - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: tl;dr remove cap until 3m SP Either you missed the larger picture I was trying to display, or you lack understanding of derivatives that I'm trying to convey in this soft SP cap.
- by Asirius Medaius - at 2013.03.12 19:54:00
|
638. Soft SP Cap modification idea; Bare with me. - in Feedback/Requests [original thread]
After numerous threads about balancing with (having / not having) a cap to hold the maximum SP for the week, I would like to propose an idea that I think would benefit the newcomers of Dust 514, and the veterans of Dust 514. This modification to ...
- by Asirius Medaius - at 2013.03.12 19:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |