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41. VIDEO - Heavy Machine Gun and its Virtues - A discussion - in Rookie Training Grounds [original thread]
CEOPyrex CloneA wrote: My fellow mercs, when it comes to wiping clean the enemy from your chosen instalation / facility, i would like to instil the vitures of the Heavy Machine gun Glorious Death Via Hail of Lead! All you need to run and gu...
- by Arramakaian Eka - at 2013.01.27 12:26:00
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42. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Arramakaian Eka wrote: If you want a challenge Going pistols only is a challenge. A weapon that one hit kills at close range on almost any part of your target is not. If the challenge is about getting into close range,...
- by Arramakaian Eka - at 2013.01.27 01:13:00
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43. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
0 Try Harder wrote: If you're going Anti-Vehicle, wouldn't it be a better idea to spec into sidearms? You can't use a shotgun and a swarm launcher at the same time, but you can use a swarm launcher with a pistol or smg. Yes, if you're dedica...
- by Arramakaian Eka - at 2013.01.26 23:33:00
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44. Help with my Scout - in Rookie Training Grounds [original thread]
My choice is shotgun scout .
- by Arramakaian Eka - at 2013.01.26 23:26:00
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45. Mercenary Pack - in Rookie Training Grounds [original thread]
Keiran13 wrote: Arra, I was assuming that the consumable items were buyable with Isk as I didn't examine them closely, but if they're Aurum consumables, that's even more reason for me to avoid temptation! Identical but differently named item...
- by Arramakaian Eka - at 2013.01.26 02:13:00
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46. XP points - in Rookie Training Grounds [original thread]
When you get 50 SP (=XP) per match it just means you've hit the daily cap. You get an allowance of 30k or so per day (without an active booster you can buy with AUR), after which you'll only earn 50 SP per match. This will change pretty soon, as ...
- by Arramakaian Eka - at 2013.01.26 02:10:00
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47. Mercenary Pack - in Rookie Training Grounds [original thread]
I haven't compared the Dragonfly scout suit to the Militia scout suit, but it does have two low-power mod slots while the Militia has only one. Don't know about the SMG. Not sure if you are confused about the currencies: ISK is an in-game currenc...
- by Arramakaian Eka - at 2013.01.25 18:35:00
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48. How Does Scanning Work? - in Rookie Training Grounds [original thread]
Here a bit more on the math.
- by Arramakaian Eka - at 2013.01.25 16:28:00
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49. starting a new character - in Rookie Training Grounds [original thread]
Note there's a 10-hour cooling off period when you delete a char before you can start a new one - I think this is for the same slot. You should be able to start new toons if you have an unused character slot, though.
- by Arramakaian Eka - at 2013.01.25 11:00:00
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50. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
TK-SilentSwift HackSabotage wrote: OKay, thanks a lot. I feel like a kid in a candy store. I'm a few days in and have wasted my SP's all the wrong way. Should I start over with a clean slate? This is definitly me, exactly my style of gameplay;...
- by Arramakaian Eka - at 2013.01.25 10:51:00
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51. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Get some skill. Get an assault rifle. ... This is as bad as a grenade spamming guide. Throw down a nanohive and spam grenades. You'll get some kills, and probably more than if you went shotgun scout ;). In case you didn'...
- by Arramakaian Eka - at 2013.01.25 10:38:00
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52. HOWTO for N00bs: Gain Kills, Have Fun, Make Enemies - in Rookie Training Grounds [original thread]
Razekial Flameclaw wrote: Thanks for the tips, a Medic/Support guide would also be helpful as some people don't like being a non team player - i was formerly a Medic in BF2, BFBC2 and BF3 - but I actually dont have any clue where to start along...
- by Arramakaian Eka - at 2013.01.25 10:24:00
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53. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
Jackof All-Trades wrote: I find you can do a good compromise (Infiltrator and Capper, with CQC) with Scout Type-II. I usually keep a remote explosive along with a drop uplink, and because shotguns are good for close range anyway, side arm is un...
- by Arramakaian Eka - at 2013.01.25 01:04:00
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54. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
Coralis Dagarth wrote: For your CQC suit, how do you manage to fit 2 profile dampeners on a militia scout suit ? I run in Dragonfly, and I thought it's the same as the Militia dropsuit - apparently not since D'fly has two low slots and Mili...
- by Arramakaian Eka - at 2013.01.24 21:53:00
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55. Mass Drivers? - in Rookie Training Grounds [original thread]
A bit more on MDs in my guide for newbies here .
- by Arramakaian Eka - at 2013.01.24 19:31:00
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56. So what happens when we get more gear? - in Rookie Training Grounds [original thread]
wrong thread
- by Arramakaian Eka - at 2013.01.24 19:30:00
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57. So what happens when we get more gear? - in Rookie Training Grounds [original thread]
I've wondered about the same thing - I'm Minmatar as well. For the time being I'm avoiding race-specific skills as much as I can, but I will need to upgrade Scout suits pretty soon to be able to wear the higher tier ones. Skill reset goes against...
- by Arramakaian Eka - at 2013.01.24 09:18:00
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58. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
Shotgun Scout is a very agile and fast role. It's for those who are good at twitch FPS gameplay, want to play stealthy or sneaky roles, want a challenge, and are versatile. If you want to be the tip of the spear or face your opponents head-on, loo...
- by Arramakaian Eka - at 2013.01.23 21:13:00
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59. HOWTO for N00bs: Gain Kills, Have Fun, Make Enemies - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Wouldn't it be best to start them in a scout or assault suit? Heavy is kind of lame, and getting nerfed. edit: Also, why would they not start with an Assault Rifle? If you want them to aim, that's a better option. Heavy ...
- by Arramakaian Eka - at 2013.01.23 19:41:00
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60. What is the range of mass drivers? How are they used? - in Rookie Training Grounds [original thread]
Jay Sterling wrote: I've looked at weapons tables, but I can't find the range of mass drivers. What range are they? Are they like a grenade launcher? I've heard they aren't good 1 vs 1, so how are they used? The range should be mentioned i...
- by Arramakaian Eka - at 2013.01.23 11:06:00
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