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6141. Stun lock fixed in alpha! - in General Discussions [original thread]
mr musturd wrote: Arkena Wyrnspire wrote: J0LLY R0G3R wrote: XD So scouts got nerfed and I instantly said, you know what, that suit looks like I could have some fun in it. lol nice i have some awesome timing. XD You missed some great...
- by Arkena Wyrnspire - at 2014.06.04 21:47:00
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6142. Stun lock fixed in alpha! - in General Discussions [original thread]
Adipem Nothi wrote: And the Chromosome Breach Shotgun That Range. That Stopping Power. That beautiful kickball Sound. :: Wipes Tear from Eye :: I miss Chrome. There were only a few things that were ridiculously unbalanced and nothing wa...
- by Arkena Wyrnspire - at 2014.06.04 21:36:00
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6143. Stun lock fixed in alpha! - in General Discussions [original thread]
J0LLY R0G3R wrote: XD So scouts got nerfed and I instantly said, you know what, that suit looks like I could have some fun in it. lol nice i have some awesome timing. XD You missed some great times. Chromosome was a lot of fun in a scout...
- by Arkena Wyrnspire - at 2014.06.04 20:12:00
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6144. Well CCP I thought you would have found a way to screw Alpha up. - in General Discussions [original thread]
I'm drowning in lag.
- by Arkena Wyrnspire - at 2014.06.04 17:26:00
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6145. Judge Rhadamanthus - CPM 1 - in The Council's Chamber [original thread]
Ah, so you are running then. Good good.
- by Arkena Wyrnspire - at 2014.06.04 17:21:00
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6146. Stun lock fixed in alpha! - in General Discussions [original thread]
fragmentedhackslash wrote: Just field tested MLR-A BURST HMG's, seems like its still atun locking at about 50% of previous. Is that because the targets are dead, or?
- by Arkena Wyrnspire - at 2014.06.04 16:52:00
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6147. Stun lock fixed in alpha! - in General Discussions [original thread]
One Eyed King wrote: In one of the pre release builds (I think it was pre open beta because I don't remember hearing about/seeing it), hit detection was so bad and speed so high that incredibly fast scouts could weave through automatic gun fir...
- by Arkena Wyrnspire - at 2014.06.04 16:03:00
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6148. Thanks CCP - in General Discussions [original thread]
Korvin, the dampening bonus from the cloak was reduced. Now you generally need to actually damp to avoid things.
- by Arkena Wyrnspire - at 2014.06.04 15:23:00
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6149. To Dev: Define Headshot - in General Discussions [original thread]
The head. The hit detection in DUST isn't exactly stellar. You may believe you're shooting at the head but according to the system you're probably shooting their foot.
- by Arkena Wyrnspire - at 2014.06.04 15:22:00
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6150. Return of slayer logis? - in General Discussions [original thread]
What's the arc on the proximity scanner?
- by Arkena Wyrnspire - at 2014.06.04 15:16:00
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6151. What are you doing CCP ??? - in General Discussions [original thread]
CUSE TOWN333 wrote: Ryme Intrinseca wrote: Shinobi MumyoSakanagare ZaShigurui wrote: What are you doing to the Caldari Sentinel ??? One low slot and now every other heavy will out rep the crap out of the Caldari and Gal suits will be the...
- by Arkena Wyrnspire - at 2014.06.04 15:10:00
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6152. GK-13/Allotek Burst Plasma Rifles - in General Discussions [original thread]
No. Longer. The burst delay is very noticeable, unlike with the CR. I'm not sure what the exact DPS is but that's a paper statistic anyway. Depends what medium frame. It probably approaches 10 on average though. Stick with the CR. It's just be...
- by Arkena Wyrnspire - at 2014.06.04 15:09:00
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6153. [WTB] Daemon Shotgun code - in Code Bazaar [original thread]
Name your price if you have one. I'm EU, so the region lock shouldn't be a problem. I'm not sure if the codes are still valid but I'd like to investigate.
- by Arkena Wyrnspire - at 2014.06.04 15:07:00
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6154. LOOKING FOR CODE FOR 10- 15 mil - in Code Bazaar [original thread]
cammando 007 wrote: but wil the used codes work....o.O ..am ready to give 13million for any working used codes No, codes are one use only. 13 million is far too low for pretty much anything that gets traded here. The most common item to tra...
- by Arkena Wyrnspire - at 2014.06.04 15:05:00
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6155. My findings so far from Hotfix Alpha - in General Discussions [original thread]
Izlare Lenix wrote: A gal scout with 2 complex damps and a proto cloak can still get under a gal logi with focused scanner and a cal scout with four complex enhancers. Gal scouts are still king of ewar because there is no counter when they a...
- by Arkena Wyrnspire - at 2014.06.04 14:11:00
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6156. Forgot to release alpha? - in General Discussions [original thread]
CCP Rattati wrote: Works for me, and now Galmando PLC time aw yiss
- by Arkena Wyrnspire - at 2014.06.04 14:02:00
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6157. random cpu/pg change. - in General Discussions [original thread]
maluble wrote: CCP Logibro wrote: We've done a pass on PG/CPU requirements for armor modules. You will need to make some changes to your fittings. These kind of changes so late in game are unacceptable, you should keep this in mind befor...
- by Arkena Wyrnspire - at 2014.06.04 13:53:00
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6158. Stun lock fixed in alpha! - in General Discussions [original thread]
Firbolg Barun wrote: Respec. Now. Go back in your hole.
- by Arkena Wyrnspire - at 2014.06.04 13:51:00
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6159. random cpu/pg change. - in General Discussions [original thread]
They're more viable than they were, though. Basic plates needing such a tiny amount of resources was broken. I'm glad they fixed it.
- by Arkena Wyrnspire - at 2014.06.04 13:50:00
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6160. random cpu/pg change. - in General Discussions [original thread]
The only way you're 7 PG over what your previous fit was would be if you were stacking a load of basic plates. The fitting requirements were, quite rightly, increased.
- by Arkena Wyrnspire - at 2014.06.04 13:46:00
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