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3161. Just a what if... - in General Discussions [original thread]
Yokal Bob wrote: Bojo The Mighty wrote: Hector Carson wrote: I think this is just a Troll What if it wasn't? What if it is? How can this be real if our eyes aren't real?
- by Arkena Wyrnspire - at 2015.01.23 12:04:00
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3162. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elites holding out just fine. 'Several hundred players' sounds so grand, but in...
- by Arkena Wyrnspire - at 2015.01.23 12:00:00
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3163. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: There's a War Council Stratagem that will reduce CP cost. There is a cap but it's not set in stone yet and could be altered by other factors. Remember of course that the more members you have, the faster your CP pool...
- by Arkena Wyrnspire - at 2015.01.23 09:34:00
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3164. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to a...
- by Arkena Wyrnspire - at 2015.01.23 09:26:00
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3165. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Answers appreciated, I am liking this proposal a lot. One final set of questions from me (for now) before I go look at districts and things. Will any district effects be changed? Is clone movement attrition going to be a thing? Do you have a...
- by Arkena Wyrnspire - at 2015.01.23 09:23:00
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3166. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Will corp missions provide rewards other than CP? EDIT: Also, breakin's suggestion is excellent. It would be a great help to new players to have a corp armoury if that's doable.
- by Arkena Wyrnspire - at 2015.01.23 09:13:00
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3167. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall, I am more concerned that the practice of putting a load of districts on a painful timer will continue. While I appreciate that Nyain San have an Asian TZ, it has consistently been demonstrated that it is excessively difficult to run a cam...
- by Arkena Wyrnspire - at 2015.01.23 09:11:00
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3168. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar.
- by Arkena Wyrnspire - at 2015.01.23 09:07:00
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3169. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Regarding timer changes - do those require CP to maintain, or is it a one-time move cost? Will large landholders be able to move all their districts to the dreaded 12:00 timer for a one time cost and hold them there without expenditure, or will re...
- by Arkena Wyrnspire - at 2015.01.23 09:00:00
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3170. Scout Registry / Killboard - in General Discussions [original thread]
Experiments show that 2 of 17 hamsters do not survive a drop of at least 100m, and 11 suffer injuries, of which 7 are broken teeth. Also, it is cold enough atm that hamster blood freezes on the pavement. In unrelated news I think the police are ...
- by Arkena Wyrnspire - at 2015.01.23 07:07:00
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3171. Scout Registry / Killboard - in General Discussions [original thread]
The terminal velocity of a hamster is about twice that of a skydiver with a parachute open. Given the much increased SA:V ratio and stronger (relatively, at that scale) the hamster does not go splat as one might expect. Although I have learned th...
- by Arkena Wyrnspire - at 2015.01.22 22:53:00
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3172. Scout Registry / Killboard - in General Discussions [original thread]
... No.
- by Arkena Wyrnspire - at 2015.01.22 22:13:00
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3173. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Under what conditions would the hamster not die when dropped from a skyscraper? If it landed well, and especially if it didn't hit concrete but hit something slightly softer. In our models they often break their teeth but do...
- by Arkena Wyrnspire - at 2015.01.22 22:11:00
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3174. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: One Eyed King wrote: Arkena Wyrnspire wrote: I spent much of today discussing the mechanics of hamsters in freefall and whether one would die if you threw it off a skyscraper. ... What am I doing. So I am going to go ...
- by Arkena Wyrnspire - at 2015.01.22 22:06:00
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3175. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Arkena Wyrnspire wrote: I spent much of today discussing the mechanics of hamsters in freefall and whether one would die if you threw it off a skyscraper. ... What am I doing. So I am going to go ahead and guess it di...
- by Arkena Wyrnspire - at 2015.01.22 21:57:00
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3176. Scout Registry / Killboard - in General Discussions [original thread]
I know this is a little non-sequitur (as is much stuff here, though) but I'd like to bring a sad event to your attention and a cool thing I think we can do for a well-known community member. Cat Merc has had a very bad day. Today, his 21 year ol...
- by Arkena Wyrnspire - at 2015.01.22 21:43:00
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3177. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Keshava (or likely just Kesha to avoid infuriating anyone) Would strongly recommend this one. It comes from Hindu mythology, so fits with other Gallente names.
- by Arkena Wyrnspire - at 2015.01.22 21:13:00
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3178. one of my ideas that might just work - in General Discussions [original thread]
Buwaro Draemon wrote: I think they should be changed to -10/+5 Or -15/+10 Why? No other damage profile is unbalanced like that.
- by Arkena Wyrnspire - at 2015.01.22 21:08:00
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3179. one of my ideas that might just work - in General Discussions [original thread]
They roughly do.
- by Arkena Wyrnspire - at 2015.01.22 20:55:00
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3180. one of my ideas that might just work - in General Discussions [original thread]
sebastian the huds wrote: p.s. i think projectile is -5% shield and +10% armor. They used to be, but I believe the good saviour changed it to -15/+15
- by Arkena Wyrnspire - at 2015.01.22 20:51:00
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