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341. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Adipem Nothi wrote: Ghost Kaisar wrote: Raiding right now is not a healthy mechanic for PC at all. It needs to be changed. Not destroyed, but changed. To something where both the raiders and defenders have something to...
- by Ares 514 - at 2015.07.20 19:44:00
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342. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Ares 514 wrote: So is it just me or do you guys think the FPS performance has gone to the shitter in recent updates? Early on in the patch, absolutely. Honestly can't say now. Hoping performance / stability is high on t...
- by Ares 514 - at 2015.07.19 16:32:00
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343. Scout Registry / Killboard - in General Discussions [original thread]
So is it just me or do you guys think the FPS performance has gone to the shitter in recent updates?
- by Ares 514 - at 2015.07.19 15:09:00
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344. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: mr musturd wrote: Ares 514 wrote: mr musturd wrote: Ares 514 wrote: We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K ch...
- by Ares 514 - at 2015.07.19 15:00:00
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345. Scout Registry / Killboard - in General Discussions [original thread]
mr musturd wrote: Ares 514 wrote: mr musturd wrote: Ares 514 wrote: We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K channel when you see me o...
- by Ares 514 - at 2015.07.19 03:30:00
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346. Scout Registry / Killboard - in General Discussions [original thread]
mr musturd wrote: Ares 514 wrote: We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K channel when you see me on and I will invite you to our PC channe...
- by Ares 514 - at 2015.07.19 00:21:00
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347. Scout Registry / Killboard - in General Discussions [original thread]
We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K channel when you see me on and I will invite you to our PC channel. Then just x up when we're forming up ...
- by Ares 514 - at 2015.07.18 22:05:00
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348. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Ares 514 wrote: Pseudogenesis wrote: I had the worst framerate I have ever experienced in my 20 years of gaming and generally played poorly, everyone else did their best but we were very outmatched Next time leave b...
- by Ares 514 - at 2015.07.18 22:02:00
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349. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Apply with an alt. That is how the corp originally formed anyways. I actually don't have an alt...
- by Ares 514 - at 2015.07.18 22:01:00
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350. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Dreis ShadowWeaver wrote: Adipem Nothi wrote: Dreis ShadowWeaver wrote: How did the raid go? Lost by clones, but Gustova (above) went negative, and we all got paid pretty well. What was the payout? Were you usin...
- by Ares 514 - at 2015.07.18 21:47:00
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351. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Pseudogenesis wrote: I had the worst framerate I have ever experienced in my 20 years of gaming and generally played poorly, everyone else did their best but we were very outmatched I dropped the ball FC-wise. Didn't an...
- by Ares 514 - at 2015.07.18 21:46:00
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352. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: I had the worst framerate I have ever experienced in my 20 years of gaming and generally played poorly, everyone else did their best but we were very outmatched Next time leave battle and redeploy. Make sure you have rol...
- by Ares 514 - at 2015.07.18 21:45:00
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353. Planetary Lagquest. 2.0 - in General Discussions [original thread]
Just to explain a bit further about the contact list issue, here is what was happening IMO: - Each image associated with a player was being loaded instead of just using the same image for the different race (i.e. 4 races four images, instead of x...
- by Ares 514 - at 2015.07.17 19:17:00
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354. Planetary Lagquest. 2.0 - in General Discussions [original thread]
Zatara Rought wrote: I reiterate, if you have any proof I can take to CCP I'd love to see it. I never said the primary cause of lag was player locations. The people who make the game, and might possibly just know a little more than you...said ...
- by Ares 514 - at 2015.07.17 19:08:00
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355. Planetary Lagquest. 2.0 - in General Discussions [original thread]
Zatara Rought wrote: Reality and fact isn't fashioned by your surety or beliefs. Being sure of yourself that all we need is a good dev and that any improvements made would be worth the opportunity cost elsewhere is not a convincing argument. ...
- by Ares 514 - at 2015.07.17 18:17:00
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356. Planetary Lagquest. 2.0 - in General Discussions [original thread]
Zatara Rought wrote: I've spoken to CCP about this before on several occasions. Lots of lag is tied to the fact that the players of both sides are from all sorts of various places. If you were aware recently in order to limit lag in Destiny ...
- by Ares 514 - at 2015.07.17 17:44:00
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357. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Full team deploy is only acceptable if it's matched with another full team. It would be awsome for a full 16 team to create a battle in Other Contracts that other corps could join to kick off with a matching 16 man te...
- by Ares 514 - at 2015.07.17 17:39:00
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358. Scout Registry / Killboard - in General Discussions [original thread]
I don't see much reason to not have it since it's very easy to achieve now the majority of the time with 8 man squads. Personally i'm really liking 8 man squads in FW. I had some tough PC like battles a few times. I was also on the receiving end...
- by Ares 514 - at 2015.07.17 17:19:00
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359. Scout Registry / Killboard - in General Discussions [original thread]
Random performance issue thought: wouldn't it be funny if they load the sockets in memory every time you enter them and never free up all the resources from the last load? I wouldn't be surprised if some dev did this back in the day...
- by Ares 514 - at 2015.07.17 16:43:00
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360. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Haerr wrote: Random thoughts on the NPE, information, and intuitiveness ... Looks like Haerr's back to his old self. Love it :-) Off-topic, someone recently suggested that maps be changed from dynamic to static to sav...
- by Ares 514 - at 2015.07.17 15:01:00
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