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61. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
Changed the name and gave it a better description with stats.
- by Archbot - at 2014.02.18 19:15:00
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62. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: 1+ I like the idea, though I wish it was more fleshed out. Ideally it should only make only the currently activated active module of the vehicle enter "overheat", and need to cooldown. I'll elaborate more tomorro...
- by Archbot - at 2014.02.18 03:28:00
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63. [Request] Variable Match Lengths - in Feedback/Requests [original thread]
Some people want to stay in the action and fight a longer battle uninterrupted, or only have time for a real quick match (but want more options than just doing ambush) This is where my proposal comes in! You can select the length of game you'd l...
- by Archbot - at 2014.02.18 03:21:00
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64. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
Once a destabilizer (or any name fit) is thrown this grenade will cause any vehicle module or infantry weapon to either overheat or unable to charge.
- by Archbot - at 2014.02.18 02:54:00
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65. Request: Add effective range, optimal range and type of damage. - in Feedback/Requests [original thread]
I'm surprised they haven't added this from the get go. +1
- by Archbot - at 2014.02.18 01:25:00
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66. [Proposal] How the WP System is Ruining DUST, and How it Can be Fixe... - in Feedback/Requests [original thread]
Bump
- by Archbot - at 2014.02.16 22:18:00
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67. [Request] More Maneuvers - in Feedback/Requests [original thread]
[Prone] Small camera shake upon going prone, significant enough to throw off aiming. (anti-dropshot)
Cannot fire while in the process of going prone. (anti-dropshot)
Camera is at eye level once prone. (which causes you to shoot at the fe...
- by Archbot - at 2014.02.16 22:01:00
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68. [Proposal] How the WP System is Ruining DUST, and How it Can be Fixe... - in Feedback/Requests [original thread]
Kitt 514 wrote: In response to problem VI: That is how WP used to be given out for repairs. It was changed to cycles and has the requirement of enemy fire in between because it became too easy to farm wp. People used to have squads that just...
- by Archbot - at 2014.02.16 19:32:00
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69. [Equipment Idea] The NaniPen! - in Feedback/Requests [original thread]
The NaniPen (or any name appropriate), is much like the real life EpiPen. This equipment sends one of 3 nanite clusters directly into the user's damaged armor plating upon injection to give a near-instant repair. You will need a basic understandin...
- by Archbot - at 2014.02.16 01:42:00
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70. [Proposal] How the WP System is Ruining DUST, and How it Can be Fixe... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Archbot wrote: Problem III: Installations being destroyed by a teammate while being hacked by a teammate Somewhat agree, somewhat disagree. As a Dropship pilot I often target Railgun installations (and many ins...
- by Archbot - at 2014.02.16 01:14:00
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71. [Proposal] How the WP System is Ruining DUST, and How it Can be Fixe... - in Feedback/Requests [original thread]
TL;DR = title of Problem x & solution. Problem I: Players are not rewarded enough for taking out valuable assets to the opposing team A valuable asset to one team is a significant threat to the opposing team. The opposing team is justi...
- by Archbot - at 2014.02.15 18:49:00
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72. [Proposal] How the WP System is Ruining DUST, and How it Can be Fixe... - in Feedback/Requests [original thread]
Problem IV: Installations causing lost WPs and are of little strategic importance Installations cause lost WPs, this is true because WPs are not awarded if a turret gets a kill by itself, WPs are not awarded if someone spawns at a reanimati...
- by Archbot - at 2014.02.15 18:49:00
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73. (Request) STOP MAKING REQUESTS :D and here's why - in Feedback/Requests [original thread]
Xaviah Reaper wrote: CCP ignore more than 99% of all these threads, so why waste our time :D may as well go to the general thread and moan about how many awesome ideas we could implement that will never happen because CCP are completely inconsi...
- by Archbot - at 2013.10.11 03:12:00
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74. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I have to agree with you. Sometimes I can't even react because I die so fast.
- by Archbot - at 2013.10.10 23:00:00
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75. A Future Vision: Skilltree Revamp [Dropsuit Command Tree] - in Feedback/Requests [original thread]
Proposed a new skill tree. I haven't got to skills yet, so please excuse the false information on a few of them. Number on the left represents the skill level requirement of the previous skill. Number on the right represents the total number of s...
- by Archbot - at 2013.10.10 02:25:00
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76. A Future Vision: Skilltree Revamp [Dropsuit Command Tree] - in Feedback/Requests [original thread]
Will be updating this hopefully today. Garth Mandra wrote: I couldn't find the dev post (it was quite a while ago...) but it was along the lines of opponents being unable to tell if they're against a heavy with zero resistance or 15%. We can ...
- by Archbot - at 2013.10.09 23:04:00
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77. A Future Vision: Skilltree Revamp [Dropsuit Command Tree] - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: A few things that need correction 1) Your Racials on your light suits, the whole reason why the scouts speed was destroyed to near medium frame levels was because we were too fast. Your speed bonus on the lights would m...
- by Archbot - at 2013.10.08 22:04:00
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78. A Future Vision: Skilltree Revamp [Dropsuit Command Tree] - in Feedback/Requests [original thread]
This is the first of a series of proposals/requests/suggestions I'll be doing. Partly taken from my old main, Synbot's 'Balancing DUST 514's Weapons: Assault Rifles' series, which was discontinued due to me switching mains. Anywho, I believe that...
- by Archbot - at 2013.10.08 02:59:00
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