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21. [Request] Make firefights it cloudy with a chance of meatballs - in Feedback/Requests [original thread]
It'd be cool to see someone disintegrate after being shot by a forge gun.
- by Archbot - at 2014.03.07 22:11:00
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22. [Vehicle Module Idea] Vehicle to Passenger Repair Tool - in Feedback/Requests [original thread]
Godin Thekiller wrote: Only time I see this being used is on heavy LAV's Dropships
- by Archbot - at 2014.03.06 03:08:00
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23. [Vehicle Module Idea] Vehicle to Passenger Repair Tool - in Feedback/Requests [original thread]
Bump
- by Archbot - at 2014.03.06 02:32:00
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24. [Vehicle Module Idea] Vehicle to Passenger Repair Tool - in Feedback/Requests [original thread]
The Vehicle to Passenger Repair Tool is an active module that could be fitted on any vehicle that allows passengers. This device, once activated, provides a powerful repairing stream to all passengers, including the driver, for a limited time. Th...
- by Archbot - at 2014.03.03 20:34:00
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25. [Proposal] Differentiate Basic Frames, MLT, and Factional Gear - in Feedback/Requests [original thread]
The lack of differentiation between types of gear is detrimental to said gear's role and existence. A very short summary on my proposal will be provided below, for those who don't like reading. Further information will be provided below that. M...
- by Archbot - at 2014.03.03 20:25:00
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26. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Added HUD for dropship with various instruments and other valuable information for dropship pilots.
- by Archbot - at 2014.03.03 01:59:00
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27. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: Archbot wrote: I do believe this would be a good idea. Although, I also believe that DUST's playerbase is, right now, a little too small to support something like this. The time it takes to make a match would be extended,...
- by Archbot - at 2014.03.02 02:39:00
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28. [IDEA] HEAVY MEDIC SUITE - in Feedback/Requests [original thread]
Roles should come before frame sizes in my opinion.
- by Archbot - at 2014.03.02 02:05:00
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29. What really needs to be fixed - in Feedback/Requests [original thread]
They need to just simply remove militia tanks.
- by Archbot - at 2014.03.02 02:04:00
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30. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
I do believe this would be a good idea. Although, I also believe that DUST's playerbase is, right now, a little too small to support something like this. The time it takes to make a match would be extended, and that's against many people's favor. ...
- by Archbot - at 2014.03.02 01:55:00
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31. The upcoming Caldari Assault bonus... - in Feedback/Requests [original thread]
I agree. +1
- by Archbot - at 2014.03.02 01:46:00
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32. Feedback: REs placement in the skill tree/market - in Feedback/Requests [original thread]
Yeah, but then that'd infer that they are grenades. Which means they'll be in your grenade slot.
- by Archbot - at 2014.03.02 01:42:00
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33. [Feedback] Dropsuit tiers - in Feedback/Requests [original thread]
+1 Definitely. I also want to put in my 2 cents. I believe every suit type should have every role. Heavy logistics, light assault. Would definitely make battlefields a bit more diversified and players more versatile. This is just my opinion though.
- by Archbot - at 2014.03.01 00:56:00
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34. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Bump.
- by Archbot - at 2014.03.01 00:44:00
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35. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
With the HUD Positioning screen you'll be able to select the GUI you want with R1. You'll be able to move it around with the right analog stick and resize it with the left analog stick. You may place the GUI anywhere you want on the HUD (except fo...
- by Archbot - at 2014.02.28 01:12:00
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36. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Fire of Prometheus wrote: i like it but it seems a little bit cluttered..... great ideas though (i like the heartrate thing, thats kinda cool) You'll be able to make it more simpler, even more simple than the 'Simplest' HUD type. Keep in min...
- by Archbot - at 2014.02.28 00:28:00
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37. [Grenade Idea] Destabilizers - in Feedback/Requests [original thread]
Bump
- by Archbot - at 2014.02.26 22:24:00
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38. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Added the heartbeat concept and hit indicator to OP.
- by Archbot - at 2014.02.26 22:23:00
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39. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Definitely enjoy your suggestions here and agree with you basically on every feature you describe. Reading your previous topic 'Improving the HUD' gave me inspiration and many ideas on how I could put together a visual proposal on how to improve t...
- by Archbot - at 2014.02.26 01:06:00
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40. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Awry Barux wrote: My only request would be that the ammo indicator text be slightly larger when not in ADS, due to the frequency with which hip-fire is used. I could do that. My reasoning behind its size is that I felt if I made the that num...
- by Archbot - at 2014.02.26 01:00:00
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